Tanks and Ranks Posted August 9, 2019 Share Posted August 9, 2019 Competing in West coast regionals and majors, looking to get a proper fun competetive guard thread rolling. I've a list to open with because they are so fun. >Battalion Catachan -Emperors blade (the core of the list) 2cp used for an assasin of my choice Company captain with the mechanized commander warlord trait (allowing me to issue orders from inside vehicle) Straken (because he's just good) 3 infantry squads with vox casters 3 chimeras with heavy flames on turret and hull. >Battalion Catachan -Emperors fist (screen/armour) 2x. Tank commander w/demolisher heavy bolter and twin plasma cannon sponsors 3 squads catachan guardsman with vox casters (so I can issue orders to them from the command chimera) Here's the part I'm considering Wether to take a vanguard detachment with two squads of 9 Bullgryn and 2 priests (lead by a primaris psyker) Or to take a vanguard detachment as Emperors wrath with a primaris psyker HQ 2 squads of bullgryn one of 8 one of 9 and one priest supported by a wyvern. The wyvern would be able to either fire twice or forgo firing in order to reduce an infantry units mobility by half in all phases. The first option leaves me with 10 cp the second with 9. POST LISTS LETS CHAT! Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/ Share on other sites More sharing options...
librisrouge Posted August 9, 2019 Share Posted August 9, 2019 I've had a shocking amount of success with my super heavy Catachan list: 2 Officers 4 Infantry Squads Tech-Priest Enginseer Sargent Harker 2 Primaris Psykers 3 Infantry Squads Baneblade 2 Shadowswords Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5362996 Share on other sites More sharing options...
Kain Mor Posted August 10, 2019 Share Posted August 10, 2019 If you’re taking Emperors Fist and tank commanders, you really really can’t go wrong with the relic battle cannon. Especially with something like Catachan for the re roll number of shots. Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5363274 Share on other sites More sharing options...
GuardDaddy Posted August 10, 2019 Share Posted August 10, 2019 Might want to post Brandon Grant guard list, for reference in thread Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5363357 Share on other sites More sharing options...
oldmanlee Posted August 14, 2019 Share Posted August 14, 2019 I took this list to a torney this past weekend went 3-2 witch I thought was good as I've not played 40k in 18 months Airwing detachment +1 cps Vulture gunship heavy bolter twin punisher cannons Vulture gunship heavy bolter twin punisher cannons Vulture gunship heavy bolter twin punisher cannons Battalion detachment +5cps Specialist detachment emperors wrath artillery company -1cps Regiment Cadian Hq Company commander Company commander power fist (warlord grand strategist ) Troops Infantry squad grenade launcher Infantry squad grenade launcher Infantry squad plasma gun Fast attack Hellhound hull heavy flamer track guard Hellhound hull heavy flamer track guard Heavy support Basilisk hull heavy bolter Basilisk hull heavy bolter Wyverns hull heavy bolter Battalion detachment +5cps Specialist detachment emperors fist tank company -1cps Regiment Cadian Hq Tank commander battle cannon Hull las cannon Relic hammer of sunderance Tank commander battle cannon Hull las cannon sponson heavy bolters Tank commander battle cannon Hull las cannon sponson heavy bolters Troops Infantry squad grenade launcher Infantry squad grenade launcher Infantry squad plasma gun Infantry squad plasma gun ARMY TOTAl Total cps 12 Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5366721 Share on other sites More sharing options...
GuardDaddy Posted August 14, 2019 Share Posted August 14, 2019 What worked well and why? And what do you think wasn't so good? Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5366771 Share on other sites More sharing options...
oldmanlee Posted August 14, 2019 Share Posted August 14, 2019 What worked well and why? And what do you think wasn't so good? The good Relic battle cannon I don't see why you would not take this flat 3 damage is great Vulture gunships insane firepower why would you not run them The bad The army still felt on the slow side The Dex it's self too many good options Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5366805 Share on other sites More sharing options...
HallofStovokor Posted August 14, 2019 Share Posted August 14, 2019 What worked well and why? And what do you think wasn't so good?The good Relic battle cannon I don't see why you would not take this flat 3 damage is great Vulture gunships insane firepower why would you not run them The bad The army still felt on the slow side The Dex it's self too many good options Really? I've never thought of the guard as being slow. We can move up the board very quickly if needed. It's possible for a squad of Guardsmen to run 24" in a single turn. Maybe you mean that the guard is a late game army? That's how I play them. Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5366843 Share on other sites More sharing options...
oldmanlee Posted August 14, 2019 Share Posted August 14, 2019 What worked well and why? And what do you think wasn't so good?The good Relic battle cannon I don't see why you would not take this flat 3 damage is great Vulture gunships insane firepower why would you not run them The bad The army still felt on the slow side The Dex it's self too many good options Really? I've never thought of the guard as being slow. We can move up the board very quickly if needed. It's possible for a squad of Guardsmen to run 24" in a single turn. Maybe you mean that the guard is a late game army? That's how I play them. I think that was the problem did not feel like I had enough orders Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5366851 Share on other sites More sharing options...
sairence Posted August 14, 2019 Share Posted August 14, 2019 Playing Cadians also encourages you to be more static than might be strictly necessary. I tend to play Tallarn infantry just because I can run them all the time. Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5367150 Share on other sites More sharing options...
Mordian Glory Posted August 15, 2019 Share Posted August 15, 2019 Playing Cadians also encourages you to be more static than might be strictly necessary. I tend to play Tallarn infantry just because I can run them all the time. This is why I think Catachans are the better regiment over Cadians. They are much more mobile and can mimick much of the benefits of the Cadians. Catachans can get a surprising amount of orders because they have access to Straken, who gives them an extra 2 orders, and Harker who is like bubble of the "Take Aim" Order. Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5367444 Share on other sites More sharing options...
sairence Posted August 15, 2019 Share Posted August 15, 2019 Oh yeah, competitively Catachans are without a doubt the strongest and most versatile regiment trait. I just have this weird personal dislike for the models and that I don't think S4 Guardsmen should be a thing. Anyone can do a Bayonet-charge if they're as strong as a Space Marine. ;-) Everyone can have their tricks though. I remember one game where, through a combination on advancing Tallarn and Scions dropping out of Valks I had more or less completely enclosed my Death Guard opponent in his table quarter after my turn one. Most beautiful board control ever. Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5367520 Share on other sites More sharing options...
HallofStovokor Posted August 15, 2019 Share Posted August 15, 2019 Playing Cadians also encourages you to be more static than might be strictly necessary. I tend to play Tallarn infantry just because I can run them all the time. This is why I think Catachans are the better regiment over Cadians. They are much more mobile and can mimick much of the benefits of the Cadians. Catachans can get a surprising amount of orders because they have access to Straken, who gives them an extra 2 orders, and Harker who is like bubble of the "Take Aim" Order. I think that really depends on how you like to play. For aggressive play catachan is obviously superior, but they lack in other areas. For instance Harker costs 50 points. That's more than a squad of Guardsmen so that your artillery and mortars can get a pseudo cadian trait. I like to force my opponents to come to me, while I use the guard's surprisingly quick movement to move out from where I'm not being attacked and seize objectives. Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5367626 Share on other sites More sharing options...
Kain Mor Posted August 15, 2019 Share Posted August 15, 2019 I tend to play Cadian and Armageddon, but I do think one more area catachan outstrips Cadian is if you’re running Emperor’s Wrath with 9 or so basilisks. With the master of ordnance you still get the re roll 1s to hit on targets outside of 36”, but the great part is the interaction with shot count. D6 shots rolling two dice, re rolling the lowest, and then picking the highest. Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5367671 Share on other sites More sharing options...
GuardDaddy Posted August 15, 2019 Share Posted August 15, 2019 Infantry runners perspective: I think with Cadian I find for infantry its less the reroll 1 and more the ability to get all reroll hits with orders that is powerful, especially as I tend to put heavy weapons in infantry squads. This really bumps up the effectiveness of infantry squad in backfield and synergy with overlapping field of fire is great. For screen/board control they all die fast. I've played around with catachan, tallarn and valhallan for mobile infantry kind of going around in circles - for many of reasons noted above. Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5367697 Share on other sites More sharing options...
Kain Mor Posted August 15, 2019 Share Posted August 15, 2019 Infantry runners perspective: I think with Cadian I find for infantry its less the reroll 1 and more the ability to get all reroll hits with orders that is powerful, especially as I tend to put heavy weapons in infantry squads. This really bumps up the effectiveness of infantry squad in backfield and synergy with overlapping field of fire is great. For screen/board control they all die fast. I've played around with catachan, tallarn and valhallan for mobile infantry kind of going around in circles - for many of reasons noted above. Very much this. With Laurels of Command to stack orders as well as the full Cadian re rolls even your lasguns are going to pump out some serious firepower. Overlapping fields of fire can also be a very potent tool against high value targets Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5367867 Share on other sites More sharing options...
STTAB Posted August 19, 2019 Share Posted August 19, 2019 I just played a team tournament. My 1k half was 2 guard battalions and a BA patrol; Emperors blade assault company And 2 Commanders W/ boltguns 3 infantry squads Valkyrie Chimera Straken Primaris Psyker (Psychic barrier) 3 infantry squads 2 smash captains Scout squad My ally held home objectives and acted as a sort of fire base. The chimera moved, advanced and disembarked close to the opponents deployment with a valk dropping dudes next to them. Consolidate squads, nightshroud, psychic barrier, priest and Straken for 20 man squad with a 4+, -1 to be hit (shooting) and +2 attacks. Laurels for extra order (almost never went off). In 2 games the 20 man blob made T1 charges. Having 20 buffed up catachans in their face, all my opponents put way too much into killing 80 points of guardsmen leaving me to use the rest of the army to rack up points and dominate the centre. Obviously take cover to take them to 3+ armour every turn. I always had 2 more squads movemovemove up behind them T1to make a second blob when the first one died. Always threatened to auto pass moral if they put a ton into killing them and dudes were still alive. Great tar pit/distraction. One game we had a hostage inception. Ravenwing bikes wipe a guard squad off an objective and took the company commander hostage, I made a blob and changed them in with Straken and priest. 100 attacks couldn’t kill the bikers but I held the objective and held them hostage. Next turn deathwatch bikers charge in and encircle the guard who encircle the bikers who encircle the company commander. Not much dies and I hold the objective to the end of the game. Won first 2 games, lost game 3 on table 1 against dark eldar flyer spam with guard. Slept in and missed game 4 and won game 5. Link to comment https://bolterandchainsword.com/topic/357615-guard-competetive/#findComment-5370233 Share on other sites More sharing options...
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