TheGoldenThrone Posted August 9, 2019 Share Posted August 9, 2019 The new Space Marines are getting additional Librarius disciplines. They already have the standard one from CSM v1, and also the Phobos one from Stormspear. Now the new CSM v2 appears to be getting an additional discipline. Beyond that, the new Smurfs are getting their own discipline in their special codex. Perhaps the White Scars will get one also. That's a lot of psychic to choose from. My crystal ball says things might be looking up for GK receiving additional psychic options. I would like to see at least one more batch of six powers (and not the standard CSM Librarius ones). A second set of powers beyond Sanctic would alleviate a lot of the challenges imposed by the rule that limits each power to a single attempt per psychic phase. Of course, I would rather they remove that restriction entirely for GK, but an additional set of powers is more likely. Now, if only we knew what those six powers should include? Link to comment https://bolterandchainsword.com/topic/357618-new-psychic-powers/ Share on other sites More sharing options...
Captain Antargo Posted August 9, 2019 Share Posted August 9, 2019 Will probably be revealed with the new codex and supplements. Link to comment https://bolterandchainsword.com/topic/357618-new-psychic-powers/#findComment-5363108 Share on other sites More sharing options...
Soder Posted August 9, 2019 Share Posted August 9, 2019 There was a GK psychic power wishlist topic a while back with some great ideas from people in this forum, I can’t seem to find it tho. Maybe someone else will have some better luck! Link to comment https://bolterandchainsword.com/topic/357618-new-psychic-powers/#findComment-5363110 Share on other sites More sharing options...
Captain Antargo Posted August 9, 2019 Share Posted August 9, 2019 I'll try and look for it, how long ago was it Link to comment https://bolterandchainsword.com/topic/357618-new-psychic-powers/#findComment-5363113 Share on other sites More sharing options...
Holier Than Thou Posted August 9, 2019 Share Posted August 9, 2019 There was a GK psychic power wishlist topic a while back with some great ideas from people in this forum, I can’t seem to find it tho. Maybe someone else will have some better luck! Don’t know if this is the topic you mean? I discussed what I thought would be better powers for us in this along with changes I hoped for, like multiple casts or casting auras. http://www.bolterandchainsword.com/topic/354875-our-best-bet/?p=5292065 Link to comment https://bolterandchainsword.com/topic/357618-new-psychic-powers/#findComment-5363121 Share on other sites More sharing options...
Ichar Posted August 9, 2019 Share Posted August 9, 2019 The new Space Marines are getting additional Librarius disciplines. They already have the standard one from CSM v1, and also the Phobos one from Stormspear. Now the new CSM v2 appears to be getting an additional discipline. Beyond that, the new Smurfs are getting their own discipline in their special codex. Perhaps the White Scars will get one also. That's a lot of psychic to choose from. My crystal ball says things might be looking up for GK receiving additional psychic options. I would like to see at least one more batch of six powers (and not the standard CSM Librarius ones). A second set of powers beyond Sanctic would alleviate a lot of the challenges imposed by the rule that limits each power to a single attempt per psychic phase. Of course, I would rather they remove that restriction entirely for GK, but an additional set of powers is more likely. Now, if only we knew what those six powers should include? I was thinking long the same lines. However, Dark Angels get Interromancy “instead” of Librarius. Grey Knights get Sanctic “instead” of Librarius. I am thinking the new Codex powers will be instead of Librarius rather than in addition to Librarius. If they indeed turn out to be in addition to rather than instead of, it would make sense that GK would get Librarius. However, I am not holding my breath. For being some of the strongest psykers in the game, GK just feel less than average. At their specialty. Just like their other average specialty. Killing Daemons. Link to comment https://bolterandchainsword.com/topic/357618-new-psychic-powers/#findComment-5363178 Share on other sites More sharing options...
Captain Antargo Posted August 10, 2019 Share Posted August 10, 2019 What would seem fluffy (and cool) is GK using their psychic powers to teleport like a warp teleportation but they have a buff when they do so like -1 to enemy unit hit rolls for the rest of the turn. Link to comment https://bolterandchainsword.com/topic/357618-new-psychic-powers/#findComment-5363377 Share on other sites More sharing options...
TheMostGood Posted August 10, 2019 Share Posted August 10, 2019 GK will likely not get anything specific until their codex drops. We will get generic psychic stuff much like Shock Assualt. Non-psyker armies will get “something to do” in the psychic phase. Link to comment https://bolterandchainsword.com/topic/357618-new-psychic-powers/#findComment-5363400 Share on other sites More sharing options...
Corvus Fortis Posted August 10, 2019 Share Posted August 10, 2019 Only time will tell. But the fact that Thousand Sons has access to 3 different disciplines, and GK only has 1 annoys me. I'd like to see 12 powers in sanctic (it is possible, if they revive all our old psychic powers like might of titan and dark excommunication). Also generic psychic powers will give us a lot. Kill Team shows how good can it be. Link to comment https://bolterandchainsword.com/topic/357618-new-psychic-powers/#findComment-5363449 Share on other sites More sharing options...
Captain Antargo Posted August 10, 2019 Share Posted August 10, 2019 Maybe the release of Psychic Awakening will provide Link to comment https://bolterandchainsword.com/topic/357618-new-psychic-powers/#findComment-5363597 Share on other sites More sharing options...
Soder Posted August 10, 2019 Share Posted August 10, 2019 These were the best examples I could find but I swear there was more, unless I saw it on dakka and am just confused.. http://www.bolterandchainsword.com/topic/350832-grey-knight-pyschic-locus-idea/?fromsearch=1 http://www.bolterandchainsword.com/topic/334090-matched-play-psychic-phase-rule-of-1/page-3 Link to comment https://bolterandchainsword.com/topic/357618-new-psychic-powers/#findComment-5364081 Share on other sites More sharing options...
Captain Antargo Posted August 11, 2019 Share Posted August 11, 2019 Thanks, a lot of good ideas Link to comment https://bolterandchainsword.com/topic/357618-new-psychic-powers/#findComment-5364276 Share on other sites More sharing options...
Captain Coolpants Posted August 11, 2019 Share Posted August 11, 2019 I just miss how psychic powers used to be. Like beam/nova powers ect. I really miss a proper cleansing flame nova and the proper vortex of doom which was basically a semi endless spell. All was multi cast and was just more fun man. Link to comment https://bolterandchainsword.com/topic/357618-new-psychic-powers/#findComment-5364292 Share on other sites More sharing options...
TheGoldenThrone Posted August 13, 2019 Author Share Posted August 13, 2019 I just miss how psychic powers used to be. Like beam/nova powers ect. I really miss a proper cleansing flame nova and the proper vortex of doom which was basically a semi endless spell. All was multi cast and was just more fun man. Agreed! I miss those two powers the most. It wouldn’t take much to fix them in 8th. Oh wait... sigh. Link to comment https://bolterandchainsword.com/topic/357618-new-psychic-powers/#findComment-5366098 Share on other sites More sharing options...
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