Sete Posted August 11, 2019 Share Posted August 11, 2019 I'm creating this thread with the objective of creating CT for chapters with community input using the list provided on codex Space Marines. Bolter Fusilade: Reroll 1s to hit for Bolt weapons. Born Heroes: Characters can HI 6" Duellists: Melee attacks vs Infantry/Bikers score auto wounds on 6s to hit (can't be combined with Whirlwind of Rage Tactic) Fearsome Aspect: -1 Ld for enemy units within 3" of units with this tactic Hungry For Battle: +1 to Advance and Charge rolls Indomitable: Can only lose 1 model to Morale Inheritors of the Primarch: Choose a First Founding Chapter Tactic instead of two Successor Tactics Knowledge Is Power: Reroll one/both 1s when making Psychic/Deny tests Long-range Marksmen: +3" to ranged weapons Master Artisans: When Overwatching, shooting, or fighting, reroll a single hit and a single wound roll per unit, each time. Preferred Enemy: Choose (Tyranids, Aeldari, Orks, Heretic Astartes, Necrons or T'au) - reroll melee to hit if you charge/get charged/intervene. Rapid Assault: No penalty to Advance and shoot Assault weapons Scions of the Forge: Damage table models have double wounds remaining for the row you use Stalwart: Unmodified wounds of 1 and 2 auto fail against you Stealthy: Get the benefit of cover against models more than 12" away Stoic: +1 Ld Tactical Withdrawal: Charge after Falling Back Warded: 5+ FNP vs Mortal Wounds Whirlwind of Rage: Unmodified 6 to hit with melee when you charge/get charged/intervene, get an extra hit (can't be combined with Duellists tactic) What CT would you make for: Scythes of the Emperor Iron Snakes Death Spectres Red Talons Black Dragons Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/ Share on other sites More sharing options...
Blindhamster Posted August 11, 2019 Share Posted August 11, 2019 Scythes of the Emperor Preferred Enemy (Tyranids) Long Range Marksman Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5364927 Share on other sites More sharing options...
Sete Posted August 11, 2019 Author Share Posted August 11, 2019 <p> Scythes of the Emperor Preferred Enemy (Tyranids) Long Range Marksman I would go for preferred enemy and indomitable. Any reason for long range? To be fair I dont know the chapter well so I ask out of curiosity. :) Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5364931 Share on other sites More sharing options...
Blindhamster Posted August 11, 2019 Share Posted August 11, 2019 <p> Scythes of the Emperor Preferred Enemy (Tyranids) Long Range Marksman I would go for preferred enemy and indomitable. Any reason for long range? To be fair I dont know the chapter well so I ask out of curiosity. I did think Indomitable would be a good shout too, but was also then thinking about "correct" tactics to fight nids, which is shoot em before they get to you, so thought the shooty one would fit that better (think of it as them using kraken rounds?). Indomitable totally fits the fighting to the end type of thing. Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5364932 Share on other sites More sharing options...
Marshal van Trapp Posted August 11, 2019 Share Posted August 11, 2019 Iron Snakes - Preferred Enemy (Orks) - Bolter Fusilade OR Stoic Fusilade for the fact that they are always followed by wardens attending their guns/ammo or Stoic to represent their heritage Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5364937 Share on other sites More sharing options...
dogfender Posted August 11, 2019 Share Posted August 11, 2019 I think:Black Dragons-tactical withdrawal-whirlwind of rageIf these can be combined it could act as a swooping in actionIf I may I’d like to add the Relictors and my thoughts.Relictors-preferred enemy chaos (fluffy but not practical, would swap for either below)-knowledge is power (use of more librarians than normal)-Master artisans (count it as them using recovered chaos weapons and relics throughout their force) Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5364940 Share on other sites More sharing options...
Jorin Helm-splitter Posted August 12, 2019 Share Posted August 12, 2019 I really like the list of tactics to choose from but I feel like indomitable should just be a rule for everybody lol. I think for black dragons I would go with duelists over whirlwind mainly because I don't think their bone growths would be effective against vehicles. Tactical withdrawal fits nicely though. Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5365038 Share on other sites More sharing options...
MajorNese Posted August 12, 2019 Share Posted August 12, 2019 Raptors Stealth Long Range Marksman/Bolter Fusilade (range vs. precision, both fit) Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5365059 Share on other sites More sharing options...
Sete Posted August 12, 2019 Author Share Posted August 12, 2019 Great input guys. When Im back home I'll add an index list. For Red Talons, preferred enemy chaos and a scions of the forge? Feel free to add DiY chapters aswell. Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5365119 Share on other sites More sharing options...
L30n1d4s Posted August 12, 2019 Share Posted August 12, 2019 How about Celestial Lions? I think the following: -Bolter Fusillade -Stalwart "Bolter Fusillade" represents their coming from Imperial Fists heritage, while "Stalwart" represents their fighting to the last man kind of history (alternatively, you could go with "Indomitable") Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5365135 Share on other sites More sharing options...
taikishi Posted August 12, 2019 Share Posted August 12, 2019 If Raptors weren't required to take the RG CT, I'd argue Raptors would be best represented by either: Stealthy / Long-Range Marksmen OR Stealthy/ Bolter Fusillade Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5365377 Share on other sites More sharing options...
Kallas Posted August 12, 2019 Share Posted August 12, 2019 If Raptors weren't required to take the RG CT They aren't. In the White Scars and Ultramarines supplements, there is some wording about using the relevant First Founding Chapter's Tactic if you use the Inheritors of the Primarch Successor Tactic. It is not required to take Inheritors of the Primarch as a Successor with a known Progenitor. Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5365412 Share on other sites More sharing options...
taikishi Posted August 12, 2019 Share Posted August 12, 2019 Good, because one of the video reviews I watched on Saturday said it was required. Don't remember which one of the like 4 or 5 videos I watched. Still a Sisters player for now, but I started out BA back in the mid-90s, so Marines still have a place in my heart, and Reasonable Marines particularly appeal to me for some reason. :) Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5365414 Share on other sites More sharing options...
Kallas Posted August 12, 2019 Share Posted August 12, 2019 Good, because one of the video reviews I watched on Saturday said it was required. Don't remember which one of the like 4 or 5 videos I watched. Yup, the wording is that if you use the IotP Tactic, you must use the relevant First Founding. So can't use White Scars or Iron Hands, but they aren't forced to use Raven Guard (unless you choose IotP). Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5365416 Share on other sites More sharing options...
Dracos Posted August 13, 2019 Share Posted August 13, 2019 I think in 5 man squads of Primaris Raptors are better off with Master Artisans and Sneaky. 3” inches for bolt rifle is meh and in 5 man squads your going to miss once maybe twice. Better to have that reroll on a would also. I’d reskin it as Special Ops :) For Sallies it would be about superior weapons. For Raptors it’s about superior training. My head canon mind you :) Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5365721 Share on other sites More sharing options...
Thanatos31 Posted August 13, 2019 Share Posted August 13, 2019 also debating what the Emperors Warbringers would take.I am thinking :Long-range Marksmen: +3" to ranged weaponsMaster Artisans: When Overwatching, shooting, or fighting, reroll a single hit and a single wound roll per unit, each time. but not sure Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5365867 Share on other sites More sharing options...
FelipeFlops Posted August 13, 2019 Share Posted August 13, 2019 For my Silver Templars; Duelists & Master Artisans Apparently the chapter has a penchant for dueling, and each marine makes their own weapons and trains with it until they have mastered it, so I think these two traits fit quite nicely. Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5365880 Share on other sites More sharing options...
durdle-durdle Posted August 13, 2019 Share Posted August 13, 2019 you know, I usually use about a third of my points for repulsors, redemptors, or stormravens/talons. I'm really debating using "stealthy" and "scions of the forge" and just really lean into it. Just have the troops inside be aggressive objective holders as the repulsors move up, and the vehicles do all the work. Edit: are there any chapters actually known for doing mechanised assaults? I know the salamanders have a thing for forging weapons and the Iron hands have a thing for dreadnoughts specifically, but is there a chapter with a big emphasis on metal boxes? Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5366179 Share on other sites More sharing options...
Aramis K Posted August 13, 2019 Share Posted August 13, 2019 Mentor Legion I think Master Artisans for their top spec kit, but what to represent their excellent situational awareness? Ideally a 5+ overwatch, but that's not on offer. Perhaps Stoic (+1 Ld) or Stalwart (wounds fail on 1 or 2). Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5366214 Share on other sites More sharing options...
ShibeKing Posted August 13, 2019 Share Posted August 13, 2019 If I go through with my successors I would use Stealthy and Fearsome Aspect. Spooky Ninjas from Raven Guard stock. Doubt I would be competitive, but it really fits the theme I'd like. Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5366416 Share on other sites More sharing options...
General Strike Posted August 13, 2019 Share Posted August 13, 2019 I think I decided on Bolter Fusilade and Long-Range Marksmen. My boys are a overlapping firepower Ultras successor. I think the extra range, and re-rolls on bolt weapons helps my play style, but also fits my fanfluff. Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5366437 Share on other sites More sharing options...
CCE1981 Posted August 13, 2019 Share Posted August 13, 2019 Right now I am looking at Long Range Marksman, and Rapid Assault, using Ultramarines successor rules, ( even if fluff wise they are a different Successor). This combine incredible 27” range assault 3 assault bolt Rifles backed up by Aggressors shooting twice with a 26” threat range! Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5366450 Share on other sites More sharing options...
Galron Posted August 14, 2019 Share Posted August 14, 2019 Since we are on the subject of various chapters: Minotaurs Whirlwind of Rage: Unmodified 6 to hit with melee when you charge/get charged/intervene, get an extra hit (can't be combined with Duellists tactic) Hungry For Battle: +1 to Advance and Charge rolls Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5366459 Share on other sites More sharing options...
Iron Father Ferrum Posted August 14, 2019 Share Posted August 14, 2019 I'm torn for my Marines Errant. None of them really jump out for a Chapter that specializes in drop pod and boarding assaults. I might just stick with Inheritors, as boring as that is. Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5366462 Share on other sites More sharing options...
Lemondish Posted August 14, 2019 Share Posted August 14, 2019 I'm torn for my Marines Errant. None of them really jump out for a Chapter that specializes in drop pod and boarding assaults. I might just stick with Inheritors, as boring as that is. Long range marksmen works on flamers as well, which is a perfect room clearing or drop pod assault weapon. Could that maybe fit? Link to comment https://bolterandchainsword.com/topic/357651-chapter-tactic-assignment/#findComment-5366548 Share on other sites More sharing options...
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