Panzer Posted August 13, 2019 Share Posted August 13, 2019 That one is indeed pretty important! Link to comment https://bolterandchainsword.com/topic/357656-tactics-using-new-chaplain-abilities/page/2/#findComment-5366064 Share on other sites More sharing options...
Claws and Effect Posted August 13, 2019 Share Posted August 13, 2019 My Chaplain Cordae conversion will see a lot of play with these. Giving him Ravens Fury so he can shoot across the battlefield and add 2" to the charge roll of the unit that's going to deep Strike on his position. Link to comment https://bolterandchainsword.com/topic/357656-tactics-using-new-chaplain-abilities/page/2/#findComment-5366088 Share on other sites More sharing options...
Closet Skeleton Posted August 13, 2019 Share Posted August 13, 2019 6" pile in and consolidate? Seriously? That's ridiculously abusable and far better than stacking +1"s to charge. 6" pile in with those long bike bases will let you trap pretty much anything, almost justifies them banning/not updating biker chaplains. A full 9 man bike squad can basically shut down those pesky knights easily. Â 16 man crusader squads with hormagaunt pile in might make land raider crusaders almost worth it. Â There's also a White Scars relic which is +1" to charge so you can get +2" to charge Reivers without fathing about with chaplains. Link to comment https://bolterandchainsword.com/topic/357656-tactics-using-new-chaplain-abilities/page/2/#findComment-5366146 Share on other sites More sharing options...
mertbl Posted August 13, 2019 Share Posted August 13, 2019 The knight will probably be able to kill his way out of that bike fight. Unless they are deathwatch bikes or company vets on bikes with storm shields, otherwise, stomp stomp stomp. Â White scars have a psychic power for +2 to charge as well. They are pretty scary. Â 6" pile in and consolidate? Seriously? That's ridiculously abusable and far better than stacking +1"s to charge. 6" pile in with those long bike bases will let you trap pretty much anything, almost justifies them banning/not updating biker chaplains. A full 9 man bike squad can basically shut down those pesky knights easily. Â 16 man crusader squads with hormagaunt pile in might make land raider crusaders almost worth it. Â There's also a White Scars relic which is +1" to charge so you can get +2" to charge Reivers without fathing about with chaplains. Link to comment https://bolterandchainsword.com/topic/357656-tactics-using-new-chaplain-abilities/page/2/#findComment-5366157 Share on other sites More sharing options...
Kallas Posted August 13, 2019 Share Posted August 13, 2019 16 man crusader squads with hormagaunt pile in might make land raider crusaders almost worth it.  Black Templars being powerful?  Can't have that now, can we?  But seriously - yes, 6" PI/C is potent, but it's far from broken. Marines still aren't exactly cheap, and you're throwing in the cost of a Chaplain on top, plus the opportunity cost of using that particular Litany; but it's certainly got some potentially powerful utility - especially if someone is being cagey with their screen and keeping them further out from their important units.  If the Chaplain makes the charge, an accompanying unit can really take advantage of the 6" PI/C to lock down, or at least minimise, the shooting of the enemy. And that's generally a powerful thing in 8th (and also generally needed, considering the usual power of shooting).  I'm definitely glad I bought a Chaplain; especially since with the Benediction of Fury Relic, Might of Heroes and Mantra of Strength Litany, he could get up to 7 8/-2/4(!) attacks; add in a Warlord Trait through Hero of the Chapter for Imperium's Sword (+1 S/A on the charge/HI) - that's 8 9/-2/4 attacks, hitting on 2s! Chaplains can have teeth, if you want them to!   Edit: With Mantra of Strength, he'd be up to 4D! Link to comment https://bolterandchainsword.com/topic/357656-tactics-using-new-chaplain-abilities/page/2/#findComment-5366168 Share on other sites More sharing options...
Closet Skeleton Posted August 13, 2019 Share Posted August 13, 2019 The knight will probably be able to kill his way out of that bike fight. Unless they are deathwatch bikes or company vets on bikes with storm shields, otherwise, stomp stomp stomp. Â Knights can't stomp that well when they're wounding on 3s at only -2 and then praying to not roll 1s on their d3 damage. You can easily manage your lap around to keep a knight trapped even if you lose 3-5 bikes because coherency doesn't matter until you next have to move. Link to comment https://bolterandchainsword.com/topic/357656-tactics-using-new-chaplain-abilities/page/2/#findComment-5366185 Share on other sites More sharing options...
MajorNese Posted August 13, 2019 Share Posted August 13, 2019 6" Heroic Intervention is potentially strong. As a SW player indicated - it's not even necessary for the enemy to charge, to allow a HI. Â Heroic InterventionAfter the enemy has completed all of their charge moves, any of your CHARACTERS that are within 3" of an enemy unit may perform a Heroic Intervention. After the charge moves is a certain step in the turn, not a requirement to have a charge. So, any enemies closing to within 6" (melta range, speedbump,...) are free to get a heroic surprise visit even if they didn't charge anything. Link to comment https://bolterandchainsword.com/topic/357656-tactics-using-new-chaplain-abilities/page/2/#findComment-5366244 Share on other sites More sharing options...
Kallas Posted August 13, 2019 Share Posted August 13, 2019 6" Heroic Intervention is potentially strong. As a SW player indicated - it's not even necessary for the enemy to charge, to allow a HI. Â Heroic Intervention After the enemy has completed all of their charge moves, any of your CHARACTERS that are within 3" of an enemy unit may perform a Heroic Intervention. After the charge moves is a certain step in the turn, not a requirement to have a charge. So, any enemies closing to within 6" (melta range, speedbump,...) are free to get a heroic surprise visit even if they didn't charge anything. Â Yup. I am planning on using Born Heroes for my Howling Griffons. Not sure yet what I want to use for the second (although Knowledge Is Power is tempting!) Â But yeah, 6" HI is very powerful. Link to comment https://bolterandchainsword.com/topic/357656-tactics-using-new-chaplain-abilities/page/2/#findComment-5366266 Share on other sites More sharing options...
TiguriusX Posted August 13, 2019 Share Posted August 13, 2019 As a space wolf who loves urban combat i encourage you to play with your 6" HI near walls and ruins. Â Kool aid man gets people all the time Link to comment https://bolterandchainsword.com/topic/357656-tactics-using-new-chaplain-abilities/page/2/#findComment-5366273 Share on other sites More sharing options...
BrainFireBob Posted August 19, 2019 Share Posted August 19, 2019 Don't have book. Does Litanies of Hate work on all to-hit rolls? That stacks well with Duellist Link to comment https://bolterandchainsword.com/topic/357656-tactics-using-new-chaplain-abilities/page/2/#findComment-5370502 Share on other sites More sharing options...
Acebaur Posted August 19, 2019 Share Posted August 19, 2019 Don't have book. Does Litanies of Hate work on all to-hit rolls? That stacks well with Duellist Its exactly the same rule as the last codex only now you roll to see if it goes off as per the new litany rules. Link to comment https://bolterandchainsword.com/topic/357656-tactics-using-new-chaplain-abilities/page/2/#findComment-5370656 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.