Prot Posted August 14, 2019 Share Posted August 14, 2019 So this looks like it might be a new staple troop perhaps. I'm assuming they can infiltrate and it looks like they come in at 19 points? Does anyone know if they have any special rules or what their little trip mine trick costs? Or how it is deployed? Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/ Share on other sites More sharing options...
Kallas Posted August 14, 2019 Share Posted August 14, 2019 I'm assuming they can infiltrate [...] Does anyone know if they have any special rules or what their little trip mine trick costs? Or how it is deployed? Yup, they have Concealed Positions on their Datasheet. Special Rules: Combat Squads and Angels of Death; we know what they do Multi-spectrum Array: they ignore hit penalties and BS modifiers when shooting; so they hit Culexus Assassins on a 3+! Smoke Grenades: whole unit can give up shooting once per battle to get -1 to shoot them until the start of your next Shooting phase Haywire Mine: can have 1 per unit; [Edit: 10pts, as Toxichobbit kindly pointed out!], but it is used "In your Movement phase [...] at any point during that model's movement" - deploy it within 1" of the model and more than 3" from enemy models, and more than 6" from any other deployed Haywire Mines; if an enemy unit moves within 3" (doesn't have to end its move within 3") then on a 2+ they suffer d3 Mortal Wounds (+1 MW if they're a vehicle) then it's removed. Doesn't count as a model for any rules purposes (same as a Terminator Teleport Homer). Their gun is a Bolter that ignores cover They have "paired combat knives" which give them an additional hit on an unmodified 6 to hit They cost 19pts base; Occulus Bolt Carbine is 0pts; Haywire Mine is 10pts Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5366865 Share on other sites More sharing options...
Ishagu Posted August 14, 2019 Share Posted August 14, 2019 I actually think these guys are excellent. The mine is pretty cool, but not what I like best. The BS that ignores modifiers means they are great at dealing with units that have negative modifier, be it Assassins or some pesky daemons. By the time you put a camo cloak on a Scout the price isn't that great, these guys are looking more attractive. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5366870 Share on other sites More sharing options...
Subtleknife Posted August 14, 2019 Share Posted August 14, 2019 Yep I really like them. I am planning on using 2 squads of 5 along with two mini dreads. Nice and cheap for very early board control. If you are clever you can also put in the phobos captain and therefore retain much of the 12 inch anti deepstrike as well. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5366874 Share on other sites More sharing options...
Ishagu Posted August 14, 2019 Share Posted August 14, 2019 It might be worth running two full squads of 10. The price is good, just 20 more than an Intercessor squad. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5366876 Share on other sites More sharing options...
Subtleknife Posted August 14, 2019 Share Posted August 14, 2019 I shall have a look. A lot is depending on eventual coastings of units. I might trim down my blob of intercessors as it would mainly be in the backfield and bolster the incursors. Just trying to fit it all in at 1750 Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5366884 Share on other sites More sharing options...
Panzer Posted August 14, 2019 Share Posted August 14, 2019 Honestly Incursors are the better Infiltrators in my book. Unless the 12" deny zone is crucial to you or you really want the Helix Adept there's no reason to not take the Incursors instead. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5366921 Share on other sites More sharing options...
Ishagu Posted August 14, 2019 Share Posted August 14, 2019 Honestly Incursors are the better Infiltrators in my book. Unless the 12" deny zone is crucial to you or you really want the Helix Adept there's no reason to not take the Incursors instead. It's the way to overcome GSC. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5366922 Share on other sites More sharing options...
General Strike Posted August 14, 2019 Share Posted August 14, 2019 I plan to do a secondary Phobos only army, and definitely will be running these guys and one squad of infiltrators. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5366939 Share on other sites More sharing options...
Xerxus Posted August 14, 2019 Share Posted August 14, 2019 If the entire army is Phobos, who is left in the deployment zone? :D Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5366981 Share on other sites More sharing options...
Joukernaut Posted August 14, 2019 Share Posted August 14, 2019 The entire board is now our deployment zone!! Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5366987 Share on other sites More sharing options...
Lemondish Posted August 14, 2019 Share Posted August 14, 2019 If the entire army is Phobos, who is left in the deployment zone? :D What's a deployment zone? Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5367003 Share on other sites More sharing options...
Toxichobbit Posted August 14, 2019 Share Posted August 14, 2019 The Haywire Mine is 10 points. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5367056 Share on other sites More sharing options...
Casual Heresy Posted August 14, 2019 Share Posted August 14, 2019 I'm tempted by multiple five man units, if only so I can one day mine the central objective in a game and make a knight regret its life choices. It's unlikely to ever work but it will be funny when it does. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5367103 Share on other sites More sharing options...
Lemondish Posted August 14, 2019 Share Posted August 14, 2019 I'm tempted by multiple five man units, if only so I can one day mine the central objective in a game and make a knight regret its life choices. It's unlikely to ever work but it will be funny when it does. Anybody looking to challenge that objective will need to eat the mines one way or another, whenever it's a Knight or something else. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5367108 Share on other sites More sharing options...
Ishagu Posted August 14, 2019 Share Posted August 14, 2019 The more I look at them the more I like them. The 19 points is very fair for the consealed deployment rule on a model with their statline. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5367114 Share on other sites More sharing options...
robofish7591 Posted August 14, 2019 Share Posted August 14, 2019 Dropping all your mines down on the objective while playing something like the relic would be cruel. Honestly, the mines sound great for area denial or just dropping on objectives to deter MSU troops from getting close to them. As a bonus, since incursors are toops (correct me if I am wrong) you can use them to fill out a detachment for some extra command points too! Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5367154 Share on other sites More sharing options...
BLACK BLŒ FLY Posted August 15, 2019 Share Posted August 15, 2019 I’m going to try them. I will always run at least one Infiltrator squad until GSC is not top tier. You have to remember they totally F over Duh Jump and DMC. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5367211 Share on other sites More sharing options...
Prot Posted August 15, 2019 Author Share Posted August 15, 2019 Yup da jump is another biggie. Some armies (even Custodes) have some deep striking shenanigans... even your marine opponents may try a Drop pod deployment denial strategy. That’s pretty much a dead idea with Infiltrators. These incursors intrigue me because you still can push back a deepstrike, and in theory, it could be on top of the mines. 1+D3 against vehicles I think. How close does your opponent have to be to trigger them? Do flyers trigger them? The reason I ask is I’m always looking for ways to limit Deldar air show which is fairly popular here. If I can use infantry to steer flyers over mines.... anyway there’s a few interesting uses I like against very aggressive armies that won’t be able to avoid them... even bash brothers is always going to sling Mortarion into close wombat no matter what so you can predict assault lines against these types of aggressive armies, then pull out your ‘Tau’ card and combine overwatch. There is some potential there. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5367254 Share on other sites More sharing options...
CCE1981 Posted August 15, 2019 Share Posted August 15, 2019 I look at the mine and it reminds me of the hunter-killer missile. One is a waste of points and will rarely if ever be worth. Ten however is well worth it. One of these mines I highly doubt will affect the game too much. Taking six units of Incursors to drop 6 mines might be a significant threat, but then the tax you have to pay with all those squads, will that be worth it? Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5367295 Share on other sites More sharing options...
BLACK BLŒ FLY Posted August 15, 2019 Share Posted August 15, 2019 Six units doesn’t seem practical but say two to three five man squads can do some work. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5367410 Share on other sites More sharing options...
Toxichobbit Posted August 15, 2019 Share Posted August 15, 2019 These incursors intrigue me because you still can push back a deepstrike, and in theory, it could be on top of the mines. 1+D3 against vehicles I think. How close does your opponent have to be to trigger them? Do flyers trigger them? It's 3" to trigger them. I think Fliers can't trigger them, but I'd need to re-watch one of the reviews to check. I could well be wrong on that. Mortarion into close wombat It's like a band name. Mortarion and the Marsupials. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5367506 Share on other sites More sharing options...
Subtleknife Posted August 15, 2019 Share Posted August 15, 2019 Would the mine count count as part of the 9inch measure for deepstrike etc or can it be ignored for the purposes of enemies measuring 9 inches. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5367565 Share on other sites More sharing options...
MrZakalwe Posted August 15, 2019 Share Posted August 15, 2019 Would the mine count count as part of the 9inch measure for deepstrike etc or can it be ignored for the purposes of enemies measuring 9 inches. Pretty sure it's like the teleport homer (so not classed as a model for any rule). Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5367570 Share on other sites More sharing options...
Kallas Posted August 15, 2019 Share Posted August 15, 2019 Would the mine count count as part of the 9inch measure for deepstrike etc or can it be ignored for the purposes of enemies measuring 9 inches. I did put it in my list that it isn't considered a model! So no, it wouldn't block deep strike. Link to comment https://bolterandchainsword.com/topic/357700-incursors-for-ultras/#findComment-5367573 Share on other sites More sharing options...
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