librisrouge Posted August 16, 2019 Share Posted August 16, 2019 The new marine rules apparently have the demolisher cannon as a Heavy d6 weapon, with no extra rules. Basically, it behaves as if it always is shooting at 5+ models. That is kinda awesome. Anybody else now fervently hoping our humble demolisher gets the same treatment? I know I am. Link to comment https://bolterandchainsword.com/topic/357744-a-sign-of-things-to-come/ Share on other sites More sharing options...
Captain_Krash Posted August 16, 2019 Share Posted August 16, 2019 I would assume this would have to come over to our side as well...unless my first problem is assuming. Krash Link to comment https://bolterandchainsword.com/topic/357744-a-sign-of-things-to-come/#findComment-5368663 Share on other sites More sharing options...
WarriorFish Posted August 16, 2019 Share Posted August 16, 2019 It's got to, just a matter of waiting for the update I expect :) You can be sure I'll be adding my two Demolishers into my next list when that happens! :D Link to comment https://bolterandchainsword.com/topic/357744-a-sign-of-things-to-come/#findComment-5368697 Share on other sites More sharing options...
HallofStovokor Posted August 16, 2019 Share Posted August 16, 2019 With D6 shots and unyielding advance from the Emperor's Fist detachment, the demolisher would be our most cost effective anti-knight weapon. Imagine the potential of getting 2D6 S10 AP-3 D6 damage shots at a knight. Link to comment https://bolterandchainsword.com/topic/357744-a-sign-of-things-to-come/#findComment-5368733 Share on other sites More sharing options...
Ldorte Posted August 16, 2019 Share Posted August 16, 2019 It would certainly make sense, and it would mean my Malcador Defender would actually be vaguely effective on a more regular basis. However the only non-FW unit with a demolisher cannon is the Leman Russ and I wonder if the grinding advance ability of firing the turret twice in certain situations might make them overlook us from a balance perspective? An odd thought I know considering the craziness in the new marine codex, but it would not surprise me. Link to comment https://bolterandchainsword.com/topic/357744-a-sign-of-things-to-come/#findComment-5368802 Share on other sites More sharing options...
Kain Mor Posted August 16, 2019 Share Posted August 16, 2019 ^ Baneblade comes with a Demolisher cannon in the hull. Link to comment https://bolterandchainsword.com/topic/357744-a-sign-of-things-to-come/#findComment-5368842 Share on other sites More sharing options...
Dark Legionnare Posted August 17, 2019 Share Posted August 17, 2019 ^ Baneblade comes with a Demolisher cannon in the hull. Was just about to say this! Now to see if those rules ever officially reach my Star Phantom's Fellblade, or if I have to just do it myself based on how FW index stuff is never updated, along with having to say it's its pre CA2017 cost, can never take the damn thing now, and it was already a "only for fluff/fun" investment at its OG points region where it was around 700, not the absurd 900+ it is now. Link to comment https://bolterandchainsword.com/topic/357744-a-sign-of-things-to-come/#findComment-5368858 Share on other sites More sharing options...
Ldorte Posted August 17, 2019 Share Posted August 17, 2019 ^ Baneblade comes with a Demolisher cannon in the hull. Lol, can't believe I forgot to include that (I have 3!). Link to comment https://bolterandchainsword.com/topic/357744-a-sign-of-things-to-come/#findComment-5368961 Share on other sites More sharing options...
Closet Skeleton Posted August 17, 2019 Share Posted August 17, 2019 Presuably the points value would go up as well, a Leman Russ Demolisher commander is a lot more powerful than a vindicator. Link to comment https://bolterandchainsword.com/topic/357744-a-sign-of-things-to-come/#findComment-5369109 Share on other sites More sharing options...
duz_ Posted August 17, 2019 Share Posted August 17, 2019 It would be nice as my Demolisher was mediocre at best in my last tournament even as a tank Commander (2)D3 shots at high T targets barely scratched any wounds off Link to comment https://bolterandchainsword.com/topic/357744-a-sign-of-things-to-come/#findComment-5369140 Share on other sites More sharing options...
Dark Legionnare Posted August 17, 2019 Share Posted August 17, 2019 It would be nice as my Demolisher was mediocre at best in my last tournament even as a tank Commander (2)D3 shots at high T targets barely scratched any wounds off Let me know how it works out once they hopefully-eventually get updated! I'd be interested in doing up one or more of the FW demo canons for my krieg lads! (it's basically just a kettle that you put on a barrel for the FW mars tanks, so pretty easy to paint/do up!) I've found that for the most part, battle cannon is still king for me. I've yet to roll less than 5 shots (Always grinding advance. I know, it can happen of course) in both my Krieg games so far. Consistently demolishes what I want it too. If it doesn't, it tends to severely cripple at the least! All from a safer "many" inches away from melta-equivalents. My buddy from VT who does Catachans tends to consistently have poor luck with his Demolishers. Sometimes they absolutely rip and tear! But the vast majority, they tend to be subpar, and he always runs all three lemans in his list as tank commanders in a supreme command. Link to comment https://bolterandchainsword.com/topic/357744-a-sign-of-things-to-come/#findComment-5369158 Share on other sites More sharing options...
NatBrannigan Posted August 28, 2019 Share Posted August 28, 2019 Think the more important change for Guard is that Marines now lose some juicy rules if they go for any non-codex allies. Say, I don't know... 30 Guardsmen and 2 cheap characters? If that's a sign of things to come I'll be delighted, just needs to be included in other codices going forward. Link to comment https://bolterandchainsword.com/topic/357744-a-sign-of-things-to-come/#findComment-5375932 Share on other sites More sharing options...
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