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Invictor Tactical Warsuit - up for pre-order!


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  • 3 weeks later...

Now that the RG rules are out - how useful is this thing actually?

 

Except for the flamer and the frag grenade, every weapon suffers a penalty when moving, and none of our strats or traits really interact with vehicles, making it a bit underwhelming in my eyes. One might go for an all Concealed Positions force, where Invictors might be a good anchor, or go for turn 1 charges in case one goes first (and die to a gunline if not), but that's hit-or-miss in my eyes.

 

I do plan to add one or two, but the way it is looking right now, they'd make a lot more sense for my IH. Move and fire, vehicle buffs, all the stuff to make them actually good and not just a fragile and slightly cheaper redemptor.

I think the aspect of shocking makes them interesting for us. They are a more or less cheap distraction unit, which has a great potential for ripping holes into your enemys battleline. But the even more important point is, that you have more tactical space for your other units as your enemy really has to deal with the Invictors.

 

By the way;

Pop Goes The Monkey has relased some bits for the Invictor Dreadnought! I am totally buying some, as I'm not very pleased with the Invictor's look.

 

https://www.shapeways.com/shops/popbits?section=--+Dreadnought+Bits&s=0

PGTM is great. I have a lot of their stuff. This sold the suit on me TBH. Im picking at least one up for my Black Guard with the Interceptor piece from him. Half tempted to forgo an Executionor and get 3 war suits...

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