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I'm torn


SyNidus

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I have a query as I think it would make a good Raptor CT. Does Master Artisan activate if you've used a Captain and Lt. for rerolls?

You cannot reroll a single dice more than once. So you could use captain and LT for rerolling 1s, and Master Artisan to reroll failed results other than 1s (2s to hit/wound mostly).

Well, I've played the game against Tau and I'm sorry to inform you that I have zero nntel on the new units performances. I literally defeated myself in the deployment phase. Long story short : I screwed my deployment and lost all the new stuff I had (Invictors, Incursors and even the Eliminator Sergeants...)

 

Lesson learned : always double-check my deployment strategy!

Well, I've played the game against Tau and I'm sorry to inform you that I have zero nntel on the new units performances. I literally defeated myself in the deployment phase. Long story short : I screwed my deployment and lost all the new stuff I had (Invictors, Incursors and even the Eliminator Sergeants...)

 

Lesson learned : always double-check my deployment strategy!

 

An easy mistake to make. It's the most important part of the game, and its even more unforgiving for a Raven Guard player. I often feel like at the end of the deployment phase I can reliably pick who will win and who will lose (with the exception being Seize).

Yes, deployment is critical for us.

 

@Dracos : frankly, I was setting up my force (I deployed second as we played CA Maelstrom) with most of my Concealed Position units on the opposite side of his heavy hitters when something went wrong with my brain and I switch everything up. For some reasons I thought I could either seize the initiative or wether the storm of 3 Riptides and 3 Broadsides. Obviously I was very wrong.

 

The rest of the game was a struggle but I almost made it a draw. This lets me think that I could have pulled a win without the deployment screw up. Assaulting Tau looks like an exercise in futility though...

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