Armament81 Posted August 27, 2019 Share Posted August 27, 2019 Thanks Rommel44, I dont get to play very often sadly, I rarely get to test theories out! So back to MM attack bikes or lascannon stormtalon gunships for my anti-tank. If you want more bang for your points, Xiphon Interceptors are amazing compared to Stormtalons. Which makes me a little sad since I have both. But ever since the cost of Twin Assualt cannons went up, it is a harder justification to use them. A Xiphon costs 220 points, has 4 Lascannon shots, 3 Str 6, AP -2, 3D shots with its missiles, Power of the Machine Spirit, +1 to shoot things with the fly key word, is T7 with 11 wounds, just can't hover. vs the Stormtalon at 194, 2 Lascannon shots, 12 Assualt Cannon shots, +1 to shoot things on the ground, T6 with 10 wounds, and can hover. Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5375530 Share on other sites More sharing options...
MeltaRange Posted August 27, 2019 Author Share Posted August 27, 2019 For the whirlwinds it really comes down to the list. With White Scars if we are going bike heavy, we have some much small arms fire that the Castellan Launchers are good, but not quite what we need. The Vengence are great sources of Autocannon shots effectively, aside from Suppressors as a source of overwatch denial, they are by far my favorite way of getting that tier of shooting. And you just can't shake a stick at 85 for that platform at this point (which is actually 5 points cheaper than Suppressors!) Whirlwinds are good. I like the -2 AP on the first turn now. They are great for eliminating mortar teams and hive guard. Additionally, they can kind of camp your back line a little bit and prevent deep striking. Looking forward to getting some Las Fusil / Instigator Bolt Carbine Eliminators to really zone out the board away from the heavy fighting. Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5375615 Share on other sites More sharing options...
Rommel44 Posted August 27, 2019 Share Posted August 27, 2019 Thanks Rommel44, I dont get to play very often sadly, I rarely get to test theories out! So back to MM attack bikes or lascannon stormtalon gunships for my anti-tank. Those seem like the best options. The Typhoon does well with Chapter Tactics that are more defensive or flexible such as the Ultramarines, Salamanders, and Raven Guard. Chapter Tactics like the White Scars that encourage us to be aggressive and get close to the enemy, the Dakka Tornado or another Tornado variant is the better choice but that's just my opinion. Will continue to test it out and see how it goes. Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5375655 Share on other sites More sharing options...
Maxamato Posted August 28, 2019 Share Posted August 28, 2019 Question to the Born in the Saddle Stratagem: Do I get the -1 to hit for assault weapons? Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5375836 Share on other sites More sharing options...
Gundric Posted August 28, 2019 Share Posted August 28, 2019 Thanks Rommel44, I dont get to play very often sadly, I rarely get to test theories out! So back to MM attack bikes or lascannon stormtalon gunships for my anti-tank. If you want more bang for your points, Xiphon Interceptors are amazing compared to Stormtalons. Which makes me a little sad since I have both. But ever since the cost of Twin Assualt cannons went up, it is a harder justification to use them. A Xiphon costs 220 points, has 4 Lascannon shots, 3 Str 6, AP -2, 3D shots with its missiles, Power of the Machine Spirit, +1 to shoot things with the fly key word, is T7 with 11 wounds, just can't hover. vs the Stormtalon at 194, 2 Lascannon shots, 12 Assualt Cannon shots, +1 to shoot things on the ground, T6 with 10 wounds, and can hover. I hadnt realy considered using any FW stuff before, but I could knock one up from a DA nephilim kit. Those stats are really tasty, and it seems really efficient. Many thanks. Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5375986 Share on other sites More sharing options...
MeltaRange Posted August 28, 2019 Author Share Posted August 28, 2019 Question to the Born in the Saddle Stratagem: Do I get the -1 to hit for assault weapons? The White Scars CT let's you ignore the -1 to hit for Assault weapons on BIKERS, which is why I bet they left that out of the Stratagem wording since they thought it would all work together...but they failed to think about White Scars successors with different tactics. RAW it seems as though if you aren't using the official White Scar tactic, you would get -1 to hit with them. But RAI, I think they will likely FAQ this to make sure it ignores the -1. Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5376086 Share on other sites More sharing options...
Maxamato Posted August 28, 2019 Share Posted August 28, 2019 Ah, thank you for the clarification! Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5376094 Share on other sites More sharing options...
zero88 Posted September 1, 2019 Share Posted September 1, 2019 Combining Blasting Gale with Hammer of Wrath is a cool harassment option. A squad of 10 Vanguard or Assault Marines should generate 4-5 MWs before weight of chainsword attacks come thru Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5379629 Share on other sites More sharing options...
mertbl Posted September 2, 2019 Share Posted September 2, 2019 So now that index biker characters are back in what do you guys think? Chaplain on bike gets litanties. Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5380385 Share on other sites More sharing options...
Armament81 Posted September 3, 2019 Share Posted September 3, 2019 So now that index biker characters are back in what do you guys think? Chaplain on bike gets litanties. While they are functional again in terms of the new rules, I feel like since they plan to make them Legacy and not intended for tournaments, I will still try not to use them as I like going to tournaments. But you better believe I will still have some fun lists set aside with them in it. Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5381042 Share on other sites More sharing options...
zero88 Posted September 9, 2019 Share Posted September 9, 2019 Ride Hard, Ride Fast with a Land Raider Redeemer.. first turn advance and pop smoke with it for a nasty -2 to hit, T8 2+ rock. Turn 2 disembark the Assault Centurions inside and unleash flame hell. If you manage to get locked up in combat, it can fall back with the other strat Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5384377 Share on other sites More sharing options...
Rocket Posted September 15, 2019 Share Posted September 15, 2019 Is there anything that stops you using 'swift wind' to double move a Rhino/LandRaider, then use 'lightning debarkation' to empty its contents 3", move them, and then fire away? Swift wind stops the transport shooting, but that's not the contents. That could be some very rapid deployment right there. Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5389387 Share on other sites More sharing options...
MeltaRange Posted September 15, 2019 Author Share Posted September 15, 2019 Is there anything that stops you using 'swift wind' to double move a Rhino/LandRaider, then use 'lightning debarkation' to empty its contents 3", move them, and then fire away? Swift wind stops the transport shooting, but that's not the contents. That could be some very rapid deployment right there. Not that I've seen or heard. The only thing that has been explicitly FAQ'ed is that you can't use LD to disembark after coming in from reserves. Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5389400 Share on other sites More sharing options...
mertbl Posted September 16, 2019 Share Posted September 16, 2019 Can I have my chaplain on the table, hop in a rhino double move with the strat, use strat to disembark? I looked but I cant find anything that says a unit cant embark and disembark in the same turn. Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5389635 Share on other sites More sharing options...
MeltaRange Posted September 16, 2019 Author Share Posted September 16, 2019 No. Per the white scars FAQ you can't embark and use LD to disembark in the same turn. Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5389650 Share on other sites More sharing options...
Reyner Posted September 16, 2019 Share Posted September 16, 2019 Quick questions about the supplement guys, was there much or any fluff about the Successor chapters? Do they get to use all the relics/stratagems that the White Scars have? Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5389939 Share on other sites More sharing options...
Dosjetka Posted September 16, 2019 Share Posted September 16, 2019 There are White Scars successor colour schemes on p.48... and that's it for their representation in terms of fluff or pictures. With regards to rules, successor Chapters can use: Warlord Traits, Special-issue Wargear Relics (not Relics of Chogoris which are only for White Scars unless you use a Stratagem to access one of them), Stratagems, Psychic Powers, Tactical Objectives. Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5389958 Share on other sites More sharing options...
Reyner Posted September 16, 2019 Share Posted September 16, 2019 There are White Scars successor colour schemes on p.48... and that's it for their representation in terms of fluff or pictures. With regards to rules, successor Chapters can use: Warlord Traits, Special-issue Wargear Relics (not Relics of Chogoris which are only for White Scars unless you use a Stratagem to access one of them), Stratagems, Psychic Powers, Tactical Objectives. Awesome thank you Dos. Vorr may just make a 40k appearance now... :P Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5390042 Share on other sites More sharing options...
Armament81 Posted September 16, 2019 Share Posted September 16, 2019 Pure successor chapter lists also get the Brutal Assault Combat Doctrine rule too. Link to comment https://bolterandchainsword.com/topic/357841-new-codex-and-supplement-first-impressions/page/2/#findComment-5390053 Share on other sites More sharing options...
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