Jump to content

Codex 2.0: The Old Breed Strikes Back


sultansean

Recommended Posts

Something I spotted while flicking through the codex last night, the Cataphractti Terminator Captain can take a storm shield and the usual choice of terminator weapons as well as a relic blade. Not too familiar with the rules for 8th ed but do invunlerable saves still stack? So the captain would be a 2+/2++ 'come at me everything'?

 

Um, no.

 

Can you find anything in 8th Edition that would suggest that that's how it works..?

 

Something I spotted while flicking through the codex last night, the Cataphractti Terminator Captain can take a storm shield and the usual choice of terminator weapons as well as a relic blade. Not too familiar with the rules for 8th ed but do invunlerable saves still stack? So the captain would be a 2+/2++ 'come at me everything'?

 

Um, no.

 

Can you find anything in 8th Edition that would suggest that that's how it works..?

 

Well maybe because I haven't played in 8th ed yet? The last edition that I played in was 5th and I'm still trying to get used to all the rules that have changed.

 

I thought the catphractii and iron halo combined for a 3++.

That's a specific rule for those two items on that particular unit.

And is, in fact, a replacement for the Iron Halo rule present on other Captains; as Iron Halos aren't a piece of wargear.

I believe the Armour of Konor will not remove the 3+ invulnerable so I rate that over the Shield Eternal for Ultramarines players.

 

***

 

Had an intense competitive game tonight where my Typhoons, Hunters and Tactical Marines did sterling work and I can thank the new Codex for it. Classic units enjoy the Devastator Doctrine very much.

 I found my Space Marines in good shape, lot of units are even better.

 

+Tactical Marines are more deadlier in a bravado advancing shotings or charges, holding ground and capturing objetives, they have bonus and buffs whit every doctrine. 12 point per Tacticals, in a squad of 10 its a free heavy bolter in prev codex, so good for me!, my best friend usually play whit DG and i found it a really good weapon against his little rottens pals and i love the look of that gun.

+Devastators can improved the fp in every heavy weapon and every tank in general, tanks and dreads whit "Big guns never tire" stratagem are really good. Less chances to the hardest enemies to survive.

+Teleporting Terminators whit 40 storm bolters shots whit more fp or lightnings claws hiting whit 2+ (or thunder hammers at 3+), are really exiting moments in my last matches.

+And now i tend to use more often krak and frag grenades. 

+Centurions can be a monster, more resilent, more melee atacks in a awesome model ( for me, im a strange guy and i love this big bois )

+Assault Squads whit assault doctrine and Angel of Death can be more dangerous. Whit the "Hammer of Wrath" stratagem are tasty! Not the best close combat unit in the game, but can hurt a lot in my opinion, the veteran cousins can use this buff even better.

+Rhinos whit two bolters and tactical doctrine are dope!

+Drop Pods, i cant say more.

 

One thing i want to try its the d6 demolisher cannon, my Vindicator have lot of time whit no action in his sights.

Had my first game with marines after being chomping to have a shot with them, was up against necrons on a table of very much line of sight blocking terrain (any sight lines longer than 24" were extremely rare and limited due to be non-scalable terrain except for flyers).

 

Ultramarine successor, using successor traits: Long range marksmen and Stalwart

Captain and lieutenant (captain was warlord and chapter master. trait was the "one squad into tactical mode", lieutenant had the relic "Seal of Oath")

2x Librarians

15 tacticals (2x missile + combi-melta, 1x Plasma + combi Plasma

15 intercessors (all with aux. grenade launchers and chainsword on sergeant)

2 Ven dreads (TL lascannons and missile launchers)

12 (yes) Devastator centurions with grav amps and hurricanes. One squads sergeant got honoured and given MC on the hurricane.

 

Sadly the psykers weren't good because of powers however I will comment scryer's gaze is great, really nice having CP generation for later in the game. They did well just because psychic powers like smite are good (so sadly Psychic Shackle nor telepathic assault were used...hmm...something about leadership 10 sucks here!). Despite this, those two did well and began the massive melee that would decide the game.

The intercessors got deleted turn 1 sadly, only 5 remaining (a squad sergeant and another squad lost 1) so they didn't get to show their stuff but then again...they were the only targets he could reach and if anything is helping, one squad did eat a full destroyer salvo. This left the tacticals being the last ones standing and me thinking "welp...there goes the front, time to hope for the best" and surprisingly the tacticals were extremely helpful despite losing the plasma squad to a follow-up. Tactical Doctrine is amazing at how it can help make the bolters better and being ultramarines meant they still kept firing at full effect. They put in work and assault doctrine along with shock assault were truly putting in some serious effort.

 

Ven dreads did their thing. They do good.

 

Then we have the thicc bois. oh lawd did they do work DESPITE being gimped fairly quickly. Even with only the majority of their numbers being 4 commonly (1 sergeant and 2 of another squad left with sergeant), the sheer power they outputted even when gimped was impressive with tactical doctrine making them terrifying with their hurricanes and when assault kicked off, the improved attacks along with assault doctrine. yea...centurions are back in full swing.

 

Sadly, I wasn't able to flex a lot of what I wanted despite winning however from what I did use, I think marines will certainly be much better off and centurions...yea, they are boss again.

Very pleased that mini marines got the much needed buffs, especially my tacticals.   I am still expanding my collection on mini marineseven though I am almost done with my 2nd company.  Actually, marines getting buffed made me WANT to buy Primaris to add to my homebrew Chapter.   How odd it seems.

Funnily enough, my local GW store actually confirmed to me that the sales of Primaris and older Classics in store are about 50-50, following the release of Codex Space Marines.

 

I think buffing all and encouraging folk to take mixed armies has had a positive effect on the composition of most player's armies.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.