Morticon Posted September 5, 2019 Share Posted September 5, 2019 I'm late to this party because I have only recently seen WS info dripping out. But WOW. How BEAUTIFULLY designed is this codex?! It's EVERYTHING I want my BA to be. If they ported all the strats and doctrines as is, to BA with BAs current "chapter tactics" - id be done. I'd be like...never change a thing again.Lightning Debarkation, the keep in combat ability, the fight fleeing units in combat, the ignore overwatch......its just perfect, perfect.I am now holding out, hope among hope that they put this much thought and effort into our codex. I'm also definitely going to give the scars a run - because they fit our playstyle so damned well. What do you guys think? Link to comment https://bolterandchainsword.com/topic/358195-white-scars-and-ba/ Share on other sites More sharing options...
keeblerartillery Posted September 5, 2019 Share Posted September 5, 2019 I'm not going to lie, everything about it reminded me of our old blood rodeo lists, and just FELT blood angels to me. So I'm with you there! Here's hoping Link to comment https://bolterandchainsword.com/topic/358195-white-scars-and-ba/#findComment-5382106 Share on other sites More sharing options...
Remtek Posted September 5, 2019 Share Posted September 5, 2019 I have played 2 games with BA WS AM soup. Absolutely love it! Taking it to a tournament in 10 days. Lacking to many models to go pure for this tournament. But they seem really strong as a standalone chapter too. The Libby powers have so much utility, turning off overwatch giving a unit +2 to charge or slowing down enemy units. My favorite mechanic has been the fallback and charge, it opens up so many new spots in the fight phase. Link to comment https://bolterandchainsword.com/topic/358195-white-scars-and-ba/#findComment-5382169 Share on other sites More sharing options...
Morticon Posted September 5, 2019 Author Share Posted September 5, 2019 Is it worth losing doctrines and their special +1 damage for the soup? Link to comment https://bolterandchainsword.com/topic/358195-white-scars-and-ba/#findComment-5382170 Share on other sites More sharing options...
Remtek Posted September 5, 2019 Share Posted September 5, 2019 IMO i think both options seem viable. My list uses a ton of CP pregame (5-9), but i think in a more balanced list would benefit greatly from staying pure space marines. Taking this: Blood Angels BatallionCaptain, jump pack, thunderhammer, stormshieldLibby Dread - Warlord5 Infiltrators5 scouts5 scoutsSanguinary Ancient, FNP banner, powerfist5 bikes, stormbolter5 bikes, stormbolter5 bikes, stormbolterWhite Scar SupremeCaptain on bike - Stormshield, thunderhammer - Master of snares, flying bikeCaptain on bike - Stormshield, thunderhammerCaptain on bike - Teeth of Terra, stormshield - Chogorian StormLibby, jump pack - +1 to cast relicValhallen brigade3 x Company Commander6 x 10 Infantry Squads2 x Platoon Commanders1 Comissar3 x 3 Mortar teams3 x scout sentinel, multi laser Link to comment https://bolterandchainsword.com/topic/358195-white-scars-and-ba/#findComment-5382175 Share on other sites More sharing options...
Morticon Posted September 5, 2019 Author Share Posted September 5, 2019 Wait, how does this work? None of the strats work on the BA, and the powers dont benefit them either? Link to comment https://bolterandchainsword.com/topic/358195-white-scars-and-ba/#findComment-5382177 Share on other sites More sharing options...
Remtek Posted September 5, 2019 Share Posted September 5, 2019 Powers are only buffing the white scar or debuffing enemy units. The faq hurt abit on strats, but the BA can still use their own strats. Link to comment https://bolterandchainsword.com/topic/358195-white-scars-and-ba/#findComment-5382183 Share on other sites More sharing options...
Neuralshock Posted September 5, 2019 Share Posted September 5, 2019 You could probably replace a captain with the new Slaplin build too Link to comment https://bolterandchainsword.com/topic/358195-white-scars-and-ba/#findComment-5382232 Share on other sites More sharing options...
Remtek Posted September 6, 2019 Share Posted September 6, 2019 Some interesting combos: Chaplain with +1 to advance and change relic and the litany for 2" charge and 6" consolidate. When litany goes off the chaplain will have a +3 to charge aura and you can improve a unit with additional +2 for a +5. Dropping in 10 assault termies that ignore overwatch (psychic buff) and having a 4" charge. With the 6" consolidate it will open up for clearing multiple units and wrapping something you did not declare. Reivers are cheaper than intercessors. With phobos powers you can move and advance two times, if you set this up with white scars powers + advance aura rellic you are looking at 6 + 3 + d6 + 6 + 3 + d6 you are looking at a movement of around 25 inches avg. before charging. - Intercessors with the assault bolter (3 shots) moving and advancing every turn kinda like orks. - You can put units into outflank for 1 cp - You can fallback and still shoot with one unit (1cp), making land raiders and similar stuff not terrible. - Company Champion with master crafted powersword is less than 60 points and 5 attacks on the charge re-rolling hit/wound vs chars. - White Scar power to stop a unit from advancing and removing 1 dice on charge I love that you can amplify whichever unit you enjoy playing with instead of looking for the most point effcient unit in the book and taking that. Link to comment https://bolterandchainsword.com/topic/358195-white-scars-and-ba/#findComment-5382824 Share on other sites More sharing options...
Thoridon Posted September 6, 2019 Share Posted September 6, 2019 I have a bunch of old bikes I've been stripping and rebuilding ready for a repaint. I was tempted to make them White Scars before for a small pure bike detachment, not really for any power reasons but more for fluff and to paint something up a little different. I might have to go down that route. Link to comment https://bolterandchainsword.com/topic/358195-white-scars-and-ba/#findComment-5382835 Share on other sites More sharing options...
Are Verlo Posted September 6, 2019 Share Posted September 6, 2019 IMO i think both options seem viable. My list uses a ton of CP pregame (5-9), but i think in a more balanced list would benefit greatly from staying pure space marines. Taking this: Blood Angels Batallion Captain, jump pack, thunderhammer, stormshield Libby Dread - Warlord 5 Infiltrators 5 scouts 5 scouts Sanguinary Ancient, FNP banner, powerfist 5 bikes, stormbolter 5 bikes, stormbolter 5 bikes, stormbolter White Scar Supreme Captain on bike - Stormshield, thunderhammer - Master of snares, flying bike Captain on bike - Stormshield, thunderhammer Captain on bike - Teeth of Terra, stormshield - Chogorian Storm Libby, jump pack - +1 to cast relic Valhallen brigade 3 x Company Commander 6 x 10 Infantry Squads 2 x Platoon Commanders 1 Comissar 3 x 3 Mortar teams 3 x scout sentinel, multi laser I don’t want to derail Mort’s thread, but this looks scary as hell!!That list would be almost a «hardcounter» to my list. Hope I won’t get paired up against that list game 1.... or perhaps I’ll be a real masochist and ask the TO if I can grudge you game 1 ^^ Edit: grammar Link to comment https://bolterandchainsword.com/topic/358195-white-scars-and-ba/#findComment-5382933 Share on other sites More sharing options...
Maxamato Posted September 7, 2019 Share Posted September 7, 2019 IMO i think both options seem viable. My list uses a ton of CP pregame (5-9), but i think in a more balanced list would benefit greatly from staying pure space marines. Taking this: Blood Angels Batallion Captain, jump pack, thunderhammer, stormshield Libby Dread - Warlord 5 Infiltrators 5 scouts 5 scouts Sanguinary Ancient, FNP banner, powerfist 5 bikes, stormbolter 5 bikes, stormbolter 5 bikes, stormbolter White Scar Supreme Captain on bike - Stormshield, thunderhammer - Master of snares, flying bike Captain on bike - Stormshield, thunderhammer Captain on bike - Teeth of Terra, stormshield - Chogorian Storm Libby, jump pack - +1 to cast relic Valhallen brigade 3 x Company Commander 6 x 10 Infantry Squads 2 x Platoon Commanders 1 Comissar 3 x 3 Mortar teams 3 x scout sentinel, multi laser Cool list!What are the powers for the WS Libby? IIRC you can't give the 2 WS Capt. a Warlord Traits, only 1. Link to comment https://bolterandchainsword.com/topic/358195-white-scars-and-ba/#findComment-5383404 Share on other sites More sharing options...
Majkhel Posted September 7, 2019 Share Posted September 7, 2019 Cool list! What are the powers for the WS Libby? IIRC you can't give the 2 WS Capt. a Warlord Traits, only 1. Yes, you can - for 1CP you can make him Hero od the Chapter and choose a warlord trait for him (with standard limitations) Link to comment https://bolterandchainsword.com/topic/358195-white-scars-and-ba/#findComment-5383553 Share on other sites More sharing options...
Maxamato Posted September 7, 2019 Share Posted September 7, 2019 I see and retead it. “Hero of the Chapter“ is only “once per Battle“, so only 1 additional Trait. Link to comment https://bolterandchainsword.com/topic/358195-white-scars-and-ba/#findComment-5383607 Share on other sites More sharing options...
Remtek Posted September 7, 2019 Share Posted September 7, 2019 I see and retead it. “Hero of the Chapter“ is only “once per Battle“, so only 1 additional Trait. Good catch! I totally missed that. Only the relics can be purchased multiple times. Thanks! The libby will be taking ignore overwatch / +2 to charge or the movement debuff. Or vanilla powers, nullzone and might of heroes depending on matchup. Link to comment https://bolterandchainsword.com/topic/358195-white-scars-and-ba/#findComment-5383669 Share on other sites More sharing options...
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