Jump to content

Scryer's Gaze and vehicles


angrom

Recommended Posts

Hi All,

 

So I am not too sure how I should read the effect for the Scryer's Gaze psychic power.

It says "Once this turn, when resolving an attack made by a model from a unit, you can reroll the hit roll, wound roll or damage roll"

 

So this seems to be able to work on shooting and melee, also this can only be used once in the turn (so cannot be used on the same model during shooting then melee)

 

However I don't know how it works for vehicules.

If I shoot with let's say a Land rider with 2 twin las-cannon, can I reroll the hit OR wound OR damage roll for all las-cannons ? or is it only for one las-cannon ?

I guess it depends what they mean by resolving an attack, by attack do they mean all weapons a model is using? because when a model "Attack" all weapons shoot at the same time.

Link to comment
https://bolterandchainsword.com/topic/358221-scryers-gaze-and-vehicles/
Share on other sites

'An attack' would refer to a singular attack. The rules for resolving attacks can be found on page 181 of the 40K Rulebook.

 

A twin las-cannon is a single weapon entry. Heavy 2 in the weapon entry means you get to make two attacks with it. Scryer's Gaze would be allowed to apply to only one of these attacks.

 

A twin heavy bolter is a single weapon entry that can make six attacks. Scryer's Gaze would be allowed to apply to only one of these attacks.

It's a bit weird then, the other alternative effect of the power is to generate a command point.

If you can only reroll one dice to hit , wound or damage then it is exactly the same as using a command point for it.

Why in the world would someone use the second effect when you could just generate a command point and consume it just after for a wider, less restrictive and exactly similar effect

with also a chance to regenerate it if you have the right warlord trait?

Well, if you use the Stratagem in a Matched Play game, doesn't that mean you couldn't then use the same Stratagem later in the turn? Whereas the psychic power would allow you to use the reroll without sacrificing that ability?

Basically:

  1. Get a CP, or
  2. Reroll a single dice (all attacks are done as individual dice rolls; we generally use fast rolling because we're not masochists, but each attack is a separate dice roll by the core rules) once during your turn (and that is, specifically, your player turn) for a unit within 18" of the Psyker that manifested the power.

Using the reroll is useful for a couple of possible reasons:

  1. It's functionally a 'free' CP reroll - it's technically not free, but it's not depleting your limited resource
  2. It lets you reroll up to two dice (Scryer's Gaze and the CP reroll) in a single phase in Matched Play (which otherwise restricts you to using any given Stratagem once per phase)
  3. Any extra reroll for a critical roll is useful to have, even if you have the CP reroll available; eg, if you have multiple d6 Damage weapons causing damage to something, it's useful to have the additional buffer of a second reroll

Honestly, I think it's a great power. Likely going to be used for the CP gain 80% of the time, but a 'free' reroll is nothing to be sniffed at.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.