Brad_hutcho Posted September 8, 2019 Share Posted September 8, 2019 So, at a recent event, i played a doubles game against two DA armies and came up against acid rounds for the first time. One player when rolling for the variable AP rolled for each heavy bolter before rolling to hit etc, and applied the results to all the shots from that weapon. The second rolled his variable AP after having rolled his to hit and wound rolls. Either way seemed fine to me. So, just put of curiosity, how do others do this? I've looked up the rules in book VI and googled for any FAQ but found nothing definitive. Sorry if this question has been answered elsewhere. Cheers Link to comment https://bolterandchainsword.com/topic/358267-da-acid-rounds-rolling-ap/ Share on other sites More sharing options...
ProsperoStands Posted September 8, 2019 Share Posted September 8, 2019 You roll per bolter.ExampleI have six jet bikes with heavy bolters and acid rounds. FIrst I roll 1d6 for each bike to determine their AP, then I roll the shots in groups based on AP./ Link to comment https://bolterandchainsword.com/topic/358267-da-acid-rounds-rolling-ap/#findComment-5383801 Share on other sites More sharing options...
Brad_hutcho Posted September 8, 2019 Author Share Posted September 8, 2019 You roll per bolter. Example I have six jet bikes with heavy bolters and acid rounds. FIrst I roll 1d6 for each bike to determine their AP, then I roll the shots in groups based on AP./ Yeah, that's how one of them did it. He was shooting at my Red Butchers, so afterw wards he grouped them into normal armour saves, and invuln saves Cheers mate Link to comment https://bolterandchainsword.com/topic/358267-da-acid-rounds-rolling-ap/#findComment-5383807 Share on other sites More sharing options...
Brofist Posted September 14, 2019 Share Posted September 14, 2019 Huh. Honestly the second method sounds better, because you do less rolls. Link to comment https://bolterandchainsword.com/topic/358267-da-acid-rounds-rolling-ap/#findComment-5388886 Share on other sites More sharing options...
PastelAvenger Posted October 13, 2019 Share Posted October 13, 2019 I’ve always had it played against me where it’s 1 roll for the unit, I can see why people roll per weapon but it just seems like a time waster Link to comment https://bolterandchainsword.com/topic/358267-da-acid-rounds-rolling-ap/#findComment-5406611 Share on other sites More sharing options...
ProsperoStands Posted October 16, 2019 Share Posted October 16, 2019 I’ve always had it played against me where it’s 1 roll for the unit, I can see why people roll per weapon but it just seems like a time waster The issue there is that is far less effective then doing it the proper way, and honestly it tacks on maybe an additional 30 secs. Link to comment https://bolterandchainsword.com/topic/358267-da-acid-rounds-rolling-ap/#findComment-5408217 Share on other sites More sharing options...
Brofist Posted October 17, 2019 Share Posted October 17, 2019 I like the hack posted earlier itt: roll to hit first, then roll to wound, then roll AP Link to comment https://bolterandchainsword.com/topic/358267-da-acid-rounds-rolling-ap/#findComment-5409559 Share on other sites More sharing options...
Gorgoff Posted October 27, 2019 Share Posted October 27, 2019 I like the hack posted earlier itt: roll to hit first, then roll to wound, then roll APIsn't it faster to roll AP first and then to wound? Link to comment https://bolterandchainsword.com/topic/358267-da-acid-rounds-rolling-ap/#findComment-5415338 Share on other sites More sharing options...
Brofist Posted October 28, 2019 Share Posted October 28, 2019 It always wounds on a 2+ doesn't it? In any case, after rolling hits is probably the way I'd do it Link to comment https://bolterandchainsword.com/topic/358267-da-acid-rounds-rolling-ap/#findComment-5415800 Share on other sites More sharing options...
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