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Shrike's Rules Preview.


Claws and Effect

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https://www.warhammer-community.com/2019/09/13/preview-chapter-master-kayvaan-shrikegw-homepage-post-4/

 

I called it. His pistol is Blackout. 18" range and can target characters. Mortal wounds on 6+ to wound.

 

Sadly, he still has a 3+ save and S4 claws.

 

He's going to be lethal against characters, but middle of the road against other units.

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His charge re-roll bonus is wonky.

 

From my post in the N&R thread preview thread:

 

 

 

And that's what is frustrating. You want him to go first to negate overwatch, but if you're charging more than six inches then everyone else is hung out to dry. A simple 'if they were within 6 inches at the start of the charge phase' would correct that. In abstract theory they're all charging at the same time.

 

 

So now we know I guess.  Best ways to use him?   Clearly character hunting, but he is 100% a scalpel, not a hammer.  I believe the challenge with him will be how to set him up best for success.  

 

I am a little surprised that his one "global" applies to Phobos as well as the standard Jumppackers. . . 

 

I'm wondering if the earlier previewed Shrikes Strike Wing will possibly be a new Unit choice to accompany him a la his original incarnation in the waybacks, and if so, are they JP or Phobos.

 

He's also 2" faster so that's pretty fun/fluffy

 

His charge re-roll bonus is wonky.

 

From my post in the N&R thread preview thread:

 

 

 

And that's what is frustrating. You want him to go first to negate overwatch, but if you're charging more than six inches then everyone else is hung out to dry. A simple 'if they were within 6 inches at the start of the charge phase' would correct that. In abstract theory they're all charging at the same time.

 

It always was.

 

But it's not as big a deal now.

 

He is clearly designed to be a character assassin, and as such is perfectly suited to going in solo to take them out.

 

The charge reroll is just a nice bonus, and actually helps Reivers. Which is something no one else does. If I want to send something in with him to take out an Infantry unit I'll just shoot it with Suppressors first.

 

I'm actually curious about the wording on Hero of the Chapter and how it relates to named characters. If you use that strat on one are they still restricted to just the one trait or can they choose?

I did forget about supressors. I guess I need to study up because it seems like RG will require a lot of finesse and synergy to play well. I think it's going to be a very rewarding army when you play it right.

 

Use the Supressors to get everyone else into combat while Shrike goes after the characters that are in need of head removal.

I did forget about supressors. I guess I need to study up because it seems like RG will require a lot of finesse and synergy to play well. I think it's going to be a very rewarding army when you play it right.

 

Use the Supressors to get everyone else into combat while Shrike goes after the characters that are in need of head removal.

 

 

And infiltrate a lot of Phobos right in everyone's face early putting out a TON of potential damage.  I'm thinking we will be able to give them too many "high" priority targets from very early on.  With our cover rules they will simply have too many things that Have to Die.  Thus letting Shrike into their back field easier.

Anyone else thinking about a Phobos lt with the +1 charge bonus to go alongside him?

 

Even with rerolls, I can’t afford to have half of my units drop and fail their charges. Really hope there is something in the strats to make a charge more reliable than just a simple reroll of 9”.

 

Hoping for something in the relics and umbramancy to assist with charges too. The JP relic is very underwhelming in comparison to the BA one.

Anyone else thinking about a Phobos lt with the +1 charge bonus to go alongside him?

 

Nope.

 

I'm sending a jump pack Chaplain with him running Catechism of Hate. +2 to charge rolls, rerollable.

 

And give the Chaplain the Raven's Fury so he doesn't care if Shrike charges first and takes his reroll with him.

 

Anyone else thinking about a Phobos lt with the +1 charge bonus to go alongside him?

 

Nope.

 

I'm sending a jump pack Chaplain with him running Catechism of Hate. +2 to charge rolls, rerollable.

 

And give the Chaplain the Raven's Fury so he doesn't care if Shrike charges first and takes his reroll with him.

I guess I just prefer being able to drop in as you can’t get shot on the way up the board, but if you’re flying then I guess the chaplain is a fine way to go.

Definitely running with the theme we've seen so far.  Some nice little extras to Shrike's rules but much the same.

 

Summary of changes:

 

14" move compared to 12", Primaris boost of +1 to W & A

 

Talons now have D2 instead of Dd3 (Mathhammer player input no doubt)

 

Charge reroll now applies to all Jump Pack and Phobos units. (Phobos offer 'Winged Deliverance' now, news to me)

 

Character Targeting Pistol with 18" range, 2 shots at S4 AP -2, D2 and Mortal Wounds on 6's

 

4+ 'Hammer of Wrath' Mortal Wound on charge.

 

Hopefully he'll retain Deep Strike and his 4+ Inv

 

 

Combined with the other Raven Guard abilities revealed, there's some interesting things that can be done here to wreck enemy character face.

 

-Snip-

 

I'm actually curious about the wording on Hero of the Chapter and how it relates to named characters. If you use that strat on one are they still restricted to just the one trait or can they choose?

 

 

Not gonna be able to flex his WL traits.

 

Hero of the Chapter would require him to take his forced trait. "It is regarded as your warlord for the purposes of that Warlord Trait." Codex UM says: Named Characters "must take the associated warlord trait".

 

Exemplar of the Chapter (assuming we get a variant) only targets non-named Warlords.

He looks really underwhelming to me.  Compared to the Iron Father this is awful.  We gained a pistol attack, some inconsequential mortal wound mechanic, and a reroll aura for reivers which as far as we can tell still suck.  Unless there is more on his datasheet (scout deploy?) then I cant see using this guy.   Is this new Shrike really better than a phobos captain with the vox relic and the chapter master stratagem?  I hardly think so.   

 

For him to be GOOD and not situational or niche, then we need a 3d6 charge stratagem for phobos/jump pack and/or he gets Concealed Deployment.  

Just make shrikenthe 3rd unit you charge with. Give a captain the no overwatch trait, relic pack, and then have him charge first then VV/reivers, then shrike.

 

In glad he got a bit better. Releaved its not Phobos only and fingers crossed for more a jump phobos unit.

Just make shrikenthe 3rd unit you charge with. Give a captain the no overwatch trait, relic pack, and then have him charge first then VV/reivers, then shrike.

 

In glad he got a bit better. Releaved its not Phobos only and fingers crossed for more a jump phobos unit.

I have a feeling GW is still pretending that Reivers are a good close combat unit.  Im not sure how they dont get it.

I'm not taking it that way.  I'm thinking Deploy him near Infiltrators or Eliminators (for Phobos rerolls) on turn one, and then move him up the board to assassinate a juicy character in turn 2 or later.  I think keeping him with a group of Reivers is misusing him.  They also can't keep up with him long term with only 6" movement.  He is not meant to be with them as a unit.

True. Reivers need a buff. Don't know why they don't have concealed positions either...

 

With concealed positions incursors could end up combo'ing with Shrike well. Not as choppy but not push overs either.

 

He might fight characters well but hes an infantry blender at heart. He can kill up to 11 models in a unit a single turn. He'll play like Corax in 30k; prey on weak HQs and mulch infantry. Then with False Flight he can keep charging when needed.

Unfortunately his reroll ability is identical to his previous one

So you're better off having another jump pack WL with the no overwatch strat have them go first and Skrike provide the buff to him and everyone else and he goes in last

 

Yes the Chaplain helps a bit but now you're investing even more into these combo's

Having said that a chappy with the no overwatch Relic wouldn't be bad I was contemplating taking one for my TH/SS termies and I think i already made a jump pack libby

I'm not taking it that way.  I'm thinking Deploy him near Infiltrators or Eliminators (for Phobos rerolls) on turn one, and then move him up the board to assassinate a juicy character in turn 2 or later.  I think keeping him with a group of Reivers is misusing him.  They also can't keep up with him long term with only 6" movement.  He is not meant to be with them as a unit.

Well the Winged Deliverance rule suggests that GW thinks we ought to use Reivers.  I cant see a reason to use Reivers even this this buff.  

Also, is Shrike really adding more value than a Phobos captain with the vox espirtwhatver and the chapter master stratagem?  That captain is granting your eliminators the same rerolls for less points (likely) and if you get to shoot characters with them, what need is there for Shrike?  

 

Shrike isnt bad he just doesnt define an army in the same way the Iron Father does.  His rules are just "MEH" writ large.  

See, he's not babysitting them!  He's driveby (jumpack by?) buffing units as he moves into the enemy.  Its giving the right tool to the right unit at the right time.. and then going somewhere else.  He's got more mobility on the board with 14" movement than any one I can think of off the top of my head.  To keep him still is a mistake, and to keep him with anyone that cant keep up with him is also a mistake.  

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