HallofStovokor Posted September 21, 2019 Share Posted September 21, 2019 'Make Chimeras great again' Guardsmen chanted 'As you wish' said GW and created Eliminators They did fiendish things to my Krieg officers this last weekend. The memento mori's I took because I "had some points to burn" ended up being the only reason the two marshals survived long enough to get into LOS blocking terrain to only be attacked by the executioner rounds and then slink out of the 36" death range. They are FIERCELY good at taking out the command elements of anything under MEQ, and even pretty good at taking out MEQ too. The earthshaker carriages eventually took them off the board, but almost losing half your command givers by turn 2 put a big hurry in my step! Yeah they suck, but I've found astropaths to be a great counter to their +2 to their cover save. My opponent didn't realize that the astropath denys cover and he was pissed when I pointed at his eliminators and said cover be gone. He made me show him in the codex that astropaths deny cover. Link to comment https://bolterandchainsword.com/topic/358455-dealing-with-new-space-marines/page/2/#findComment-5393694 Share on other sites More sharing options...
Dark Legionnare Posted September 21, 2019 Share Posted September 21, 2019 'Make Chimeras great again' Guardsmen chanted 'As you wish' said GW and created Eliminators They did fiendish things to my Krieg officers this last weekend. The memento mori's I took because I "had some points to burn" ended up being the only reason the two marshals survived long enough to get into LOS blocking terrain to only be attacked by the executioner rounds and then slink out of the 36" death range. They are FIERCELY good at taking out the command elements of anything under MEQ, and even pretty good at taking out MEQ too. The earthshaker carriages eventually took them off the board, but almost losing half your command givers by turn 2 put a big hurry in my step! Yeah they suck, but I've found astropaths to be a great counter to their +2 to their cover save. My opponent didn't realize that the astropath denys cover and he was pissed when I pointed at his eliminators and said cover be gone. He made me show him in the codex that astropaths deny cover. A very valid strategy! I don't have any Astropaths to use, but I'm sure I could do up a model or two in a hurry. Will have to keep that in mind. Meanwhile, in the Death Korp, the tactic was just "When in doubt, throw more men and firepower at it" until they were no longer a threat. Having two squads of kriegers with plasma rushing your position can still bring down even super-human snipers! The hails of basilisk fire didn't "not help" either. Link to comment https://bolterandchainsword.com/topic/358455-dealing-with-new-space-marines/page/2/#findComment-5393882 Share on other sites More sharing options...
STTAB Posted September 21, 2019 Author Share Posted September 21, 2019 9 eliminators with Morris rounds (no LOS) almost kill a company commander on average. Not that deadly really. The big problem is them having 1+ save in cover, camping on an objective out of LOS. The buggers are still getting a 4+ save against plasma when they are in cover. At 26 points, one cast/deny, Astropaths are an autoinclude (mine are converted from Delaque gangers). Has anyone mentioned the relic for the Vigilus Artillery company? Allows you to deny cover for one Emperors Wrath vehicle within 6” of the bearer. Use the strat to double shoot. I think you need Artillery denying cover or mobility denying cover, like a Valkyrie with a guard squad, Astropath and officer to get the angle on them, deny cover shoot and charge. Spend too much resources killing them inefficiently, then the other 1784 point of their army will gut you. To competitive events I usually bring the Blood Angels Battalion to deal with Knight or Eldar flyer lists. Seriously thinking of giving the scouts wombat knives and using them to charge into ruins to beat up Eliminators/infiltrators. Luckily I already have 15 close combat BA scouts Link to comment https://bolterandchainsword.com/topic/358455-dealing-with-new-space-marines/page/2/#findComment-5393891 Share on other sites More sharing options...
Lundholm Posted September 21, 2019 Share Posted September 21, 2019 I use one of the guards strenghts and dont have any very important vehicles or officers 60 + infantry 30 vets in chimeras vets with GL 2 hellhounds with trackguard 3 devil dogs 9 mortar squads 3 CC + 3 PC 1 Lord commisar (warlord) master of command 3 Primaris psyker smiting 1 Astropath psyhic maelstrom and a strikeforce with one of each assasin use the Tallarn so that you can advance and shoot, move the vehicles up in his face, and provide max pressure, nothing is really worth using a lot of shots on, the psykers are almost MVP every time You can charge the vehicles into his infantry (ultra marines can fall back and shoot with minus one) but its a lot of T7 with a lot of wounds. Its not so anti vehicle but you can control the objectives long enough to win the game Link to comment https://bolterandchainsword.com/topic/358455-dealing-with-new-space-marines/page/2/#findComment-5393913 Share on other sites More sharing options...
GuardDaddy Posted September 21, 2019 Share Posted September 21, 2019 , Astropaths are an autoinclude (mine are converted from Delaque gangers). Any pics? sounds cool - I have a particular thing for Necromunda models used to represent guard Link to comment https://bolterandchainsword.com/topic/358455-dealing-with-new-space-marines/page/2/#findComment-5393925 Share on other sites More sharing options...
STTAB Posted September 22, 2019 Author Share Posted September 22, 2019 Im at work but I put a quick album together of my Necromunda guard. I’ve gone through 9 boxes of Van Saar and 1 box of Delaque :s http://www.bolterandchainsword.com/gallery/album/15841-sttabs-chaps/ Link to comment https://bolterandchainsword.com/topic/358455-dealing-with-new-space-marines/page/2/#findComment-5394214 Share on other sites More sharing options...
GuardDaddy Posted September 22, 2019 Share Posted September 22, 2019 They look brilliant- start a WIP thread! Link to comment https://bolterandchainsword.com/topic/358455-dealing-with-new-space-marines/page/2/#findComment-5394248 Share on other sites More sharing options...
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