Jump to content

AI Hex measurement (shooting)


Recommended Posts

So it turns out I've never played a hex based tabletop game before, and the rulebook seems to assume you know what you are doing. Movement seems straightforward but I'm wondering about measuring shooting distances.

Measuring straight ahead or in a 60 degree direction seems intuitive but what if the target is somewhere in between? Do I choose the shortest route to the target hopping via hexes?

Trying this out it appears that you can get the same value for distance even if you pick a slightly different route, so I'm guessing this is an intuitive part of hex games :biggrin.: Am I right?

Link to comment
https://bolterandchainsword.com/topic/358545-ai-hex-measurement-shooting/
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.