duz_ Posted September 28, 2019 Share Posted September 28, 2019 I think the answer is there is no wrong answer pick to your play style Numbers slightly favour the rifle buff but IMHO it's not that clear cut unless you're chasing MW output Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5397972 Share on other sites More sharing options...
dode74 Posted September 28, 2019 Share Posted September 28, 2019 I think it's worth noting that the carbine only allows the fall back to happen once per game, and specifically the "first time this unit’s Eliminator Sergeant fires Overwatch with an instigator bolt carbine in your opponent’s turn". You (may) get one opportunity only to use it to fall back from a charge. Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5398153 Share on other sites More sharing options...
Malakithe Posted September 29, 2019 Share Posted September 29, 2019 I think it's worth noting that the carbine only allows the fall back to happen once per game, and specifically the "first time this unit’s Eliminator Sergeant fires Overwatch with an instigator bolt carbine in your opponent’s turn". You (may) get one opportunity only to use it to fall back from a charge. Hmm I didnt think to read it like that but you might be right. Might need some clarity on that Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5398249 Share on other sites More sharing options...
Tyberos the Red Wake Posted September 29, 2019 Share Posted September 29, 2019 My current list is 2 squads 1 of each all the same weapon... I haven't tested it yet but this edition has taught me volume of fire is king If that doesn't work I'll use my Mor Deythan as sgts with the special carbine Honestly I was wondering if mor deythan could be counts as'd effectively. Probably not, as they're a lot smaller in terms of los The standing Mor Deythan are the same height as the crouching Eliminators, if that helps. Eliminator Sergeant and standing shooters obviously tower over regular Marines and kneeling Mor Deythan. Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5398256 Share on other sites More sharing options...
Jacques Corbin Posted September 29, 2019 Share Posted September 29, 2019 So, the consensus seems to be bolt snipers over las fusils. Ok, then what is the better alternative for anti-tank? Lascannon Devastators or Hellblasters? Twin Las and Missile Launcher Ven Dread or a Las Predator? Lascannon Devastators, and Hellblasters are kind of an all your eggs in one basket kind of unit. Expensive, and not that difficult for an opponent to focus down, and worth it to do so more times than not. I can't bring myself to take a Predator, 2 Thunderfire Cannons yes, but not a Predator. The Dreadnought maybe, as he would be quite useful, and possible gain cover from terrain. The benefit of Las Fusil Eliminators is taking advantage of MSU deployment. The will be hard to dig out if they are sitting in hard cover, and your opponent will feel like they wasted firepower if they actually devote enough shooting to actually remove them. So much of our force has an edge on killing infantry, but where is the anti-tank? What about transports, monsters, etc? Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5398570 Share on other sites More sharing options...
seriade Posted September 29, 2019 Share Posted September 29, 2019 I think it's worth noting that the carbine only allows the fall back to happen once per game, and specifically the "first time this unit’s Eliminator Sergeant fires Overwatch with an instigator bolt carbine in your opponent’s turn". You (may) get one opportunity only to use it to fall back from a charge. Overwatch can technically be triggered more then one time for a unit in a given turn. It is once per turn not once per game as it says the first time x occurs during a turn. Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5398574 Share on other sites More sharing options...
Exilyth Posted September 30, 2019 Share Posted September 30, 2019 Using lasfusils, eliminators are neither the strongest nor the weakest AT option available to us. Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5398618 Share on other sites More sharing options...
Shadow Captain Vyper Posted September 30, 2019 Share Posted September 30, 2019 So, the consensus seems to be bolt snipers over las fusils. Ok, then what is the better alternative for anti-tank? Lascannon Devastators or Hellblasters? Twin Las and Missile Launcher Ven Dread or a Las Predator? Lascannon Devastators, and Hellblasters are kind of an all your eggs in one basket kind of unit. Expensive, and not that difficult for an opponent to focus down, and worth it to do so more times than not. I can't bring myself to take a Predator, 2 Thunderfire Cannons yes, but not a Predator. The Dreadnought maybe, as he would be quite useful, and possible gain cover from terrain. The benefit of Las Fusil Eliminators is taking advantage of MSU deployment. The will be hard to dig out if they are sitting in hard cover, and your opponent will feel like they wasted firepower if they actually devote enough shooting to actually remove them. So much of our force has an edge on killing infantry, but where is the anti-tank? What about transports, monsters, etc? Pound for pound, the Mortis Contemptor with 4x Lascannon is the best option available to us. Repuslor Executioner is a close second. Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5398629 Share on other sites More sharing options...
Bluflash Posted September 30, 2019 Share Posted September 30, 2019 I'll second the Quad-Las Mortis Contemptor, I've been running two to good effect. For 22pts more you can make them extra durable as Relic Contemptors for a 2+ base and a 6+++. Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5398652 Share on other sites More sharing options...
seriade Posted September 30, 2019 Share Posted September 30, 2019 The issue with hellblasters is technically suppressors are better at the job then the hellblasters are due to the cost. Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5398654 Share on other sites More sharing options...
dode74 Posted September 30, 2019 Share Posted September 30, 2019 I think it's worth noting that the carbine only allows the fall back to happen once per game, and specifically the "first time this unit’s Eliminator Sergeant fires Overwatch with an instigator bolt carbine in your opponent’s turn". You (may) get one opportunity only to use it to fall back from a charge. Overwatch can technically be triggered more then one time for a unit in a given turn. It is once per turn not once per game as it says the first time x occurs during a turn. This is the wording: "Covering Fire: The first time this unit’s Eliminator Sergeant fires Overwatch with an instigator bolt carbine in your opponent’s turn, this unit can, after it has resolved its Overwatch, move as if it were your Movement phase (it cannot Advance as part of this move)." If your opponent charges and you fire overwatch with the instigator bolt carbine then you have done so for the first time. If your opponent charges again, regardless of the turn, and you fire overwatch with it again, it will be the second time. If it said "the first time each turn" I would agree, but it simply says "the first time". One for OR, perhaps? Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5398674 Share on other sites More sharing options...
duz_ Posted September 30, 2019 Share Posted September 30, 2019 One probably worth waiting for the FAQ to clarify and if not the OR ;) In the meanwhile you could bring it to GWs attention via 40kfaq@gwplc.com :tu: Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5398852 Share on other sites More sharing options...
SyNidus Posted October 1, 2019 Share Posted October 1, 2019 As mentioned - let's take the rules discussion to GW or the OR forums. In the mean time, let's keep the discussion on tactics, loadouts, etc.My personal preference is to have 3 Bolt Snipers. Because there will be times when i would rather have the 1 extra shot vs the guided aim bonus. Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5399520 Share on other sites More sharing options...
Jacques Corbin Posted October 2, 2019 Share Posted October 2, 2019 So, the consensus seems to be bolt snipers over las fusils. Ok, then what is the better alternative for anti-tank? Lascannon Devastators or Hellblasters? Twin Las and Missile Launcher Ven Dread or a Las Predator? Lascannon Devastators, and Hellblasters are kind of an all your eggs in one basket kind of unit. Expensive, and not that difficult for an opponent to focus down, and worth it to do so more times than not. I can't bring myself to take a Predator, 2 Thunderfire Cannons yes, but not a Predator. The Dreadnought maybe, as he would be quite useful, and possible gain cover from terrain. The benefit of Las Fusil Eliminators is taking advantage of MSU deployment. The will be hard to dig out if they are sitting in hard cover, and your opponent will feel like they wasted firepower if they actually devote enough shooting to actually remove them. So much of our force has an edge on killing infantry, but where is the anti-tank? What about transports, monsters, etc? Pound for pound, the Mortis Contemptor with 4x Lascannon is the best option available to us. Repuslor Executioner is a close second. Both are obscenely expensive, and huge lightning rods. Just more of having all your eggs in one basket. I mean, I guess I could have the contemptor stand next to the gunner for my TFC, but if he explodes, he is dishing out mortal wounds to my artillery. Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5400026 Share on other sites More sharing options...
Dracos Posted October 2, 2019 Share Posted October 2, 2019 Old axiom about one is a target two is a worry and three a threat. Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5400038 Share on other sites More sharing options...
Shadow Captain Vyper Posted October 2, 2019 Share Posted October 2, 2019 Pound for pound, the Mortis Contemptor with 4x Lascannon is the best option available to us. Repuslor Executioner is a close second. Both are obscenely expensive, and huge lightning rods. Just more of having all your eggs in one basket. I mean, I guess I could have the contemptor stand next to the gunner for my TFC, but if he explodes, he is dishing out mortal wounds to my artillery. Mortis Contemptor is 3 points more than a 5-man Devastator Squad. It hits on 2s, is T7, has double the wounds, and can move 9" a turn. It also has a 5+ Invulnerable. Huge lightning rod or not, I have no idea what you're expecting when you go looking for AT. As Dracos mentioned, if you want to be effective, you probably need to run at least two. Don't forget they also benefit from out CT now so have a 2+ save, and can be the target of Duty Eternal to half incoming damage. They also can hand out their own Re-Roll ones to hit with a strategem for 1 CP. Also if you can pay the relic tax, for a small price hike (22 Points) they can move to the Elite slot, going to a 2+ Save, 2 more wounds, and a 6+++. If you already have elites, (likely), this is pretty value. Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5400274 Share on other sites More sharing options...
Bluflash Posted October 2, 2019 Share Posted October 2, 2019 Agreed. Using Devs or Elims with Las-Fusils are gonna be way more squishy. If you're playing around with MoA, Assault Cents, and/or Invictors, they will be putting out a lot more pressure at midfield than backline AT. This can buy you a few turns of 2+ shooting before they get focused on. Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5400322 Share on other sites More sharing options...
Nusquam Posted October 2, 2019 Share Posted October 2, 2019 I've been trying relic contemptors with twin las and Mortis. The relic 2+/5++/6+++ was a big factor in a game where I took 2. The games where I took a repulsor, talon, and mortis the mortis never got shot, the talon died first turn 1, and the repulsor shortly after due to where they were place. It's also positioning that matters as well. Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5400431 Share on other sites More sharing options...
seriade Posted October 2, 2019 Share Posted October 2, 2019 Relic contemptors are probably the best choice given they can get cover just wish you could actually give them the twin vulkite. Another possibility is the xyphon if you can afford to get one. Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5400527 Share on other sites More sharing options...
Dracos Posted October 3, 2019 Share Posted October 3, 2019 I own two but I find it hard to build a list that is supported by Primaris which i'm happy with Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5400682 Share on other sites More sharing options...
Claws and Effect Posted October 3, 2019 Share Posted October 3, 2019 I think it's worth noting that the carbine only allows the fall back to happen once per game, and specifically the "first time this unit’s Eliminator Sergeant fires Overwatch with an instigator bolt carbine in your opponent’s turn". You (may) get one opportunity only to use it to fall back from a charge. Overwatch can technically be triggered more then one time for a unit in a given turn. It is once per turn not once per game as it says the first time x occurs during a turn.This is the wording:"Covering Fire: The first time this unit’s Eliminator Sergeant fires Overwatch with an instigator bolt carbine in your opponent’s turn, this unit can, after it has resolved its Overwatch, move as if it were your Movement phase (it cannot Advance as part of this move)." If your opponent charges and you fire overwatch with the instigator bolt carbine then you have done so for the first time. If your opponent charges again, regardless of the turn, and you fire overwatch with it again, it will be the second time. If it said "the first time each turn" I would agree, but it simply says "the first time". One for OR, perhaps? No need to take it to OR. It's right there in the wording. "The first time this units Eliminator Sergeant fires Overwatch with an instigator bolt carbine in your opponents turn...." 9nce per turn. It let's you avoid one charge, but any subsequent charges they can't avoid. Link to comment https://bolterandchainsword.com/topic/358662-eliminators/page/3/#findComment-5400991 Share on other sites More sharing options...
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