duz_ Posted September 27, 2019 Share Posted September 27, 2019 Not much codex wise Except 1 big one! DEMOLISHERS ARE FLAT D6 SHOTS :D :D haven't had a chance to check out the other faqs that might impact us Any one else found anything? Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/ Share on other sites More sharing options...
WarriorFish Posted September 27, 2019 Share Posted September 27, 2019 Where did you find this update, I can't see anything new for Guard on the community site? Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5397380 Share on other sites More sharing options...
duz_ Posted September 27, 2019 Author Share Posted September 27, 2019 Link https://www.warhammer-community.com/wp-content/uploads/2018/09/warhammer_40000_astra_militarum_en.pdf https://www.warhammer-community.com/faqs/ Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5397383 Share on other sites More sharing options...
WarriorFish Posted September 27, 2019 Share Posted September 27, 2019 I don't see anything new on the FAQs page unfortunately, maybe that will change when I get home. That's the 2018 FAQ too :P Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5397395 Share on other sites More sharing options...
duz_ Posted September 27, 2019 Author Share Posted September 27, 2019 Weird... Well here's the wording Page 88, 89, 114, 118, 122 and 126 – Tank Commander, Knight Commander Pask, Leman Russ Battle Tanks, Baneblade, Hellhammer and Armoury of the Imperium, demolisher cannon Change Type characteristic to Heavy D6 and Abilities to ‘-’. Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5397398 Share on other sites More sharing options...
librisrouge Posted September 27, 2019 Share Posted September 27, 2019 There is a glitch on the page. Alphabetize and then sort by date and you can find the new docs. Also, Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5397415 Share on other sites More sharing options...
Chris521 Posted September 27, 2019 Share Posted September 27, 2019 Yeah the page is messed up right now. You need to sort by A-Z, then switch back to recent. I'll have to check the numbers, but the Demolishers may overtake the Conqueror, especially with the FOTM IH Vehicles (which while probably see a nerf at some point, even if it's just how the abilities stack) Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5397417 Share on other sites More sharing options...
WarriorFish Posted September 27, 2019 Share Posted September 27, 2019 The good news is it works now I've changed machines Seems yet more is amiss too as the current document is under the 2019/04/ uploads folder so GW seem to be going round the houses for it... The important thing is while this is a minor change and expected, it is still welcome My Demolishers used to be real workhorses for my Guard albeit out of necessity at the time, but that gave me a real soft spot for them. Throwing pie plates o'doom around didn't hurt either It will be good to dust them off and give them some more game time Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5397505 Share on other sites More sharing options...
Galron Posted September 27, 2019 Share Posted September 27, 2019 Its a nice buff. I have been using a Line Breaker for a while now as a tank commander, Getting and extra 3 shots on average is pretty awesome. Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5397522 Share on other sites More sharing options...
Exilyth Posted September 27, 2019 Share Posted September 27, 2019 Demolisher cannons get d6 shots 'go recon' can not bring models within 1" of enemies It's a rather short list of changes this time around. The rulebook got some more clarifications added, but none of that seems to be specific to guard. Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5397550 Share on other sites More sharing options...
NatBrannigan Posted September 27, 2019 Share Posted September 27, 2019 Demolisher Cannons will never be as fun as they were with pie plates, but this is a change I can work with! Might run a couple next game for a change :) Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5397629 Share on other sites More sharing options...
sairence Posted September 27, 2019 Share Posted September 27, 2019 I can see bringing one as a solid distraction unit now. I brought one against my friend's Deathguard tonight, the FAQ literally dropped a few hours before our game. :p He eats stuff like Plague Marines for breakfast but is still quite swingy. Was fun to use and drew a good amount of fire. Not sure if he really had a bigger impact damage-wise than the Executioner I would normally bring but he seemed like an option now. So good change overall, more viable options is always nice. :) The Go Recon strat I needed explained first...had no idea people were using it in such a cheesy way. Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5397665 Share on other sites More sharing options...
Halfpint100 Posted September 28, 2019 Share Posted September 28, 2019 Demolished seems useful again now. 2d6 s10 shots will hurt most things Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5397897 Share on other sites More sharing options...
NatBrannigan Posted September 29, 2019 Share Posted September 29, 2019 I honestly don’t know who it is that is interpreting strats like Go Recon in such hideous ways, that they then need an FAQ like this... Can’t you just imagine the guy answering the FAQ’s being issued a pillow to scream into when he sees questions like that? Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5398508 Share on other sites More sharing options...
mertbl Posted September 30, 2019 Share Posted September 30, 2019 Been spending a lot of time list building. Trying to figure out how to beat the boogeyman right now. The evil iron hands trip repulsor list. Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5399113 Share on other sites More sharing options...
duz_ Posted September 30, 2019 Author Share Posted September 30, 2019 Been spending a lot of time list building. Trying to figure out how to beat the boogeyman right now. The evil iron hands trip repulsor list. You forgot the leviathan too ;) Be curious to hear your thoughts and experiences in this thread http://www.bolterandchainsword.com/topic/358455-dealing-with-new-space-marines/ Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5399119 Share on other sites More sharing options...
rcoon Posted September 30, 2019 Share Posted September 30, 2019 Relic of Lost Cadia also got a nerf. EDIT: Scratch that, it seems it was nerfed beforehand but they've included the text change in this FAQ? Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5399123 Share on other sites More sharing options...
duz_ Posted September 30, 2019 Author Share Posted September 30, 2019 Relic of Lost Cadia also got a nerf. How so? Was that in this release or previous? I only skimmed it and only noticed the one change Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5399130 Share on other sites More sharing options...
Hawkeye252 Posted September 30, 2019 Share Posted September 30, 2019 So they leave all the changes from previous FAQs or whatever. New changes each time are listed in a magenta color so something similar to differentiate from the previous changes. Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5399166 Share on other sites More sharing options...
mertbl Posted September 30, 2019 Share Posted September 30, 2019 I think you ignore the leviathan as much as possible. Hes short ranged without much of a delivery method. My "plan" is trying to either ignore him or touch him early and often so he cant shoot. I'll check out the marine thread. Not gonna lie, I thought I was in the what have your guard done today thread, lol. Been spending a lot of time list building. Trying to figure out how to beat the boogeyman right now. The evil iron hands trip repulsor list.You forgot the leviathan too ;) Be curious to hear your thoughts and experiences in this thread http://www.bolterandchainsword.com/topic/358455-dealing-with-new-space-marines/ Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5399176 Share on other sites More sharing options...
Shamansky Posted October 1, 2019 Share Posted October 1, 2019 Sad Vanquisher is still a trash cannon cause it's not mentioned in Codex: Primaris Space marines Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5399644 Share on other sites More sharing options...
HallofStovokor Posted October 1, 2019 Share Posted October 1, 2019 Sad Vanquisher is still a trash cannon cause it's not mentioned in Codex: Primaris Space marines To be fair, the vanquisher is supposed to be exceedingly rare. The only way to ensure that it won't be on every table top is to make it suck. The demolisher cannon still has an army that it will be useless against (necrons). Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5399707 Share on other sites More sharing options...
Shamansky Posted October 1, 2019 Share Posted October 1, 2019 I have a shamefully little experience fighting necrons this edition not mentioning using a Demolisher against them. Could you tell me why our newly re-acquired toy will 'suck' against them? Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5399739 Share on other sites More sharing options...
librisrouge Posted October 1, 2019 Share Posted October 1, 2019 I have a shamefully little experience fighting necrons this edition not mentioning using a Demolisher against them. Could you tell me why our newly re-acquired toy will 'suck' against them? Their armor has an ability where they can nullify an attack by rolling under the amount of damage done. This means that they're best killed by d3 or 2 damage weapons, whereas d6 damage weapons have a nasty habit of bouncing off because they hit too hard. Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5399767 Share on other sites More sharing options...
duz_ Posted October 1, 2019 Author Share Posted October 1, 2019 I could have been more specific with the thread title and op. However this was more directed at the faq changes, as opposed to general state of ig. That thread certainly has merit if someone would like to start that. Keep in mind there is already a thread to discuss implications of the new space Marine cuffed and supplements. In the meanwhile we can consider this conversation complete. If someone else notices a change in one of the navy faqs that impacts how guard play then feel free to put in a report on this topic and we can reopen the thread. Link to comment https://bolterandchainsword.com/topic/358759-ig-september-2019-update/#findComment-5399768 Share on other sites More sharing options...
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