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Infiltrator interaction is gone


Xerxus

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Q: If an ability or rule generates an additional hit (e.g. the Siege Masters Chapter Tactic or Whirlwind of Rage), do these additional hits gain any other benefits that would apply to an attack on a hit roll of 6 (e.g. an Infiltrator’s marksman bolt carbine)?

 

A: No. If any additional hits are scored as the result of a particular hit roll, those additional hits are not considered to have been made with any hit roll – they simply hit the target and you must continue the attack sequence for them (i.e. make a wound roll).

 

Designer’s Note: In the previous iteration of this FAQ, this question was ruled differently. Since that document was published, unintended combinations have come to light (such as some players interpreting that this allowed an infinite hit loop, effectively destroying any unit in the game as soon as a single 6 to hit is rolled – which was obviously never the intent of the rule), as well as that ruling being used as a precedent for similar abilities in other publications. As such, we have changed the answer to this question to ensure a more rewarding experience for all players.

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https://bolterandchainsword.com/topic/358777-infiltrator-interaction-is-gone/
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Well, as lame as this is, at least its not *gone* just, no longer automatic. So, yeah, we now have to roll to-wound on the automatic hit, but hey, we're still far and away the chapter with one of the more efficient Infiltrator uses.

Was thinking about it and, until the supplement comes out, i’m Still going for an Infiltrator heavy list. It’s the interaction with the Phobos Cap and Lt along with the 12” bubble that really make them shine for me so losing the little extra is a shame, but not enough of one for me to change my mind.

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