Xerxus Posted September 28, 2019 Share Posted September 28, 2019 Q: If an ability or rule generates an additional hit (e.g. the Siege Masters Chapter Tactic or Whirlwind of Rage), do these additional hits gain any other benefits that would apply to an attack on a hit roll of 6 (e.g. an Infiltrator’s marksman bolt carbine)? A: No. If any additional hits are scored as the result of a particular hit roll, those additional hits are not considered to have been made with any hit roll – they simply hit the target and you must continue the attack sequence for them (i.e. make a wound roll). Designer’s Note: In the previous iteration of this FAQ, this question was ruled differently. Since that document was published, unintended combinations have come to light (such as some players interpreting that this allowed an infinite hit loop, effectively destroying any unit in the game as soon as a single 6 to hit is rolled – which was obviously never the intent of the rule), as well as that ruling being used as a precedent for similar abilities in other publications. As such, we have changed the answer to this question to ensure a more rewarding experience for all players. Link to comment https://bolterandchainsword.com/topic/358777-infiltrator-interaction-is-gone/ Share on other sites More sharing options...
Lemondish Posted September 28, 2019 Share Posted September 28, 2019 Yeah, we were talking about it in the Crimson Fist FAQ thread. A casualty of the WAAC argument crowd, sadly. It definitely makes Infiltrators much, much less interesting, but they're still solid. Link to comment https://bolterandchainsword.com/topic/358777-infiltrator-interaction-is-gone/#findComment-5397833 Share on other sites More sharing options...
jeremy1391 Posted September 28, 2019 Share Posted September 28, 2019 They may not be as good as they were but a 6 still gets you an auto wound and an extra hit... we still have the best output from infiltrators of all the chapters. Link to comment https://bolterandchainsword.com/topic/358777-infiltrator-interaction-is-gone/#findComment-5397969 Share on other sites More sharing options...
War Angel Posted September 28, 2019 Share Posted September 28, 2019 God damnit, they blew it up! Link to comment https://bolterandchainsword.com/topic/358777-infiltrator-interaction-is-gone/#findComment-5398131 Share on other sites More sharing options...
Slips Posted September 29, 2019 Share Posted September 29, 2019 Well, as lame as this is, at least its not *gone* just, no longer automatic. So, yeah, we now have to roll to-wound on the automatic hit, but hey, we're still far and away the chapter with one of the more efficient Infiltrator uses. Link to comment https://bolterandchainsword.com/topic/358777-infiltrator-interaction-is-gone/#findComment-5398166 Share on other sites More sharing options...
NatBrannigan Posted September 29, 2019 Share Posted September 29, 2019 Was thinking about it and, until the supplement comes out, i’m Still going for an Infiltrator heavy list. It’s the interaction with the Phobos Cap and Lt along with the 12” bubble that really make them shine for me so losing the little extra is a shame, but not enough of one for me to change my mind. Link to comment https://bolterandchainsword.com/topic/358777-infiltrator-interaction-is-gone/#findComment-5398490 Share on other sites More sharing options...
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