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Thunderfire Cannon Overwatch


BLACK BLŒ FLY

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Crewed Artillery: After this unit is set up on the

battlefield for the first time, it is divided into two units,
one containing the Thunderfire Cannon and the other
the Techmarine Gunner. If at any point there are no
friendly <CHAPTER> Techmarine Gunner units within
6" of a Thunderfire Cannon, that Thunderfire Cannon
is destroyed.

 

Operated Artillery: You can only shoot with a
Thunderfire Cannon if it is being operated. At the
start of any phase, each Techmarine Gunner model
from your army can operate one friendly <CHAPTER>
Thunderfire Cannon model within 3" of it. Until
the end of that phase, whilst it is within 3" of that
Thunderfire Cannon, that Techmarine Gunner is said
to be operating that Thunderfire Cannon.

I think so, yes.

 

If the techmarine is 3-6" away he cannot operate the TFC and the TFC is not destroyed.  If the TFC is not being operated then it cannot shoot.

 

The Crewed Artillery rule suggests that they are individual units, and if you charge the Techmarine unit you're not charging the TFC unit, so the TFC can't fire overwatch (barring the Defensive Focus Ultramarines stratagem).

Nothing from the way the rules are worded would limit the techmarine from operating the TFC while it is in combat. If you only have the techmarine in combat and the TFC is out of combat, but still within 3" of the techmarine, the TFC can still be operated. 

Sure, it can be "operated".  But it is its own unit and you are not charging it.  Therefore the TFC cannot fire overwatch.

 

If the techmarine is within 3" the TFC is "being operated".  If the TFC is being operated then it may shoot.  In the charge phase a unit may shoot if it is being charged.  The TFC is not being charged, therefore it may not shoot.

You know what, I just realised I misread your question.  I thought you were talking about firing Overwatch rather than simply shooting in the shooting phase.  My bad.

 

I think you're right: I think if the Techmarine is in combat then he can still be said to be operating the TFC in the shooting phase if he is inside 3".

First things first: The Techmarine only needs to be in range for the TFC to be able to shoot. He does not need to be able to shoot something himself. They are two different units with one requirering the other to be nearby.

 

Second thing: Since they are two different units and don't have any special rule saying otherwise, they can't overwatch when only the other is declared as target for a charge.

He can operate it during any phase, not fire it. They are not the same thing.

If only the techmarine is charged, he can't fire the TFC for overwatch. They are separate units for all rules purposes and a unit cannot fire overwatch unless it is charged (unless there is a specific exemption, like the UM stratagem or Tau). 

The thing is, the Thunderfire Cannon (TC) is not one of the techmarines weapons.  Rather, it is a unit of its own that can only fire if a techmarine is nearby.

 

So, in the shooting phase, it isn't the techmarine who is firing when you activate the TC.  Yes, it needs the techmarine nearby to fire, but its the TC shooting, not the techmarine.  This means, for instance, that you don't have to declare the techmarine's shooting and the TC's shooting at the same time (though, realistically most players will shoot one then the other, if only so they don't forget to shoot both).

 

Since its the TC shooting, not the techmarine, the techmarine does not get to use it to fire overwatch unless the TC is also a target of the charge (in which cases it can shoot on its own behalf provided techmarines are close enough to it).

 

Ruled your way, if there were multiple techmarines near a TC, the TC could shoot once for each techmarine, as its the tech marine's shooting, not the TC's.

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