DreamIsCollapsing Posted September 30, 2019 Share Posted September 30, 2019 . . . . Being Raven Guard in particular, it feels like there have been a lot of tidbits lately that would indicate we may get more time in the limelight as well in the near future (#CoraxIsComing) Stealing ^this^ Please GW dont ever bring Corax back. It would be like bringing Sanguinus back : Spoiling all the legion lore. I want my RG to stick with the deseperate Edgar Allan poe backstory, not the ninja-shadow-badass bull:cuss 30k as bring. On this topic im quite happy the first official "codex" didnt mention the 30k worst part of RG (like Legionnaries who can just disappear without psyker abilities..). Off topic, but what did you understand about the RG company. Here is what i understood, I will only speak about the Primaris organisation, not the old marines one : - First company is only veteran who served in the 2, 3 and 4 to fully understand . They got the (non exclusive) access to Terminator armor, but also the best Phobos (and i assum gravis) armor ? - 2nd is specialised in Assassins. Much Reiver and Infiltrator, first company with a formation of only Vanguard SM (ie Infiltrator, Lieutenant/Captain/Librarian in phobos, Incursor, Eliminator, Suppressor) - 3th specialised in the Ambush way of the RG. No stealth whatsoever but an overwhelming quick force unto the vulnerable point of the ennemy force. With lots of jet-pack troop (so Suppressor and Inceptor, i guess also Reiver with grav-chute) - 4th in the Stealth path. So absolutly all the Phobos armor. They got lots of Repulsor (and, i would guess Invictus). - 5th are the Vigilance path. I guess also lots of Phobos, in particular lots of Infiltrator (for the "i prevent ambush with my omni scan" aspect). They are also know for being the best firepower of the RG with lots of tank and also lots of jump troop. So i guess Executionner repulsor, Supressor, Agressor (or are the Agressor the new Terminator and almost only find in the first ?), and Inceptor ? - 6th thing is to liberated occuped world by infiltrating them and raised human troop among the local population. So again, lots of phobos, Eliminator to kill the Tyrant, and the most fluff way to include Astra militarum guard (to represent the local loyalist force). - 7th are kinda of the White Scars of the Raven guard, the fastes RG force. As we have no Primaris Land Speeder, aircraft or Bike there isnt any new units to represent them at the moment. - 8th are close combat specialist, they does look like a lots like the RG Death compagny (not so caricatural, but lots of Jet pack close combat marines and a weakness to the genetic flaw of the chapter). - 9th are the heavy support company (wasnt it the 5th ?) but they seems to have very little primaris. So i guess the standard predator, dread, devastor goes the 9th and the Executionner, Redemptor dread and Inceptor are mostly find in the 5th. Too bad they Singing them was fun. - 10th are scout and Vanguard marines. So in short : - All company got Intercessor, Infiltrator (both standard troops) 2 lieutenant (+/- in phobos armor), 1 captain (+/- in phobos or gravis armor), 1 Primaris ancient, Dreadnought, repulsor and impulsor (transport tank). - All company can and will have reinforcement from Primaris Apothicaries, primaris chaplain, primaris librarian (eventually in phobos armor) and some tank. So, question, i plan to make a RG force based on the 7th company. - All those aforementionned units will have the purple trim right ? - Apothicaries/Chaplain/Librarian and tank : does they stay in neutral heraldry or does they paint their armor in the colors of the Captain/lieutenant responsible for the actual mission ? (in my case, purple). - If i want to include Hellblaster : should they came from the 1/2/3 or 5 company ? Or does all the company got Hellblaster. If no, will they still got their original company colors or paint their trim in purple. Same question for Inceptor, Agressor, Suppressor, Reiver etc... Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/ Share on other sites More sharing options...
duz_ Posted September 30, 2019 Share Posted September 30, 2019 As mentioned this post was considerably of topic from the original but an interesting one to discuss so have separated it into its own thread Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5398930 Share on other sites More sharing options...
Dracos Posted September 30, 2019 Share Posted September 30, 2019 I have been disappointed they haven’t published a “Codex” complaint command structure for a Primaris Chapter yet. We get glimpses here and there but nothing that makes sense when looking for a bigger picture. Just the assignment of certain units to slot choices alone are perplexing. Looking at you a Reivers. It would also be nice to understand the role of Scouts (if they have one) in a Primaris only army or if that role is just relegated to the obnoxiously expensive (for a Troop choice) Infiltrator/ I can live with for the moment that Aggressors are suppose to be my Terminators and Reivers my Assault Marienes .... albeit storm shields would be appreciated. Also aircraft. While my head canon doesn’t see an issue with Primaris fielding Tanks, Dreadnoughts of any variety, even Centurion armor to some degree is would still be nice to see some air support for Primaris. And please don’t anyone say that Repulsors fly lol Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5398951 Share on other sites More sharing options...
WAR Posted September 30, 2019 Share Posted September 30, 2019 Off topic, but what did you understand about the RG company. Here is what i understood, I will only speak about the Primaris organisation, not the old marines one : - First company is only veteran who served in the 2, 3 and 4 to fully understand . They got the (non exclusive) access to Terminator armor, but also the best Phobos (and i assum gravis) armor ? - 2nd is specialised in Assassins. Much Reiver and Infiltrator, first company with a formation of only Vanguard SM (ie Infiltrator, Lieutenant/Captain/Librarian in phobos, Incursor, Eliminator, Suppressor) - 3th specialised in the Ambush way of the RG. No stealth whatsoever but an overwhelming quick force unto the vulnerable point of the ennemy force. With lots of jet-pack troop (so Suppressor and Inceptor, i guess also Reiver with grav-chute) - 4th in the Stealth path. So absolutly all the Phobos armor. They got lots of Repulsor (and, i would guess Invictus). - 5th are the Vigilance path. I guess also lots of Phobos, in particular lots of Infiltrator (for the "i prevent ambush with my omni scan" aspect). They are also know for being the best firepower of the RG with lots of tank and also lots of jump troop. So i guess Executionner repulsor, Supressor, Agressor (or are the Agressor the new Terminator and almost only find in the first ?), and Inceptor ? - 6th thing is to liberated occuped world by infiltrating them and raised human troop among the local population. So again, lots of phobos, Eliminator to kill the Tyrant, and the most fluff way to include Astra militarum guard (to represent the local loyalist force). - 7th are kinda of the White Scars of the Raven guard, the fastes RG force. As we have no Primaris Land Speeder, aircraft or Bike there isnt any new units to represent them at the moment. - 8th are close combat specialist, they does look like a lots like the RG Death compagny (not so caricatural, but lots of Jet pack close combat marines and a weakness to the genetic flaw of the chapter). - 9th are the heavy support company (wasnt it the 5th ?) but they seems to have very little primaris. So i guess the standard predator, dread, devastor goes the 9th and the Executionner, Redemptor dread and Inceptor are mostly find in the 5th. Too bad they Singing them was fun. - 10th are scout and Vanguard marines. So in short : - All company got Intercessor, Infiltrator (both standard troops) 2 lieutenant (+/- in phobos armor), 1 captain (+/- in phobos or gravis armor), 1 Primaris ancient, Dreadnought, repulsor and impulsor (transport tank). - All company can and will have reinforcement from Primaris Apothicaries, primaris chaplain, primaris librarian (eventually in phobos armor) and some tank. So, question, i plan to make a RG force based on the 7th company. - All those aforementionned units will have the purple trim right ? - Apothicaries/Chaplain/Librarian and tank : does they stay in neutral heraldry or does they paint their armor in the colors of the Captain/lieutenant responsible for the actual mission ? (in my case, purple). - If i want to include Hellblaster : should they came from the 1/2/3 or 5 company ? Or does all the company got Hellblaster. If no, will they still got their original company colors or paint their trim in purple. Same question for Inceptor, Agressor, Suppressor, Reiver etc... I feel that the Apothecaries and Chaplains would still be assigned to the Companies (in your case 7th co) so have purple trim. Librarians are assigned on a mission/ campaign to mission/ campaign basis so would retain their markings (As an example my Raptors Librarian is not going to wear blue armor but his shoulder pad trim will be blue). I think since the 7th is usually a reserve company in other chapters the Hell blasters should have the 9th co markings. Inceptors and Suppressors 7th co (they are fast mobile suits), Aggressors 1st cojust cause of they don't really fit anywhere else unless you do 9th again, and Reivers 2nd co Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5398955 Share on other sites More sharing options...
Gederas Posted September 30, 2019 Share Posted September 30, 2019 . . . . Being Raven Guard in particular, it feels like there have been a lot of tidbits lately that would indicate we may get more time in the limelight as well in the near future (#CoraxIsComing) Stealing ^this^ Please GW dont ever bring Corax back. It would be like bringing Sanguinus back : Spoiling all the legion lore. I want my RG to stick with the deseperate Edgar Allan poe backstory, not the ninja-shadow-badass bull:cuss 30k as bring. On this topic im quite happy the first official "codex" didnt mention the 30k worst part of RG (like Legionnaries who can just disappear without psyker abilities..). Counter-point: The 30k stuff is cooler than the hilariously edgy and emo backstory the 40k Raven Guard use. And I say this as a diehard Edgar Allan Poe fan :lol: That being said, this is an interesting breakdown on the Raven Guard's company structure. Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5398956 Share on other sites More sharing options...
SkimaskMohawk Posted September 30, 2019 Share Posted September 30, 2019 Didn't mention the wraithslip or whatever it's called in fluff sure, but it mangled the sable brand into a legion-tier epidemic that requires a specific chapter structure to combat. Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5399343 Share on other sites More sharing options...
Nusquam Posted September 30, 2019 Share Posted September 30, 2019 I still don't follow what the point of the different routes are in lore between who is primaris and who isn't. Perhaps I missed something in the book? A regular marine seems to accrue more experience in all fields over his career. Which would lead me to believe that they would have a skillset/tactical advantage. Though Primaris go straight into a a specific role and presumably make up for the lack of experience with more guts (literally). They both progress from there and the end result is regular veterans with an arsenal of gear and unique units (sternguard, vanguard, terminators) and... also veterans but in the same gear. What the advantage to this split path? Seems primaris are out-of-the-box battle line ready, a big advantage when they were first introduced. But at that point why bother with the normal marine creation, and put primaris on the normal marine path. So eventually you have primaris with a wider arsenal, IE the entire chapter armory. I can see a case for existing vehicles like predators and other rhino chassis having physical crew limitations. But why not put a special issue bolters in the hands of primaris intercessors? Or give lighting claws to suppressors, etc. Has anyone uncovered anything that gives a reason to it? The biggest factor is models and it's warping what seems logical, but has GW inserted some sort of reasoning to it? Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5399350 Share on other sites More sharing options...
Dracos Posted October 1, 2019 Share Posted October 1, 2019 Fun video on the topic https://www.youtube.com/watch?v=XkFMJFRIGro Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5399427 Share on other sites More sharing options...
seriade Posted October 1, 2019 Share Posted October 1, 2019 Primaris have basically filled the manpower issue the raven guard have always held. While the company structure exists on paper I have always felt it was more you have 2-4 main groups/fleets and the rest of the chapter is sort of filled into one of those groupings until it is believed to be adequate for the given job at hand. When one of those groups job is done or becomes combat ineffective they return home rearm and resupply recycle manpower and go back out again. If you look at the main ravenguard structure from 7th so right before primaris and Bobby G came back you would see the main bulk of any force to be scouts with marines in short supply and tending to be more elite troops with very little in the way of main line tactical marines. @nusquam the reson i think your seeing primaris come out the way they are is if you look at the setup for legionary squads it sort of draws parallels to their organization they were meant to fight in groupings that you seen in the days of the horus heresy not necessarily what you see today. (Actual reason I think they realized making a ton of units that are Swiss army knives and can be setup to do 20 things creates massive balance issues and they are a correction in that regard) Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5399444 Share on other sites More sharing options...
Nusquam Posted October 1, 2019 Share Posted October 1, 2019 I think my question can be boiled down to why do some recruits become primaris and others dont? Supply of tech has since been corrected in the books. RG seems to have the most adaptive primaris force mentioned; what is the advantage to normal marine path? Could it be as simple as they have all the normal equipment and it's much more efficient to use it all up first? Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5399678 Share on other sites More sharing options...
seriade Posted October 1, 2019 Share Posted October 1, 2019 I belive it would be how far down the path the recruit is before the primaris option becomes available and if his conversion process is beyond the point where the primaris point would start. I would assume that all new recruits become primaris now. Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5399740 Share on other sites More sharing options...
WAR Posted October 1, 2019 Share Posted October 1, 2019 I think Seraide has the most logical idea of how or why. It could also be which recruits are the fittest to undergo the primaris implant Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5399806 Share on other sites More sharing options...
duz_ Posted October 1, 2019 Share Posted October 1, 2019 Are we getting into the weeds here? I'm not sure digging into the details of Primaris recruiting is aligned with the overall discussion of chapter company composition Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5399815 Share on other sites More sharing options...
Shadow Captain Vyper Posted October 1, 2019 Share Posted October 1, 2019 Are we getting into the weeds here? Kind of? While I get that "Raven Guard isn't making anymore Firstborn marines, and every new recruit from this point forward is a Primaris" definitely can lead us down a slippery slope, it does however define a means, which gives us an end: Company composition is vague and undefined because, simply put, the range isn't complete, imo. I would expect we will get analogs to Primaris for nearly the entire true-born line, and until we do, we are going to be stuck in a sort of ill-defined structure (lore wise) so that they don't pigeon-hole themselves and need to retcon something. When looking at Primaris structure in the new books, there are a lot of weird things to me. Take for example Incursors: They are considered Close-Support units in the codex. Yet Infiltrators are considered Battle Line. A bit weird, no? On the tabletop they have similar firepower and utility. They wear the same armor mark, the only major difference being a few minor changes in equipment. Things like the Hellfury "leak" show us that they have a rather large roadmap planned out, but they don't want to hit us with it all once, but rather in a trickle-feed. Personally, I have just accepted the whole thing is going to stay disjointed for another couple years. At least until we get the following: Primaris Jump Pack HQs Primaris CQC Jump Troops Primaris Bike/Attack Bike/Land Speeder Hellfuries Primaris Terminator Analog Primaris Flyer (s) Primaris MBT with no Transport Capacity Primaris Transport - Cap of 10 - either Skimmer or Flyer Primaris Lord of War Primaris multi-part Veteran-style kit (Sternguard/Vanguard/Company Vets/Command Squad) Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5399826 Share on other sites More sharing options...
Nusquam Posted October 1, 2019 Share Posted October 1, 2019 I still dont understand the current structure beyond the normal marine path and some tidbits about the primaris path. Seems it was left vague on purpose to future proof upcoming releases. Like what happens if a chapter makes only primaris from now on and they "run out" of normal marine and have leftover predators and such. Though in the supplement RG aren't making Primaris only. So I would bet on the current structure of personnel is dictated by the logistics of supply. So I suppose the short answer is a simple one; current first born path still exists because their gear does and you can fit any primaris unit into any battle line company because they have supporting units that fit into each role type. Bonus points for phobos it seems in any company as well. So I'd say go for it in regards to the OP question. If the unit role matches what the company has for types it works, primaris or not. Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5399895 Share on other sites More sharing options...
seriade Posted October 1, 2019 Share Posted October 1, 2019 The primaris structure is based on the legionary structure 1 unit 1 purpose. The other issue is they did not want to invalidate everything that we have bought to make "new" marines. For example hellfuries are a squad solely equipped with meltaguns. The problem is we play a game that requires balance and has a substancial number of factions and non marines have been ignored for a long time so we will see a mass of new marines. We will see something in the psychic awakaning but who knows what we will get. Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5399922 Share on other sites More sharing options...
duz_ Posted October 1, 2019 Share Posted October 1, 2019 Let's not get into a rules discussion either Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5399930 Share on other sites More sharing options...
seriade Posted October 1, 2019 Share Posted October 1, 2019 If that was directed at me i wasn't trying to get into rules just trying to state its a game with models and we cant get all the models we want all the time or all at once as other people want their models as well. Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5399973 Share on other sites More sharing options...
Ania Redfang Posted October 2, 2019 Share Posted October 2, 2019 The only problem I have with the structures now is numbers... I traditionally make my armies based on one company and include everything I want within that, but I can't do that with all the new units because there's not enough space in a traditional 100 marine battle company. Battleline: Intercessors, Infiltraitors, Tactical Marines: This is fine because there's 60, right? Close Support: Reivers, Aggressors, Incursors, Assault Marines etc: There's only meant to be 20 in a battle company so there's no way this works anymore... Fire Support: Same problem with Hellblasters, Supressors, Devs etc... I think they need to clarify where everyone goes, up the numbers in a company or ditch this idea entirely and introduce some sort of narrative driven thing for Strike Forces and why they all have the same shoulder pad trim despite coming from different companies... I want my army to make logical sense and include the options within my battle company and at the moment I don't think I can... Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5400147 Share on other sites More sharing options...
DreamIsCollapsing Posted October 2, 2019 Author Share Posted October 2, 2019 The only problem I have with the structures now is numbers... I traditionally make my armies based on one company and include everything I want within that, but I can't do that with all the new units because there's not enough space in a traditional 100 marine battle company. Battleline: Intercessors, Infiltraitors, Tactical Marines: This is fine because there's 60, right? Close Support: Reivers, Aggressors, Incursors, Assault Marines etc: There's only meant to be 20 in a battle company so there's no way this works anymore... Fire Support: Same problem with Hellblasters, Supressors, Devs etc... I think they need to clarify where everyone goes, up the numbers in a company or ditch this idea entirely and introduce some sort of narrative driven thing for Strike Forces and why they all have the same shoulder pad trim despite coming from different companies... I want my army to make logical sense and include the options within my battle company and at the moment I don't think I can... Yep that's my problem too. Furthemore I am into the 7th, so a reserve company with only Intercessor/Infiltrator (and a Chaplain, dedicated Apothicaries, Dreadnought, 1 ancient, 2 lieuntant, 1 captain and some reinforcement of Librarian, warsuit and tank). So, if i understand correctly, i cant put an Eliminator from the 7th. It will be either a long range support marine from the 1/2/3/4/5 or 9 with the phobos armor OR part of a Vanguard force from the 10th. Question (both in regard from esthetic and fluff) is : Will this Infiltrator will have the 7th purple trim or the red of the 3th (for exemple). There is exemple in some book of member from reserve company changing their marking when reinforcing a battle company, I'm looking for exemple going the opposite way. Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5400163 Share on other sites More sharing options...
Nusquam Posted October 2, 2019 Share Posted October 2, 2019 The supplement explicitly calls out that RG change their armor markings on purpose to confuse enemies(pg 20, box). So really you could have a strike force with a unified scheme that doesnt fit within one company for example. Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5400314 Share on other sites More sharing options...
WAR Posted October 2, 2019 Share Posted October 2, 2019 The only problem I have with the structures now is numbers... I traditionally make my armies based on one company and include everything I want within that, but I can't do that with all the new units because there's not enough space in a traditional 100 marine battle company. Battleline: Intercessors, Infiltraitors, Tactical Marines: This is fine because there's 60, right? Close Support: Reivers, Aggressors, Incursors, Assault Marines etc: There's only meant to be 20 in a battle company so there's no way this works anymore... Fire Support: Same problem with Hellblasters, Supressors, Devs etc... I think they need to clarify where everyone goes, up the numbers in a company or ditch this idea entirely and introduce some sort of narrative driven thing for Strike Forces and why they all have the same shoulder pad trim despite coming from different companies... I want my army to make logical sense and include the options within my battle company and at the moment I don't think I can... The only problem I have with the structures now is numbers... I traditionally make my armies based on one company and include everything I want within that, but I can't do that with all the new units because there's not enough space in a traditional 100 marine battle company. Battleline: Intercessors, Infiltraitors, Tactical Marines: This is fine because there's 60, right? Close Support: Reivers, Aggressors, Incursors, Assault Marines etc: There's only meant to be 20 in a battle company so there's no way this works anymore... Fire Support: Same problem with Hellblasters, Supressors, Devs etc... I think they need to clarify where everyone goes, up the numbers in a company or ditch this idea entirely and introduce some sort of narrative driven thing for Strike Forces and why they all have the same shoulder pad trim despite coming from different companies... I want my army to make logical sense and include the options within my battle company and at the moment I don't think I can... Yep that's my problem too. Furthemore I am into the 7th, so a reserve company with only Intercessor/Infiltrator (and a Chaplain, dedicated Apothicaries, Dreadnought, 1 ancient, 2 lieuntant, 1 captain and some reinforcement of Librarian, warsuit and tank). So, if i understand correctly, i cant put an Eliminator from the 7th. It will be either a long range support marine from the 1/2/3/4/5 or 9 with the phobos armor OR part of a Vanguard force from the 10th. Question (both in regard from esthetic and fluff) is : Will this Infiltrator will have the 7th purple trim or the red of the 3th (for exemple). There is exemple in some book of member from reserve company changing their marking when reinforcing a battle company, I'm looking for exemple going the opposite way. I thought in the previous 8th ed dex they said the companies increased size to 20 squads marines. it could be my old mind messing with me. Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5400368 Share on other sites More sharing options...
seriade Posted October 2, 2019 Share Posted October 2, 2019 In the previous codex the ultra example company had around 120 marines in it.(Also Bobby G stated it was ment to be a refrence not an exacting stadard so due to primaris influx some chapters bloated). But for the most part a company is as big as it needs to be to accomplish the goal needed. I would think of it more like a black templar crusade now for size and structure its as big as the mission commands. For average bloat i would assume that about 50 primaris would be added to a given chapter if your going with there are already 100 guys in it. Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5400524 Share on other sites More sharing options...
Shadow Captain Vyper Posted October 2, 2019 Share Posted October 2, 2019 Agree with regards to company size exceeding 100 with the influx of Primaris For me personally, I view the trueborn as specialists, that short of a few minor changes (VV with or without Jump Packs/Drop Pods), they largely stay within their assigned role. In my head canon, I see Primaris as more jack-of-all trades. So for example (I am going to pick numbers randomly) 4th Company 60 Battle Line 20 Close Support 20 Fire Support Further breakdown: 60 Battle Line: 40 Tactical Marines, with equipment for Specials/Heavies to have one of each per 10 20 Primaris - each Primaris has a suit of Tacticus and Phobos armor - so they can equip to suit based on the mission. 20 Close Support: 10 Assault Marines - To be equipped with packs, bikes, or in pods 10 Primaris - Gravis/Phobos suits for all, can adapt to the role 20 Fire Support: 10 Devastators 10 Primaris - Tacticus/Phobos suits for flex between Hellblaster/Hellfury/Eliminators Also, if Company's were to "spill over" in quantity, I would expect it to be in the non-Battle-line categories. At least thats how I imagine it. Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5400534 Share on other sites More sharing options...
seriade Posted October 2, 2019 Share Posted October 2, 2019 vv and sternguard are 1st company "technically" even though they may never actually join it. Any form of specialized troop be it centurion or bikes etc would be joined in from a reserve company while they may wear x company colors they would not be a part of that given company. As for actual breakdown i think the 60/20/20 proably should just get tossed as its probably now more 40/40/40 given how much ravenguard "historically" lean on the 10th company. looking at this from a solely collecting little plastc men point of view for the purpose of playing a game. Writing it all down gets you organized and you can probably come up with something that personally makes sence to you. I may try and jot it down squad for squad when i get home later but it sort of makes sence at least in my head. Edit from a personal stand point from the purpose of collecting little plastic men(single company no outside troops): Front line Tacticals 2x5 Intersessors 1x10 normal 2x5 auto 1x5 stalker Infiltrators 1x10 (shadowspear squad)2x5 may be better Incursors 2x5 Assault Rivers 10 still not sure on these guys Aggressors 1x6 Centurion Assault 1x6 Inceptor 1x6 possibility of adding a 2nd group but still not positive on performance for points Suppressors 2x3 or 3x3 possibly still unsure and these are fast attack in the book so listed here but are listed as heavy support in squad markings Bikes I dont feel are worth taking should be represented by scouts Land Speeders/Attack bikes these I feel need to be reevaluated Support Dev squad 2x5 grav and a lc ml squad Cent dev 1x6 Eliminators 3x3 Hellblasters 1x10 mostly because i have them **1x5 Company Vets sb and ss squad no idea where they would actually belong in this list, if adding a 2nd squad all combi plasma Link to comment https://bolterandchainsword.com/topic/358848-raven-guard-company-structure/#findComment-5400543 Share on other sites More sharing options...
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