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Whirlwind Scorpius FAQ


L30n1d4s

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I've had two games with it in the last week and I think I removed two infantry models in 5 turns in both games.

 

Indirect fire is precious but it needs to actually do something....

 

Oof, this is a good example of how the mathhammer doesn't always lead to success. That is well below the average, but at the same time it's your experience with them and that's worth noting. 

 

I think this just goes to show that the TFC is overall the better choice for indirect fire. It has such an important benefit that applies even if it isn't outright removing handfuls of models a turn. 

Well, you're typically shooting at infantry in a building, so 2+ or 3+ saves.

You're getting 4 shots average, 3 hits, 2/3 wounds. Then they roll a save.

 

Not worth the points. Banning Chronus from the Scorpius was a bad call I think - for Ultras specifically. They could have limiter the Strat instead.

 

2CP is a lot to burn on a Whirlwind in an army hungry for strats.

I think it was more for the 3 rounds of shooting than chronus tbh.

I can almost guarantee that this prompted the change rather than any concerns about Chronus. It already shoots twice, it doesn't need to shoot thrice.

Well, you're typically shooting at infantry in a building, so 2+ or 3+ saves.

You're getting 4 shots average, 3 hits, 2/3 wounds. Then they roll a save.

 

Not worth the points. Banning Chronus from the Scorpius was a bad call I think - for Ultras specifically. They could have limiter the Strat instead.

 

2CP is a lot to burn on a Whirlwind in an army hungry for strats.

"What does cover have to do with anything?"

 

-Rogal Dorn, probably

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