L30n1d4s Posted October 2, 2019 Share Posted October 2, 2019 Anyone else notice that the WW Scorpius (and WW Hyperios, for that matter), both lost the "Whirlwind" Key Word in the FAQ just released for Imperial Armour? Bottom line, they are no longer eligible to use the "Suppressive Fire" shoot twice Strat. Link to comment https://bolterandchainsword.com/topic/358916-whirlwind-scorpius-faq/ Share on other sites More sharing options...
justicarius6 Posted October 2, 2019 Share Posted October 2, 2019 Also means Sgt. Chronus can't drive either. Link to comment https://bolterandchainsword.com/topic/358916-whirlwind-scorpius-faq/#findComment-5400622 Share on other sites More sharing options...
Lemondish Posted October 2, 2019 Share Posted October 2, 2019 That's one way to deal with the question "how many shots do I get from the shoot twice strat". Link to comment https://bolterandchainsword.com/topic/358916-whirlwind-scorpius-faq/#findComment-5400630 Share on other sites More sharing options...
Ishagu Posted October 3, 2019 Share Posted October 3, 2019 It's a real shame about Chronus. I recently tried the regular Whirlwind in a few games and it's incredibly lackluster Link to comment https://bolterandchainsword.com/topic/358916-whirlwind-scorpius-faq/#findComment-5400711 Share on other sites More sharing options...
Lemondish Posted October 3, 2019 Share Posted October 3, 2019 It's a real shame about Chronus. I recently tried the regular Whirlwind in a few games and it's incredibly lackluster Link to comment https://bolterandchainsword.com/topic/358916-whirlwind-scorpius-faq/#findComment-5400722 Share on other sites More sharing options...
Ishagu Posted October 3, 2019 Share Posted October 3, 2019 I've had two games with it in the last week and I think I removed two infantry models in 5 turns in both games. Indirect fire is precious but it needs to actually do something.... Link to comment https://bolterandchainsword.com/topic/358916-whirlwind-scorpius-faq/#findComment-5400726 Share on other sites More sharing options...
Lemondish Posted October 3, 2019 Share Posted October 3, 2019 I've had two games with it in the last week and I think I removed two infantry models in 5 turns in both games. Indirect fire is precious but it needs to actually do something.... Oof, this is a good example of how the mathhammer doesn't always lead to success. That is well below the average, but at the same time it's your experience with them and that's worth noting. I think this just goes to show that the TFC is overall the better choice for indirect fire. It has such an important benefit that applies even if it isn't outright removing handfuls of models a turn. Link to comment https://bolterandchainsword.com/topic/358916-whirlwind-scorpius-faq/#findComment-5400788 Share on other sites More sharing options...
Ishagu Posted October 3, 2019 Share Posted October 3, 2019 Well, you're typically shooting at infantry in a building, so 2+ or 3+ saves. You're getting 4 shots average, 3 hits, 2/3 wounds. Then they roll a save. Not worth the points. Banning Chronus from the Scorpius was a bad call I think - for Ultras specifically. They could have limiter the Strat instead. 2CP is a lot to burn on a Whirlwind in an army hungry for strats. Link to comment https://bolterandchainsword.com/topic/358916-whirlwind-scorpius-faq/#findComment-5400792 Share on other sites More sharing options...
Charlo Posted October 3, 2019 Share Posted October 3, 2019 Well this is probably a good thing and introduced PURELY so that Chronos can't go in one. Link to comment https://bolterandchainsword.com/topic/358916-whirlwind-scorpius-faq/#findComment-5400795 Share on other sites More sharing options...
Ishagu Posted October 3, 2019 Share Posted October 3, 2019 Honestly, when looking at what other chapters are getting, it was an unnecessary nerf. Link to comment https://bolterandchainsword.com/topic/358916-whirlwind-scorpius-faq/#findComment-5400799 Share on other sites More sharing options...
SkimaskMohawk Posted October 3, 2019 Share Posted October 3, 2019 I think it was more for the 3 rounds of shooting than chronus tbh. Link to comment https://bolterandchainsword.com/topic/358916-whirlwind-scorpius-faq/#findComment-5400937 Share on other sites More sharing options...
Iron Father Ferrum Posted October 3, 2019 Share Posted October 3, 2019 I think it was more for the 3 rounds of shooting than chronus tbh. I can almost guarantee that this prompted the change rather than any concerns about Chronus. It already shoots twice, it doesn't need to shoot thrice. Link to comment https://bolterandchainsword.com/topic/358916-whirlwind-scorpius-faq/#findComment-5401140 Share on other sites More sharing options...
Lemondish Posted October 4, 2019 Share Posted October 4, 2019 Well, you're typically shooting at infantry in a building, so 2+ or 3+ saves. You're getting 4 shots average, 3 hits, 2/3 wounds. Then they roll a save. Not worth the points. Banning Chronus from the Scorpius was a bad call I think - for Ultras specifically. They could have limiter the Strat instead. 2CP is a lot to burn on a Whirlwind in an army hungry for strats. "What does cover have to do with anything?" -Rogal Dorn, probably Link to comment https://bolterandchainsword.com/topic/358916-whirlwind-scorpius-faq/#findComment-5401242 Share on other sites More sharing options...
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