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One idea I used in an older story (unrelated to WH40K), was castles built around factories, and feudal lords who also serve as the factories' executives- the title "Prince-Executive" is given to a side character.

 

Maybe you can adopt that. It makes sense for government/military leaders to want control over the facilities providing them with the very tools they need to maintain order and wage war, no?

  On 3/20/2020 at 3:11 PM, Bjorn Firewalker said:

One idea I used in an older story (unrelated to WH40K), was castles built around factories, and feudal lords who also serve as the factories' executives- the title "Prince-Executive" is given to a side character.

 

Maybe you can adopt that. It makes sense for government/military leaders to want control over the facilities providing them with the very tools they need to maintain order and wage war, no?

Interssting Idea. It would be add Flavour, and i have a good Explanation why certain Technolgy is still remain

 

Thanks for the Idea ;)

  • 4 weeks later...

Short Update:

 

I still rework them. But forgot to save it from my Laptop to a Stick.

 

Summary of Rework Ideas:

 

Gene Sees. How far would i strech the Lore, of i Go with a Combination of Imperial Fist and Ultramarines.

 

To explain the Full Set of Organs and the stroll from the Stubornes of Dorn Sons.

 

I reworked my Homeworld to Feudal World with Lot of Castles and Knight Orders. Along with few Forge Citys. Which i Image being Up to Date in Defense Terms.

 

Recruitment is mostly done on Rhine from Chivalry Orders and Noble Familys and Higher Bureau Servant Familys.

 

The Second Largest Recruitment is done in the Fleet. I envision a System of "Free Crews".

 

They still do Bonework but as Free People. With proper (but still Dangerous) Work Environment, Equipment and Education too.

 

The Mechanicus Crews are orderd to carefully use and Invest in These Men and Women.

 

The Chapter itself will through Serfs and there Apothecary/ Tech Marines treat them. Runing a Low Care System.

 

They allow the Old Workers to Retreat, which Care for the Offspring and so on.

 

They Form Companys of 100, Mixed Gender, i Vision the Feamles to Form bounds and Familys. To secure a stable Serf Population and Offspring for further Generation of Recruits.

 

Fleet: I Image a rather Large and Void Warfare Fit fleet. Contary to the Codex.

 

Each War Capitel is mostly Self Sufficent. With a Battle Barge and Forge Fleet.

 

They use mostly Lunar Cruisers or Old Reserve Ships from the Navy. Which get Refit through Bounds with the Mechanicus and Rouge Trader Connections.

 

 

Warfare: I still Envision Heavy Armour with Mechanized Infantry Tactic. Supported by Aircraft and Artillery.

 

They use nearly alle Common Patterns of Imperial Wargear. Even Parts of Leman Russ Tanks and Basilisk Artillery. Mount at Rhino Chassis.

 

Doctrin: Attrional Warfare with the Goal to Not lose.

 

Let the Enemy Bleed Out, crush them when He is weak.

 

They detain Last Stands and Heroic Breakthroughs, only in Favoured Cirvumstsnces they did such actions.

 

Besides that they deploy Forces to Harras the Supply Lines and Command Structure.

 

 

So enough Brainstorming for now ;)

Your explanation for the chapter's gene-seed might prove a bit awkward considering it's early founding. I think experimentation began in earnest until the "Cursed" Founding (and that didn't go so well). Since the IF gene-seed problem didn't occur until the 4th Founding, your Chapter's inception using pure IF gene-seed could have been part of a small unnamed founding after the 3rd Founding. As there were several of these documented in the lore, you're fairly safe with that. You would do well to describe the urgency of your Chapter's founding to justify its creation. Edited by Brother Lunkhead

Did you have a Link toward the Gene Seed Topic. Honestly didnt read that.

 

But thanks for the clearification. Then u Stick to pure Seed.

 

Urgency, Well If i stick with a small Founding between 3 and 4, maybe a delayed Project due the sudden Influx of pure Seed.

 

Maybe along with the Redisocver of there Ramilies Station. In light of These, they were tasked to Patrol the Solar Region. Further grip the Controll of it.

 

Then i need to rework there Founding and Early History. Then i could Image them to fought there Rhine Battle during the Start of the War of the Beast. The Orcs a uncommon Theard since Ullanor.

I think that should work.

 

Since I'm condemned to posting from my phone for the near future I can't link anything. However, the Lexicanum has several interesting articles under "Space Marine Foundings" , "Imperial Fists", and "War of the Beast" that you might find useful.

Hey fellow Citziens,

 

i have update the Post. Incoperate many Ideas and Reworked some things.

 

Origin

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Founding

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Battlefield Doctrine

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Recruitment and Training

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Chapter Culture

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Gene Seed

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Homewolrd Culture

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Primaris

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I think i have put here the essential Changes. The BB Code should work now fine.

 

Thanks for your Feedback

Edited by gripschi
  • 1 month later...

Hi there, 

 

responding as promised. :smile.:

 

 

 

Before I dive into asking questions about the Chapter itself I have three more general questions.

 

 

How familiar are you with the 40K lore in general?

 

Do you want your creation to fit into the 40K setting as presented by GW or do you plan to have it part of your own head cannon?

 

Considering English is not your first language do you need any help in that regard? I ask this because at a few places in your text I wasn't quite sure what you wanted to say.

 

 

Cheers,

Hrvat

Edited by Hrvat

I think i know the Lore fair. But depend on the topic. But i tend to oversee things too.

 

 

It should fit as much as possible in the Lore. When Not, i would try to stretch it that it still fit INSIDE with...Like half eye closed.

 

To be honest, iam more or lese Sure, that i dont Cross the Lore toward Head Cannon, at least not intenoly.

 

Where i Stretch it would be the Founding, there Saint i guess.

 

Yes, i appreicate Help regarding the Spelling. I wrote it with a English Programm, but it Help Just as much as it can.

 

I try my best, but Missing Knowledge cant be replaced esay for me. Reading is fine, writeing i have my Problems. German Sentence arent easy to translate for me.

Edited by gripschi
  • 1 month later...

A Life Sing. I didnt abandon my Homebrew Chapter.

 

But its difficult to advance. I have think much about them. For some ideas i Wish for Input about them.

 

Name: I tend to Short it towards - Knights Rhineus , maybe as Low Gothic Variant, in High Gothic i stuck to KotR - as meaning behind it, i Image something like - Flowing with the Tides of War

 

Organisation: I stick to the Unique Layout, but i think i miss the Opurtunity to use there Ramilies Monaestery, maybe i replace the Logistic Corps there, which feel better for me, afterall they would have plenty room for Research and Development, to fullfill there Support Role, i would intend to replace there Battlebarge toward modifyed Cruisers

 

Operating: I know many Chapters spread there Forces, other Not, personally i avoid such Things when possible, so they will it so the same. I Image then to operate in Circles around there Planet and Monaetery in Space. Each Capitel should be able restock when necessary. With rhis Circles, i Image then to operate togehter if the need arise.

 

Culture: A hard Point for me. I want to create a Highly Organisaiaed Force, which is Pragmatic. They see the Church as a Evil, the Inquisition is for them a Dangerous Organisation, necessary but Dangerous.

 

But i want them to Go along with the Empire too, the Codex Devistion Aline shut Doors, something i need to clear Out.

 

They know the Golden Time, which end with the War of the Beast. Maybe they try to recreate it?

 

Fall of Cadia: They fought with 2 Capitels and the Logistic Capitel in the Rear of IT, fought hard to secure Open Supply Lines. With the Citrix Maledictums Open, there Forces got seperated. Part of it were thrown towards Terra, were they Participate in the Indominus Crusade.

 

Other Parts got Lost or fought Gurillia Battles while retreating towards there Homeworld.

 

A other Capitel, i want to particpate on Armageddon, Not sure If it is possible.

 

 

I will rewrite the IA in time, when i know how.

 

Greetings

  On 6/25/2020 at 8:11 AM, gripschi said:

Name: I tend to Short it towards - Knights Rhineus , maybe as Low Gothic Variant, in High Gothic i stuck to KotR

"Equites Germanicus" makes more sense as a High Gothic name.
  Quote

Organisation: I stick to the Unique Layout, but i think i miss the Opurtunity to use there Ramilies Monaestery, maybe i replace the Logistic Corps there, which feel better for me, afterall they would have plenty room for Research and Development, to fullfill there Support Role, i would intend to replace there Battlebarge toward modifyed Cruisers

Battle barges shouldn't be replaced with cruisers. The Chapter may not need to transport 300 Marines in one ship, or may judge it as "putting all their eggs in one basket," but all that space can still be useful, as in the following example:
  On 3/7/2015 at 1:48 AM, Bjorn Firewalker said:

The battle barge "Flesh Tearer" provides transportation and logistics support for First Company's 100 Marines. Originally designed to transport 300 Marines at once, an arms manufactory now occupies much of the interior space, allowing the Company to sustain itself on extended campaigns; the barge is capable of smelting ore, forging metal, and assembling equipment the size of Thunderhawk transporters.

More ships can always be useful. IIRC, Techmarines and other support personnel- including drivers and pilots- aren't counted regarding the Codex Astartes' limit on a Chapter's numbers, so the Knights of the Rhine can double its size if it counts the other 1000 Marines as "naval" and/or "aviation personnel" who're unlikely to set foot on a planet during a campaign (they're too busy running the Chapter's ships and/or flying fighters, fighter-bombers, gunships, and shuttles). Edited by Bjorn Firewalker

Thanks for your Input.

 

With the Name, you have a good Point. Thanks for that.

 

To the Second:

 

I envison that each War Capitel has His own Battle Barge. Would be Currently 3. Accomanied by several Cruiser Vessels and other Support Ships. Iam Not sure, If more are necessary.

 

I am Just unsure, If the R&D Capitel need a Barge beside the Ramilies Fort. Somehow all the Vessels need Crews and Maintain.

 

The Idea that they use there Barges Like you posted, Sound good.

  • 3 weeks later...

I have add some Ideas. But still Work on some parts.

 

There High Gothic Name will be:

Equites Rhineus (along a short Introdution to that Name)

 

In Low Gothic, roughly Knights of the Rhein

 

Really Like the First Variant. Give them some more personality.

 

My Idea for there Star Fort, is Like suggest by Björn, now home to around 1000 Drivers, Pilots, Maintain Crew Astartes and Tech Marines.

 

Formed in a Kommende (a Organisational form from the German Order), lead by a Great Komtur.

 

They do broderline Bend the Codex Regulations. But i Image then to Go away due some Reasons:

 

They did Not field them directly, rather they Deliver the Fighting Troops and Vehicles.

 

There Star Fort, acompnaied many Crusades and Campaings, shorten them by Years, through the Sheer Amount of Fire Power and the Shipyard Capacity.

 

They can easily transport entire Regiments including there Armoured Vehicles.

Include the creation and Maintain of Said.

 

Function as Imperial Bastion in These Campaings, gain them a Important Role.

 

The diligent Service towards the Death Watch and Cooperation with them and the Ordo Xenos, to Deal with Xenos Threads. Mostly Orc Empires and Waaghs.

 

Fleet:

 

4 Battle Barges, all modified Like Björn quoted, really Like the Idea

 

8 Strike Cruisers

 

Several Lunar Class Cruisers in different Patterns, vary inside eachs Capitel Fleet

 

More Escorts and Forge Ships.

 

---

 

Overall i image that each Capitel operate usaly alone, but all around the Star Fort in a complex Pattern.

 

---

 

A Questions, along there Founding, would it be reasonable to add: that they were in stais a few Dozen surrived Astartes?

 

Which function as Cadre to rebuild the Chapter.

 

Greetings and Thanks in Advance for Feedback

  Quote

A Questions, along there Founding, would it be reasonable to add: that they were in stais a few Dozen surrived Astartes?

 

Which function as Cadre to rebuild the Chapter.

Unless the Marines in question were Horus Heresy veterans who were preserved for Cawl's Primaris Project, NO. Keeping Marines in stasis would also keep them unable to perceive how the galaxy changed during their time in stasis, ignorant of new threats that arose- Necrons, Tyranids, Tau- and thus, as helpless as newborn babies in the face of such threats.

 

It DOES make sense for the Chapter to require a Company to remain at the Chapter planet while the others deploy to distant battlefields, so the Chapter may rebuild in the event the deployed Marines all die in battle- the Space Wolves have such a requirement, and have rebuilt more than once in its history, as stated in William King's novels- but as the Company's Marines are NOT put in stasis, they may be kept informed of what fate befell the others, and learn how to counter the enemy innovations that destroyed the other Companies.

 

Nitpick:

  Reveal hidden contents
Edited by Bjorn Firewalker

Thanks for the clearification. I Stick therefore to all Dead and only there Geneseed and Equipment surrived in Stasis.

 

The Point with keeping a Company on Planet is good. I think to incoperate it, dont Sure how exactly. But something will come by i guess.

  On 7/13/2020 at 10:37 AM, gripschi said:

The Point with keeping a Company on Planet is good. I think to incoperate it, dont Sure how exactly. But something will come by i guess.

For a Codex Chapter, the 10th Company is an obvious choice, as it's formed of Scouts- those recently taken into the Chapter, and have yet to receive all gene-seed implants (e.g., no Black Carapace)- though I often complain a Space Marine Scout cannot scout, as one must have extensive training and experience to competently scout enemy positions.

 

The Space Wolves are not Codex compliant, and thus, any Company may be kept behind to defend the Chapter planet and to rebuild in the event of a catastrophe that wipes out the others- though the Great Wolf's (Chapter Master's) own Company will likely be an exception, due to the implication those who stay behind are cowards (made in Chris Wraight's Battle of the Fang).

Edited by Bjorn Firewalker

I know both Examples. Both have His Pro and Cons.

 

A Idea for now is:

 

I envison them, to have around a few Dozen Astartes, serving in various Positions in their Homeystem. Often this Marines, surived grave wounds, but remain crippled in Body or Mind.

 

But unable to continue there Service, they Retreat to train the New Aspirants or Join other Parts of the Chapter.

 

In addtion to this, i think to Reinstall a Scriptorium, but due a wary opionion about these Psykers. They are mostly in Service to Maintain the Archives and Adtrophats.

 

In Combination with a String Local PDF and Homefleet (few Warp Jump capable). Could handle Most Incurisions. And in need rebuild the Chapter from Scratch.

 

 

Thanks again. I finally make some Progress again.

  • 2 weeks later...

Hi, i have post a huge Update for now. I rework many Passages throughot the IA.

 

The mostz Obvious are the Name and reworked Organization and Chapter Culture.

 

On my to do List for now are:

 

Homeworld rework, futher explain how they produce wargear

 

Homwworld Defense (to be added)

 

Adding a short History section to explain there Strolls from the Codex

 

Adding some important persons

 

Reowrk again Equipment and Battlefield Doctrine ( i feel there is still improvment to be done)

 

 

And Cut down the IA to approximatley 4000-4400 Words. Fewer is more.

 

 

As allways feedback is welcome and i try to incoperate it as much i can.

 

Greetings

  • 2 weeks later...

Just some thoughts:

 

I think about the Industry Citys, i Like them, so iam thinking about, that they are in Fact Ships. Very Old Forgeships or Stations, which were grounded during the Terraform Preparations.

Unable or not Planned to remove them, they did degrade over the Long Night to the Industry Citys now houseing the Rulers.

 

___

Pick from a other Topic here, i Like to introduce the Idea of the Honour Guard, assembeld Out of the Best of the Best, AND the most promising Astartes, reagardless of there Rank.

 

Maybe calling them Equery, Like Guillaume did. They are intend to Learn various Non Combat Skills, and give them good Sights of Leadership Positions later.

 

Or i Install it seperate from the Honour Guard. Only Captains, Commander, the Chapter Master and the Leaders of Forges, Apothevarium etc, have the Right and Duty to educate them.

 

To secure enough promising Sucessors.

__

 

I think that i Include a Scout Company to all Orders, but they Start in Background Dutys, to Learn the Logistic behind Operations, and gradually move closer to Combat.

---

And i have a WIP Solution to Guard the Home World, at evry given time one Order protect it.

 

But they are in Charge of Patroll the Vast Asteroid Belts, cleaning them from Xenos and Heretics, something allways want there a Home.

 

And to gather rare Resources on this Missions too.

 

A good Opurtunity to educate Scouts and Aspirants too.

 

Greetings

  On 8/3/2020 at 9:10 AM, gripschi said:

I think about the Industry Citys, i Like them, so iam thinking about, that they are in Fact Ships. Very Old Forgeships or Stations, which were grounded during the Terraform Preparations.

Unable or not Planned to remove them, they did degrade over the Long Night to the Industry Citys now houseing the Rulers.

This is plausible. Do the industrial cities' rulers have space or naval titles to honor this history, e.g., "Captain Mayor" (the city's mayor is also captain of the grounded forge ship), "Admiral of Industry," "Descendant of the Angel" (superstitiously equating the forge ship's space capabilities with an angel's ability to fly), etc.?
  Quote

Pick from a other Topic here, i Like to introduce the Idea of the Honour Guard, assembeld Out of the Best of the Best, AND the most promising Astartes, reagardless of there Rank.

 

Maybe calling them Equery, Like Guillaume did. They are intend to Learn various Non Combat Skills, and give them good Sights of Leadership Positions later.

 

Or i Install it seperate from the Honour Guard. Only Captains, Commander, the Chapter Master and the Leaders of Forges, Apothevarium etc, have the Right and Duty to educate them.

I had similar proposals for the Chapter Master inducting promising Marines into the Honor Guard for a time, and making service in the Honor Guard mandatory for promotion to Captain and other leadership positions. This is to ensure the Marines are loyal to the Chapter Master and to the Chapter as a whole, instead of just their original Captains and Companies. When Honor Guards are assigned to a Captain, their duty is not only to protect their charge, it is also to monitor the Captain for potentially mutinous behavior- no one wants Sarpedon II to ignite a Chapter war.
  Quote

I think that i Include a Scout Company to all Orders, but they Start in Background Dutys, to Learn the Logistic behind Operations, and gradually move closer to Combat.

How about calling it the "Initiate Company," reusing the Black Templars' term for new recruits? Most "Scouts" lack the training and experience to actually scout, and are liable to lead their battle-brothers into traps and ambushes, in their ignorance.

The evolution of your Chapter is looking good:thumbsup:

 

Your idea of "Industry Citys" (grammatically, I think you mean "Industrial Cities") is something I like, and makes much sense. Perhaps "Astrale Industriestade" might be an appropriate term for these cities:ermm: (sorry for the lack of accents on letters... my keyboard is only set up for standard mundane English alphanumerics:teehee:).

 

Quote

  Quote

Pick from a other Topic here, i Like to introduce the Idea of the Honour Guard, assembeld Out of the Best of the Best, AND the most promising Astartes, reagardless of there Rank.

Maybe calling them Equery, Like Guillaume did. They are intend to Learn various Non Combat Skills, and give them good Sights of Leadership Positions later.

Or i Install it seperate from the Honour Guard. Only Captains, Commander, the Chapter Master and the Leaders of Forges, Apothevarium etc, have the Right and Duty to educate them.

I had similar proposals for the Chapter Master inducting promising Marines into the Honor Guard for a time, and making service in the Honor Guard mandatory for promotion to Captain and other leadership positions. This is to ensure the Marines are loyal to the Chapter Master and to the Chapter as a whole, instead of just their original Captains and Companies. When Honor Guards are assigned to a Captain, their duty is not only to protect their charge, it is also to monitor the Captain for potentially mutinous behavior- no one wants Sarpedon II to ignite a Chapter war.

 

Your idea of the Honor Guard is a fine idea. I would alter it slightly to encompass Brother Bjorn's idea of assignment to the Honor Guard as a necessary step in promotion to higher command positions in the Chapter.

 

With all due respect to Brother Bjorn (who has a justifiable legacy of many fine and helpful ideas:yes:), I'm a bit uncomfortable with this:

 

This is to ensure the Marines are loyal to the Chapter Master and to the Chapter as a whole, instead of just their original Captains and Companies. When Honor Guards are assigned to a Captain, their duty is not only to protect their charge, it is also to monitor the Captain for potentially mutinous behavior- no one wants Sarpedon II to ignite a Chapter war.

 

This looks to be overcautious and would generally lead to an unhealthy level of suspicion that would gradually undermine Chapter morale. Besides, Chaplains already perform this function for all practical purposes. I think you would need some demonstrated incident in the Chapter history to justify a second layer of oversight. Also, the example of Sarpedon is a very specific situation (a weak chapter master throws his chief librarian and three companies under the bus for rightly standing their ground against an AdMech "ally" that treacherously pinched a hard fought for Chapter Relic just to appease the Inquisition) and might not be applicable here.

 

Quote

  Quote

I think that i Include a Scout Company to all Orders, but they Start in Background Dutys, to Learn the Logistic behind Operations, and gradually move closer to Combat.

How about calling it the "Initiate Company," reusing the Black Templars' term for new recruits? Most "Scouts" lack the training and experience to actually scout, and are liable to lead their battle-brothers into traps and ambushes, in their ignorance.

 

"Initiate Company"..... yet another fine idea from Brother Bjorn. "Scout Company" has never been a totally accurate title for the 10th Company, as it encompasses so many more aspects of neophyte training.

 

All in all, the Equites Rhenus is coming along nicely. I'm looking forward to seeing more.

Thank you for the compliments, Brother Lunkhead.

  On 8/3/2020 at 8:02 PM, Brother Lunkhead said:

With all due respect to Brother Bjorn (who has a justifiable legacy of many fine and helpful ideas:yes:), I'm a bit uncomfortable with this:

 

This is to ensure the Marines are loyal to the Chapter Master and to the Chapter as a whole, instead of just their original Captains and Companies. When Honor Guards are assigned to a Captain, their duty is not only to protect their charge, it is also to monitor the Captain for potentially mutinous behavior- no one wants Sarpedon II to ignite a Chapter war.

 

This looks to be overcautious and would generally lead to an unhealthy level of suspicion that would gradually undermine Chapter morale. Besides, Chaplains already perform this function for all practical purposes. I think you would need some demonstrated incident in the Chapter history to justify a second layer of oversight.

Good point. I'll take this into consideration when I write new IAs or revise old ones for newer editions.

Thanks at both of you for your Feedback. I appreicate it.

 

@björn

 

I am Not Sure atm how exactly i rework it. But you suggest a good Idea toward the Rank System. Maybe a Mix from Naval/Army, Burrecary and Noble Titles.

 

The Angel is a good Point. I tend to use it as the Hugest Citys Symbol. Borrowing it from the Expanse Momorn Ship. But Supervision the region from the Roof.

 

As your Honour Guard remark. And as Brother Lunkhead said. Iam too not entirely Sure about the Superstision.

 

@Brother Lunkhead

Thanks for the praise. I still Work on them, and they truly evole far from my First Scratch.

 

Your right with the Spelling :)

 

The Name Idea is nice. I consider it, among others, but it Ring a bell.

 

I Like your sight towards Björns Suggestion. I go with you.

 

But i clearly need a Solution for the Role of the Chaplans. Then they dont have a Reclusium, nor would Accept it.

 

Furthermore i think to reintroduce formaly the Scriptorium, which will likey fill this Role.

 

As i envison them Not as Fighters foremost, more as Loremasters and Keepers of Knowledge.

 

Iniate Company Sounds fine. I too dont Like the Scout Company concept. They are indeed to learn the Groundwork and then move forward. Afterall they only gain Knighthood when they deemd worty to success a fallen.

 

----

As i work with older Squad Types, from GC Era, should i mention the specific. At the Moment i tend to leave the Squad Types Open. Simply to allow me some leeway.

  On 8/3/2020 at 9:51 PM, gripschi said:

But i clearly need a Solution for the Role of the Chaplans. Then they dont have a Reclusium, nor would Accept it.

As most Space Marines honor the Emperor as a man instead of worshiping him as a god, the Chaplains' role is to not maintain their faith in god (religious), but to maintain their faith in their leaders and themselves (morale). The Damnation Crusade graphic novel also shows a Chaplain interrogating a Marine for potentially subversive behavior, i.e., he acts like a commissar in an Astra Militarum regiment, or an internal affairs officer in a police department. The novel Helsreach (republished in the War for Armageddon: The Omnibus) also has a Chaplain serve as a diplomat, informing Imperial allies of his Chapter Master's plans for them.

 

Any one of these roles are good reasons to maintain a Reclusium; though any one may also be passed onto other officers, if you insist the Chapter needs no Reclusium.

Chaplains and their rituals are what bind the Chapter together, more than just a shared colour scheme. They venerate (different from worship) the Emperor and the Primarch together. They celebrate victories past together. They lament defeats together. Captains are what organize Chapters into a military force, Chaplains are what make them a brotherhood.

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