duz_ Posted October 22, 2019 Share Posted October 22, 2019 Where's the executioner? :D Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412252 Share on other sites More sharing options...
MajorNese Posted October 22, 2019 Share Posted October 22, 2019 Where's the executioner? Given the recent IH nerf, there should be plenty on ebay. And already painted black. Nobody expects the triple Executioner Shrike firebase... Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412259 Share on other sites More sharing options...
duz_ Posted October 22, 2019 Share Posted October 22, 2019 A 2+ is as good as a 5++ most of the time ;) Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412264 Share on other sites More sharing options...
MajorNese Posted October 22, 2019 Share Posted October 22, 2019 Yep. Only problem is the new Astartes doctrines - the usual AP-3 turns to AP-4, which offsets this again. Still worked well enough on a LandRaider I took as distraction carnifex on an ad-hoc game - getting that 5++ against AP-4 worked long enough. Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412270 Share on other sites More sharing options...
Claws and Effect Posted October 22, 2019 Author Share Posted October 22, 2019 Where's the executioner? :D In a box. Sprayed Averland Sunset for my sons Fists.... Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412344 Share on other sites More sharing options...
duz_ Posted October 22, 2019 Share Posted October 22, 2019 In a box. Sprayed Averland Sunset for my sons Fists.... :lol: :huh: Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412352 Share on other sites More sharing options...
Jacques Corbin Posted October 22, 2019 Share Posted October 22, 2019 My shopping list so far: - 1 box of Eliminators - 1 box of Infiltrators/Incursors - 2 Warsuits - 1 more box of Aggressors Oh, and I do have a smash Captain with a combi-melta and hammer. Usually put Ravens Fury on him so he can advance, fire the melta, and charge. That could work. A jump Lieutenant with MC Bolter, and a chainsword upgraded to Teeth of Terra is cheap and effective. Imagine him with that Jump Librarian, Might of Heroes on the Lieutenant, and Spectral Blade on the Librarian. Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412362 Share on other sites More sharing options...
Claws and Effect Posted October 22, 2019 Author Share Posted October 22, 2019 In a box. Sprayed Averland Sunset for my sons Fists....:lol: :huh: It was his birthday present from us. We said he could pick any model he wanted for any of his armies. He picked the Executioner. Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412389 Share on other sites More sharing options...
Archon_77 Posted October 22, 2019 Share Posted October 22, 2019 Hey Claws, I'd look real hard at your VV Claws... though fluffy as all get out and VERY cool looking, I worry they wont be very competitive. I've tried them a few times in the ITC format and they just don't do much beyond kill infantry real good, which is a job other elements of your list do very well. I swapped mine out completely for TH/SS VV's, they are squishy but they flat WRECK armor and with our clever tactics and some movement shenanigans you can really get close. Also not a bad unit to pair with Shrike for those sweet sweet rerollable charges. Bonus if you can multicharge more than one tank or knight.... since they fly right over chaff screens. Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412418 Share on other sites More sharing options...
Claws and Effect Posted October 22, 2019 Author Share Posted October 22, 2019 Hey Claws, I'd look real hard at your VV Claws... though fluffy as all get out and VERY cool looking, I worry they wont be very competitive. I've tried them a few times in the ITC format and they just don't do much beyond kill infantry real good, which is a job other elements of your list do very well. I swapped mine out completely for TH/SS VV's, they are squishy but they flat WRECK armor and with our clever tactics and some movement shenanigans you can really get close. Also not a bad unit to pair with Shrike for those sweet sweet rerollable charges. Bonus if you can multicharge more than one tank or knight.... since they fly right over chaff screens.More of a points consideration than anything else. I usually use the claw Vets as sort of a moving screen for Shrike and typically send them in with him on the same targets. I'm not adverse to the idea of TH/SS Vets, but the claw guys do have a reason for being there. If I do decide to run hammer Vets, I'll likely run them alongside the Libby with Spectral Blade. Might give him HotC for Swift and Deadly. Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412456 Share on other sites More sharing options...
Claws and Effect Posted October 22, 2019 Author Share Posted October 22, 2019 I've also been kicking around the idea of making the auto bolt rifle Intercessors Veterans and master-crafting the Sgts hammer. Worth it to make a sneaky unit that can put some damage on a vehicle or Knight? Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412511 Share on other sites More sharing options...
thewarriorhunter Posted October 22, 2019 Share Posted October 22, 2019 Is there a strat that would let them advance and charge? I feel like they would need that in order to really maximize their effectiveness. Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412608 Share on other sites More sharing options...
SanguinaryGuardsman Posted October 23, 2019 Share Posted October 23, 2019 A 2+ is as good as a 5++ most of the time *unsheathes the Burning Blade Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412624 Share on other sites More sharing options...
SanguinaryGuardsman Posted October 23, 2019 Share Posted October 23, 2019 Is there a strat that would let them advance and charge? I feel like they would need that in order to really maximize their effectiveness. Not sure what unit you are referring to but Raven Guard jump infantry can advance+charge with a 1cp stratagem called Strike from the Skies. Also, Raven Guard have a warlord trait called Swift and Deadly which is a 6" bubble granting advance+charge. I like to have that trait on a chaplain with the +2 charge distance prayer. This combo has been working wonders for me. Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412626 Share on other sites More sharing options...
Claws and Effect Posted October 23, 2019 Author Share Posted October 23, 2019 Is there a strat that would let them advance and charge? I feel like they would need that in order to really maximize their effectiveness. Not sure what unit you are referring to but Raven Guard jump infantry can advance+charge with a 1cp stratagem called Strike from the Skies. Also, Raven Guard have a warlord trait called Swift and Deadly which is a 6" bubble granting advance+charge. I like to have that trait on a chaplain with the +2 charge distance prayer. This combo has been working wonders for me.He's talking about my Veteran Intercessor squad with auto bolt rifles and a hammer on the sarge. I might stick them in an Impulsor if I decide to get one. Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412640 Share on other sites More sharing options...
thewarriorhunter Posted October 23, 2019 Share Posted October 23, 2019 Correct. Given that they had auto bolt rifles I was thinking their utility could be maximized if you could advance them and fire but still charge. Even better if you can advance them to use the auto hit strat on them. Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412692 Share on other sites More sharing options...
MajorNese Posted October 23, 2019 Share Posted October 23, 2019 I think this runs a risk of overspending if trying to make an ad-hoc knighthammer. 16p hammer is absolutely okay, for a unit running around the midfield anyway. 1-2CP to veteranize the unit. Maybe worth it. 1CP to MC the hammer. Maybe a WL trait nearby to advance and still charge. It's starting to add up. For a basic troops unit without special deployment, without invul, without CC upgrades for all but one model. And if it attacks a knight, it will get stomped in return. Also, with that amount of upgrades, it won't go unnoticed. It would work when also adding MoA and going first, unless there's a screen in the way, but VV could do the same better. Intercessors are the one unit we discussed about in the Axioms of Victory thread, that is best used flying under the radar, taking objectives and killing other objective campers. And I think the quite bare unit would be well worth its points. Autobolt rifles are now the best choice when going midfield - 3 shots will offset the better AP of others, they can move or advance (-> objective) and still fire. A single thunder hammer might not have the output of the fully geared up unit, but it's not costing several CP. We're not smurfs, our supplies are limited. Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412719 Share on other sites More sharing options...
Claws and Effect Posted October 23, 2019 Author Share Posted October 23, 2019 I'm going to make them Veterans every game because I'm painting them as such. MC hammer will be a game time decision depending on how many CP I spend on other stuff. I won't plan to every game. Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5412901 Share on other sites More sharing options...
Shadow Captain Vyper Posted October 24, 2019 Share Posted October 24, 2019 Just to comment on this: Don Hooson's Imperial Fists Bridage list runs 6x Intercessors with Stalker Bolt Rifles and Thunder Hammers on the Sergeants. At 102 points a squad, its an impressive deterrent to enemy assault. Id say in most scenarios those units dont get moved out and made vulnerable to get the hammers into to CC to be effective, but it definitely turns every troops choice into a mini smash captain that the enemy has to be aware of when moving around and contesting objectives/cover. Im thinking of running the same in RG but running regular bolt rifles. As the Major mentioned, I don't think id spend the CP to upgrade them to Veterans, typically. Against certain opponents though, they could definitely be worth it. I think the Advance and Charge WL trait is a sleeper trait anyway, and on a jump captain can easily be used to leverage Advance/Charge when needed. Link to comment https://bolterandchainsword.com/topic/359269-lets-get-claws-competitive/page/2/#findComment-5413572 Share on other sites More sharing options...
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