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Centurions: IH or IF


Rodrick

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Imperial Fists, if you're looking for raw damage. I don't think the Iron Hands version's added durability compensates for the sheer dakka of Fists centurions. A chapter master to fish for 6s is a key part of the damage potential on IF centurions, and Tank Hunters helps to make Seismic Devastation into something obscene. And while they're less dominant against non-vehicle targets, heavy bolters and hurricane bolters still take those on more than adequately.

 

Their big downside is the CP investment. That's about all I can think of.

 

Raven guard. You can actually get them in range turn 1 or protect them from getting shot with deepstrike

Actually this seems very strong, like chaos obliterators.

 

Sadly they don't benefit from RG doctrine

They don't...really have to. Both units are strong enough on their own to have a large impact; grav benefit from devestator to cut through most tank armor if deployed with master of ambush, while the hurricanes and flamers get bonuses from tactical if you use strike from the shadows.

 

And then there's tank commanders, flyrants, most knights and a few other things I'm probably forgetting that are characters and can be targeted.

Which faction do you guys think have the best centurions overall

 

IH , Feirros aura 5++ , FNP 6+/5+ with strat. Better overwatch, auto hit reroll 1

 

IF , better bolters, exploding 6, ignore cover. Siege cohort, +1 wound vehicles strat, 2Damage HB

 

Just FYI Imperial Fists bolters get just as many overwatch hits as Iron Hands ones. Double hits on a natural 6 does the same as hitting on 5+ if you average it out over enough dice. The Iron Hands overwatch is a little less swingy, the Imperial Fists benefit slightly more from full rerolls.

 

 

Which faction do you guys think have the best centurions overall

 

IH , Feirros aura 5++ , FNP 6+/5+ with strat. Better overwatch, auto hit reroll 1

 

IF , better bolters, exploding 6, ignore cover. Siege cohort, +1 wound vehicles strat, 2Damage HB

Just FYI Imperial Fists bolters get just as many overwatch hits as Iron Hands ones. Double hits on a natural 6 does the same as hitting on 5+ if you average it out over enough dice. The Iron Hands overwatch is a little less swingy, the Imperial Fists benefit slightly more from full rerolls.

True, but IH have +1 overwatch strat, that's very powerful

I run 6 heavily converted IH centurion all with HBs & ancient;remaining within range of Feirros for BS 2+, 5++ invuln. Ideal? No. But the Iron Hands have always been my favorite chapter, & the HB my favorite weapon (fluff reasons). Won't change, despite the ebb & flow...

Also important to note that raven guard ones can fall back and act normally with a strat.

IF don't really need to fall back as they can make all their weapons pistol with a strat.

 

Not quite as useful or devastating as it halves the Hurricane Bolter shots but still useful in the same situation.

 

 

Just FYI Imperial Fists bolters get just as many overwatch hits as Iron Hands ones. Double hits on a natural 6 does the same as hitting on 5+ if you average it out over enough dice. The Iron Hands overwatch is a little less swingy, the Imperial Fists benefit slightly more from full rerolls.

True, but IH have +1 overwatch strat, that's very powerful

 

 

True but 61% hits when you have a chapter master nearby is pretty tasty without any strats.

 

Obviously if you are not taking All The Bolters that does not apply but if you are running Imperial Fists I think you are taking the bolters.

Believe it or not, Salmanders might be the best choice for going Devastator Centurions.

 

In terms of Survivability, Salamanders can get their Centurions up to 4W per model, T6 (Drake Skins psychic power), 2+ armor save (ignoring AP-1), a 6+++ FNP (from the Obsidian Aquila Relic), and -1 to hit with shooting (Flame Shield psychic power). Additionally, with a Strat, they can gain another an additional +1 to their armor save against Dmg1 weapons (i.e. like Heavy Bolters and massed Bolter fire, which is likely to become more and more prevalent in the meta) and with another Strat ("Selfless Sacrifice") they can completely shield the Centurions from enemy shooting, as long as they have another Infantry unit nearby to be the "sacrificial lamb." On top of all this, you can use the "Transhuman Physiology" Strat when targeted by lots of S7+ weapons to make them only wounded on a 4+ at best. Finally, if they do take casualties, the Salamanders have a special FW Apothecary character named Harath Shen who can heal either D3+1 wounds (i.e. high chance of bringing a wounded Centurion to full health) or revive a dead Centurion model on a 3+ (so more reliably than a normal Apothecary, especially with a CP re-roll).

 

On the damage output side, they get the Salamander free re-rolls to hit and wound, plus they can easily be buffed to BS 2+ (Chaplain with Litany or Rhino Primaris)and get re-rolls of 1s to Hit (nearby Captain), giving them 97% accuracy. For wounding, they can use another Chaplain buff to add +1 to Wound when shooting at the nearest enemy unit and they can get a second +1 to Wound from the "Crucible of Battle" Strat... add in the "Gravitic Amplification" strat if they are using Grav Cannons/Amps and they can reliably kill a Knight in a single shooting phase, murder lots of hordes with their Hurricane Bolters at the same time, and "rinse and repeat" all over the next turn. Finally, you can Master-Craft one of the Centurion Sergeants shooting weapons for even more damage output, if necessary.

 

All in all, whether you select Heavy Bolters, Lascannons, or Grav Cannons (I am making the assumption that everyone will use Hurricane Bolters, because they are such great value), it is hard to go wrong with a max squad of Salamander Devastator Centurions, supported by the appropriate buffs, stratagems, and characters.

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