Lord Lorne Walkier Posted October 23, 2019 Share Posted October 23, 2019 This 7th edition detachment was perhaps the best XIX Legion formation GW ever gave us. I know most at the time used other stealth msu builds but the BAB was so good and fluffy. I felt this was the height of 40k for me. Then 7th died. I was distraught. I shelved my Marines and hoped for a day when I could play something close to it again. This day has come. I am preparing a 28 body strong, all jump infantry, Outrider detachment. Bladewing Assault Brotherhood. Captain 2x lighting claws jump pack = 103 Librarian Force sword, jump pack = 116 Vanguard veteran x 6 = 146 3x storm shield, 2x power axe , power fist, plasma pistol, 2x lighting claws, power sword. Assault squad x 5 = 80 plasma pistol Assault squad x 5 = 80 Plasma pistol Assault squad x 10 150 675 This is only part if a list that will also include Imperial Knights. My question is, do any if you mean largely on jump infantry anymore? I feel like I will so far out of the meta on this one, no one will see me coming. Link to comment https://bolterandchainsword.com/topic/359393-bladewing-assault-brotherhood/ Share on other sites More sharing options...
ShinyRhino Posted October 23, 2019 Share Posted October 23, 2019 My 20 ASM retired quite a while ago. In this version of the codex, there's some Stratagems that can help them (Hammer of Wrath, etc.), and they're boosted all around by Angels of Death. Link to comment https://bolterandchainsword.com/topic/359393-bladewing-assault-brotherhood/#findComment-5413206 Share on other sites More sharing options...
Brom MKIV Posted October 24, 2019 Share Posted October 24, 2019 My bro has been known to roll in with massed jumps as BA. Not quite the same thing but not that different either. They're not great atm but they did gain 1 attack each. If you own the models try it but I'd suggest full squads. If not I wouldn't go buy any. the other option is get some after market shields and make a bunch of vanguard vets. They're still incredible. Link to comment https://bolterandchainsword.com/topic/359393-bladewing-assault-brotherhood/#findComment-5413261 Share on other sites More sharing options...
Galron Posted October 24, 2019 Share Posted October 24, 2019 My list will have Shrike, a captain with hammer and shield, Mix of 15 VG with twin lit claws and hammer/SS. There is also a large contingent of Inceptors. Havent yet had the opportunity to try it out. Link to comment https://bolterandchainsword.com/topic/359393-bladewing-assault-brotherhood/#findComment-5413283 Share on other sites More sharing options...
SanguinaryGuardsman Posted October 24, 2019 Share Posted October 24, 2019 This 7th edition detachment was perhaps the best XIX Legion formation GW ever gave us. I know most at the time used other stealth msu builds but the BAB was so good and fluffy. I felt this was the height of 40k for me. Then 7th died. I was distraught. I shelved my Marines and hoped for a day when I could play something close to it again. This day has come. I am preparing a 28 body strong, all jump infantry, Outrider detachment. Bladewing Assault Brotherhood. Captain 2x lighting claws jump pack = 103 Librarian Force sword, jump pack = 116 Vanguard veteran x 6 = 146 3x storm shield, 2x power axe , power fist, plasma pistol, 2x lighting claws, power sword. Assault squad x 5 = 80 plasma pistol Assault squad x 5 = 80 Plasma pistol Assault squad x 10 150 675 This is only part if a list that will also include Imperial Knights. My question is, do any if you mean largely on jump infantry anymore? I feel like I will so far out of the meta on this one, no one will see me coming. Unfortunately no one will need to see your coming since assault marines have no durability, poor stratagem support, limited punch. You will likely face a lot of marine lists with 2x5 infiltrators which will totally shutdown any deepstriking you might do. The good news is that you can make this a Vanguard and have all your assault marines be vanguard vets with an extra attack. Link to comment https://bolterandchainsword.com/topic/359393-bladewing-assault-brotherhood/#findComment-5413287 Share on other sites More sharing options...
MegaVolt87 Posted October 24, 2019 Share Posted October 24, 2019 I would be more worried to see this with lower model count via tooled up vanguard vets with the knights than this current iteration IMO. Link to comment https://bolterandchainsword.com/topic/359393-bladewing-assault-brotherhood/#findComment-5413326 Share on other sites More sharing options...
Shadow Captain Vyper Posted October 24, 2019 Share Posted October 24, 2019 I would be more worried to see this with lower model count via tooled up vanguard vets with the knights than this current iteration IMO. That's just it though, you don't need to tool them up, if you want. You can build Vanguard Veterans with the exact same loadout as your ASMs, and they will, point for point, be a better value. Even if you choose to just build VVs with double chainswords for a build like this, you will be better off than using ASMs. Link to comment https://bolterandchainsword.com/topic/359393-bladewing-assault-brotherhood/#findComment-5413609 Share on other sites More sharing options...
Lord Lorne Walkier Posted October 24, 2019 Author Share Posted October 24, 2019 I have taken you sage advise and reworked the Brotherhood. I have gone back and forth. At one point I had all vanguard. I was set on this un till I checked the old formation. It has 2-4 assault squads. To me this means it must be an outrider formation. So a minimum if 3 assault squads or 15 bodies. I did find some points to strip of the Knights so I could tool up the Vanguards. I managed to get 13 Veterans total. Better then the 6 I had. The Only thing that sticks out now is my 2 hq's. The original formation has only 1 hq, a Captain or Chaplain. I'll overlook this transgression. Bladewing Assault Brotherhood. (plus Liberian) Captain 2x lighting claws jump pack = 103 Librarian Force sword, jump pack = 116 Vanguard veteran x 7 storm shield, 2x lighting claws, power sword, power fist, jump packs. = 144 Vanguard veteran squad x 6 storm shield x2, power axe x2, plasma pistol, jump packs. = 121 Assault squad x 5 Flamer, jump packs. = 81 Assault squad x 5 Plasma pistol, jump packs. = 80 Assault squad x 5 jump packs. 75 720 I do agree that the Vanguard vets are a much better deal. If I was able to ignore the old requirements, I would be better off but part of the fun for me is conforming to obscure requirements. Even with the extra hq. Heck I might just pull the Librian out an pay a 1 cp tax for an auxiliary support detachment.... I'll do it, I swear. (/holds a bolt pistol to my head) Link to comment https://bolterandchainsword.com/topic/359393-bladewing-assault-brotherhood/#findComment-5413797 Share on other sites More sharing options...
superwill Posted October 24, 2019 Share Posted October 24, 2019 You know you only need 1 HQ in an outrider yeah? You can drop the Libby. He doesn’t really fit anyway so probably a good idea. I’m sure you’re aware that, for the same price, 5 VVs with a bunch of SSs and thunderhammers are going to be way better than the 7 you’ve got. Also the captain with a thunder hammer will wreck face and can drop a knight - the captain with twin claws will be lucky to drop a medium sized character. Definitely upgrade them to the relic claws if you’re super keen on it. It’s a little tricky to give advice if your main objective is to just take what you think is cool, but I do approve of your commitment to stick to the arbitrary requirements your own mind has set. But trying as best I can, I would say ditch the Libby, throw some hammers around if you are open to it, take as many shields on the vets as you are open to, and I’d recommend making one squad 10 and one 5 rather than two medium sized squads. I would ditch the flamer on the assault squad because it’ll be out of range when you drop and you can’t use it once you’re stuck in. Barebones would be best but if you feel compelled to pay for an upgrade then yeah maybe a plasma pistol is okay. I have a squad I take in super casual games - 5 VVs all with different load outs. Sgt Baby Shrike with the claws, Riggs with twin plasma pistols, Lancelot with a sword and shield etc. Very fun squad, always get a laugh out of them, but I never expect them to do much. As others have said, this detachment you’re building isn’t going to “take the meta by storm” I’m afraid. People are running jump infantry, but they’re just making them more useful than a couple of power weapons or the bare ASM. If you love it, do it, but just be prepared for if/when they don’t do well on the tabletop and remember that’s just the price of love. Link to comment https://bolterandchainsword.com/topic/359393-bladewing-assault-brotherhood/#findComment-5413851 Share on other sites More sharing options...
Lord Lorne Walkier Posted October 25, 2019 Author Share Posted October 25, 2019 I, for sure, know I will not be storming the meta. It is My goal to get good with my story driven army, so I can compeat with super competitive folks. This is a goal that is mostly out of reach. But I play my army's with out change over and over, so I know them well. Ive been playing since rogue trader hard cover, so I have an advantage over most people I play. Just in that I have a good understanding of the units on the table at a glance. Ive played most gmae types so I am comfortable with that. Winning games is not Even my most important goal when I get to the table. Fun is. Having said that, I do want a strong army. I would rather play with the models i have then rearm them to fit what is good this edition.You're fun vanguard are more my style. A mix of load outs with no particular enemy in mind. A bunch of clones with hammers would kill my soul. Its bad enough I have multiple units of the same type. I use to play only Highlander. The Fun of the BAB excludes that. The wins I do get are all the more enjoyable. Even if it is clear I could be wining at a better clip. I will even take a army I like to a supper competitive even like the LVO. To do good in such a event with a fluff bunny army is my dream. Even when I go 1-5, I'll have a great time. It is a dice game so even a dog like me gets sun on my bum every now an then.I do notice that playing army's that come in out of left field has its advantage. People underestimate them. There is leverage.About the liby. He is a last minute addition. I like the new psychic powers. I want to give them a go. If is not pulling his weight I'll maybe go back to my =][= Lord in terminator... The null zOne power might be evil. No invulnerable saves?.../ shiver Link to comment https://bolterandchainsword.com/topic/359393-bladewing-assault-brotherhood/#findComment-5413988 Share on other sites More sharing options...
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