Wulf Vengis Posted April 16, 2021 Author Share Posted April 16, 2021 A couple more for posterity And a few of the Artel Flaming Drakes Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5689370 Share on other sites More sharing options...
Wulf Vengis Posted August 19, 2021 Author Share Posted August 19, 2021 (edited) I decided to put the house rules for my Bloodclaws up over in the Fang so here's the rules used around my table for Fire Dragons: FIRE DRAGONS 50pts-100pts Fire Dragons M/WS/BS/S/T/W/A/Ld/Sv 7"/3+/3+/3/3/1/1/8/3+ Fire Dragon Exarch M/WS/BS/S/T/W/A/Ld/Sv 7"/3+/3+/3/3//2/2/8/3+ Fire Dragons Unit Type Aeldari, <Craftworld>, Elites, Fire Dragons, Infantry Fire Dragon Exarch Unit Type Aeldari, <Craftworld>, Elites, Fire Dragons, Infantry, Psyker Unit Composition 5-10 Fire Dragons Wargear Each Fire Dragon is armed with Dragon Armor, a Fusion Gun and Melta Bombs. Options One Fire Dragon may be upgraded to a Fire Dragon Exarch armed with Dragon Armor, a Fusion Gun and Melta Bombs. A Fire Dragon Exarch may exchange their fusion gun with a Dragon's Breath Flamer or a Firepike. Dedicated Transport This unit may be accompanied by a Wave Serpent. Fire Dragons Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Fire Dragon Exarch Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Assured Destruction: This psychic power is used at the beginning of the shooting phase. This unit rerolls wound rolls of 1 against monster and vehicle unit types until the end of the shooting phase. Battle Focus: This psychic power is used at the beginning of the movement phase. If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. Burning Fist: This psychic power is used at the beginning of the assault phase. This model rerolls failed rolls to wound, furthermore, successful rolls to wound inflict mortal wounds, until the end of the assault phase. Crack Shot: This Psychic ability is used at the beginning of the shooting phase. This model rerolls ranged attack rolls of 1 until the end of the shooting phase. Psyker: The Exarch can use one psychic power during its turn. Edited August 19, 2021 by Wulf Vengis Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5732468 Share on other sites More sharing options...
Dread Posted August 19, 2021 Share Posted August 19, 2021 So i read thru this. Like some of it but having a hard time with the psychic part. I like your idea but think that is a little to much for an aspect. We have so many different psychers already but as a house rule it looks good. 7" move wearing a heavy type armor might be a little much too but i love my elves being faster than most other armies so... Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5732483 Share on other sites More sharing options...
Wulf Vengis Posted August 19, 2021 Author Share Posted August 19, 2021 I appreciate the glance you took. Thank you. The Psyker part is still kinda beta rolling, but i felt just having The abilities always active was a cop out/op so i went for the activated ability route. The reasoning is the known fact that each Eldar is technically a psyker. The armour/movement is just the standard profile, i simply brought back the old rogue trader name for this units armour. I had thought about reducing the movement but I'm also thinking the dragon armour may reduce the potency of wounds from flamer/melta/plasma weapons. Again a few beta runs will determine. Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5732493 Share on other sites More sharing options...
Slasher956 Posted August 20, 2021 Share Posted August 20, 2021 hmmm.... how would the aspect power = psyker power work with say grey knights or sisters of battle with their lock downs....Sisters have a 1 in 6 (or 1 in 3 and some with a 1 in 2 chance with the right setup) of stoppng psykic powers going off.... as it looks its a down grade for the aspect player!Put that its a psyhic power in fluff but not in rules....I mean sisters players have a number of weapons that do MWs on units that have psykers! Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5732851 Share on other sites More sharing options...
Wulf Vengis Posted August 20, 2021 Author Share Posted August 20, 2021 Good point. I hadn't crossed the Sisters/GK bridge yet. However that is why those two factions exist (more or less). Maybe making them "Aspect Powers" or "Exarch Powers", thus separating the exarch abilities from the standard psychic system? Slasher956 1 Back to top Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5733024 Share on other sites More sharing options...
Wulf Vengis Posted August 21, 2021 Author Share Posted August 21, 2021 (edited) "Final" version and a Wargear and a couple of unit type descriptions: FIRE DRAGONS 50pts-100pts Fire Dragons M/WS/BS/S/T/W/A/Ld/Sv 7"/3+/3+/3/3/1/1/8/3+ Fire Dragon Exarch M/WS/BS/S/T/W/A/Ld/Sv 7"/3+/3+/3/3//2/2/8/3+ Fire Dragons Unit Type Aeldari, Aspect Warrior, <Craftworld>, Elites, Fire Dragons, Infantry Fire Dragon Exarch Unit Type Aeldari, Aspect Warrior, <Craftworld>, Elites, Exarch, Fire Dragons, Infantry Unit Composition 5-10 Fire Dragons Wargear Each Fire Dragon is armed with Dragon Armor, a Fusion Gun and Melta Bombs. Options One Fire Dragon may be upgraded to a Fire Dragon Exarch armed with Dragon Armor, a Fusion Gun and Melta Bombs. A Fire Dragon Exarch may exchange their fusion gun with a Dragon's Breath Flamer or a Firepike. Dedicated Transport This unit may be accompanied by a Wave Serpent. Fire Dragons Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Assured Destruction: This unit rerolls wound rolls of 1 against monster and vehicle unit types until the end of the shooting phase. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. Fire Dragon Exarch Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Assured Destruction: This unit rerolls wound rolls of 1 against monster and vehicle unit types until the end of the shooting phase. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. Burning Fist: This Exarch Ability is used at the beginning of the assault phase. This model rerolls failed rolls to wound, furthermore, successful rolls to wound inflict mortal wounds, until the end of the assault phase. Crack Shot: This Exarch Ability is used at the beginning of the shooting phase. This model rerolls ranged attack rolls of 1 until the end of the shooting phase. ========================== Unit Type Aeldari: Models with the Aeldari unit type have the Ancient Doom and Battle Focus special rules. Exarch: Models with the Exarch unit type may use one Exarch Ability during their turn. Wargear Dragon Armor: Models wearing dragon armour have a 3+ armor save and a 4+ invulnerable save against wounds caused by flamer, melta or plasma weapons or psychic abilities. Dragon's Breath Flamer Range/Type/S/AP/D 8" /AssaultD6 /5 /-1 /1 Special Abilities Flamer: This weapon automatically hits any models between the firing model and the target. Firepike Range/Type/S/AP/D 18" /Assault1 /8 /-4 /D6 Special Abilities Melta: Models that are wounded by this weapon within half range receive d6+6 wounds. Fusion Gun Range/Type/S/AP/D 12"/assault 1/8/-4/d6 Special Abilities Melta: Models that are wounded by this weapon within half range receive d6+6 wounds. Meltabomb Range/Type/S/AP/D Grenade/Grenade1/8/-4/d6 Special Grenade: The weapons range is equivalent to its users unmodified Strength. Melta:Models that are wounded by this weapon within half range receive d6+6 wounds. Edited August 21, 2021 by Wulf Vengis Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5733154 Share on other sites More sharing options...
Doctor Perils Posted August 21, 2021 Share Posted August 21, 2021 Should the exarchs function more on a prayer system like chaplains and dark apostles? They are the priests of Khaine after all, and there are already enough psykers in the eldar roster Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5733259 Share on other sites More sharing options...
Dread Posted August 21, 2021 Share Posted August 21, 2021 Much better in my opinion. Those i would use. Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5733328 Share on other sites More sharing options...
Wulf Vengis Posted August 21, 2021 Author Share Posted August 21, 2021 @Doctor Perils: That's a good thought; I may return to it after I've fleshed out more of the codecies. For now though, I feel the Fire Dragons are at a pretty decent base, just need to add the rest of their Wargear rules. Doctor Perils 1 Back to top Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5733397 Share on other sites More sharing options...
Wulf Vengis Posted August 21, 2021 Author Share Posted August 21, 2021 (edited) AELDARI WARGEAR Armor Dragon Armor: Models wearing dragon armour have a 3+ armor save and a 4+ invulnerable save against wounds caused by flamer, melta or plasma weapons or psychic abilities. Ranged Weapons Dragon's Breath Flamer Range/Type/S/AP/D 8" /AssaultD6 /5 /-1 /1 Special Abilities Flamer: This weapon automatically hits any models between the firing model and the target. Firepike Range/Type/S/AP/D 18" /Assault1 /8 /-4 /D6 Special Abilities Melta: Models that are wounded by this weapon within half range receive d6+6 wounds. Fusion Gun Range/Type/S/AP/D 12"/assault 1/8/-4/d6 Special Abilities Melta: Models that are wounded by this weapon within half range receive d6+6 wounds. Meltabomb Range/Type/S/AP/D Grenade/Grenade1/8/-4/d6 Special Grenade: This weapons range is equivalent to its users unmodified Strength. Melta:Models that are wounded by this weapon within half range receive d6+6 wounds. Edited August 22, 2021 by Wulf Vengis Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5733400 Share on other sites More sharing options...
Wulf Vengis Posted August 22, 2021 Author Share Posted August 22, 2021 (edited) How 'bout an Avatar: AVATAR OF KHAINE 200pts Avatar of Khaine M/WS/BS/S/T/W/A/Ld/Sv 7"/2+/2+/6/6/8/5/9/3+/5++ Unit Type Aeldari, Character, <Craftworld>, Daemon, HQ, Independent Character Unit Composition 1 Avatar of Khaine Wargear Suin Daellae (The Wailing Doom) Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. Fearless: This unit is considered to pass all morale and pinning tests and can never be forced to fall back. It can however choose to do so voluntarily. Inspiring Presence: Any friendly <Craftworld> units within 12 inches gain the Fearless special rule and may reroll failed charge rolls. Iron Body: This model is immune to armor save penalties. Molten Body: This model is immune to flamer, melta, plasma and poison weaponry and psychic powers. Terrifying Presence: After this model makes it's assault move the defending unit must immediately take a morale test with a -2 penalty to its Leadership. If the test is passed then combat continues as normal. If the test is failed the defending unit immediately makes a fall back move. ====================================== Suin Daellae Range/Type/S/AP/D Melee/ Melee/ 6/ -4/ d6 Special Daemonbane: Reroll failed wound rolls against models with the unit type Daemon. Khaine's Wrath: Models with the unit types Daemon AND Slaanesh lose their invulnerable save against wounds inflicted by this weapon. Melta: Models that are wounded by this weapon within half range receive d6+6 wounds. ====================================== Suin Daellae: Range/Type/S/AP/D 12"/ Assault 1/ 8/ -4/ d6 Special Daemonbane: Reroll failed wound rolls against models with the unit type Daemon. Khaine's Wrath: Models with the unit types Daemon AND Slaanesh lose their invulnerable save against wounds inflicted by this weapon. Melta: Models that are wounded by this weapon within half range receive d6+6 wounds. Edited August 22, 2021 by Wulf Vengis Doctor Perils 1 Back to top Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5733459 Share on other sites More sharing options...
Wulf Vengis Posted August 23, 2021 Author Share Posted August 23, 2021 (edited) I just noticed the "melta" on the melee version of "Suin Daellae". Hmmm, gonna have to adjust that. What about: Suin Daellae Range/Type/S/AP/D Melee/ Melee/ 6/ -4/ d6+6 Special Daemonbane: Reroll failed wound rolls against models with the unit type Daemon. Khaine's Wrath: Models with the unit types Daemon AND Slaanesh lose their invulnerable save against wounds inflicted by this weapon. Melta: This weapon has the "melta" special rule and deals d6+6 damage. Edited August 23, 2021 by Wulf Vengis Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5733729 Share on other sites More sharing options...
Wulf Vengis Posted August 23, 2021 Author Share Posted August 23, 2021 (edited) +THE VENGIS ACCORDS+ Edition: 9 Version: 1.0 -BEGIN TRANSCRIPTION- CODEX AELDARI 01. Aeldari Unit Types Aeldari: Models with the Aeldari unit type have the Ancient Doom and Battle Focus special rules. Character: A model with this unit type is unique; an army list may not contain two of the same "character". <Craftworld>: Models with this unit type have special rules corresponding to their <Craftworld>. (TBD) Daemon: This model is a demon and receives a 5+ invulnerable save. Exarch: Models with the Exarch unit type may use one Exarch Ability during their turn. Independent Character: This model may be deployed as part of another unit or on its own, furthermore this model may leave or join other units during its own movement phase. Psyker: Models with this unit type can use psychic powers during their turn. Warlock: A Warlock may use two psychic powers during their turn. -END TRANSCRIPTION- Edited August 27, 2021 by Wulf Vengis Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5734293 Share on other sites More sharing options...
Wulf Vengis Posted August 24, 2021 Author Share Posted August 24, 2021 (edited) +THE VENGIS ACCORDS+ Edition: 9 Version: 1.0 -BEGIN TRANSCRIPTION- CODEX AELDARI 02. Aeldari Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Assured Destruction: This unit rerolls wound rolls of 1 against monster and vehicle unit types until the end of the shooting phase. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. Fearless: This unit is considered to pass all morale and pinning tests and can never be forced to fall back. It can however choose to do so voluntarily. Inspiring Presence: Any friendly <Craftworld> units within 12 inches gain the Fearless special rule and may reroll failed charge rolls. Iron Body: This model is immune to armor save penalties. Molten Body: This model is immune to flamer, melta, plasma and poison weaponry and psychic powers. Terrifying Presence: After this model makes it's assault move the defending unit must immediately take a morale test with a -2 penalty to its Leadership. If the test is passed then combat continues as normal. If the test is failed the defending unit immediately makes a fall back move. -END TRANSCRIPTION- Edited August 24, 2021 by Wulf Vengis Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5734302 Share on other sites More sharing options...
Wulf Vengis Posted August 24, 2021 Author Share Posted August 24, 2021 (edited) +THE VENGIS ACCORDS+ Edition: 9 Version: 1.0 -BEGIN TRANSCRIPTION- CODEX AELDARI 03. Aeldari Wargear ARMOR Dragon Armor: Models wearing dragon armour have a 3+ armor save and a 4+ invulnerable save against wounds caused by flamer, melta or plasma weapons or psychic powers. Mesh Armor: Models in mesh armor have a 5+ armor save. Rune Armor: Models wearing rune armour receive a 4+ armor save and a 4+ invulnerable save. MELEE WEAPONS Aeldari Chainblade Range/Type/S/AP/D melee/melee/user/0/1 Special You can re-roll failed hit rolls for this weapon. Each time the bearer fights, it can make 1 additional attack with this weapon. Suin Daellae Range/Type/S/AP/D Melee/ Melee/ 6/ -4/ d6+6 Special Daemonbane: Reroll failed wound rolls against models with the unit type Daemon. Khaine's Wrath: Models with the unit types Daemon AND Slaanesh lose their invulnerable save against wounds inflicted by this weapon. Melta: This weapon has the "melta" special rule and deals d6+6 damage. RANGED WEAPONS Aeldari Missile Launcher When you choose this weapon to shoot with, select one of the profiles below: Sunburst Missile Range/Type/S/AP/D 48"/heavy d6/4/-1/1 Starshot Missile Range/Type/S/AP/D 48"/heavy 1/8/-2/d6 Bright Lance Range/Type/S/AP/D 36"/heavy 1/8/-4/d6 Dragon's Breath Flamer Range/Type/S/AP/D 8" /AssaultD6 /5 /-1 /1 Special Flamer: This weapon automatically hits it's target as well as any models between the firing model and the target. Firepike Range/Type/S/AP/D 18" /Assault1 /8 /-4 /D6 Special Melta: Models that are wounded by this weapon within half range receive d6+6 wounds. Flamer Range/Type/S/AP/D 12"/assault d6/4/0/1 Special Flamer: This weapon automatically hits any models between the firing model and the target. Fusion Gun Range/Type/S/AP/D 12"/assault 1/8/-4/d6 Special Melta: Models that are wounded by this weapon within half range receive d6+6 wounds. Meltabomb Range/Type/S/AP/D Grenade/Grenade 1/8/-4/d6 Special Grenade: This weapons range is equivalent to its users unmodified Strength. Melta: Models that are wounded by this weapon within half range receive d6+6 wounds. Plasma Grenade Range/Type/S/AP/D 6"/grenade d6/4/-1/1 Special Grenade: This weapons range is equivalent to its users unmodified Strength. Scatter Laser Range/Type/S/AP/D 36"/heavy 4/6/0/1 Shuriken Cannon Range/Type/S/AP/D 24"/assault 3/6/0/1 Special Each time you make an unmodified wound roll of 6 for this weapon, that hit is resolved with an AP of -3 instead of 0. Shuriken Catapult Range/Type/S/AP/D 12"/assault 2/4/0/1 Special Each time you make an unmodified wound roll of 6 for this weapon, that hit is resolved with an AP of -3 instead of 0. Shuriken Pistol Range/Type/S/AP/D 12"/pistol 1/4/0/1 Special Each time you make an unmodified wound roll of 6 for this weapon, that hit is resolved with an AP of -3 instead of 0. Starcannon Range/Type/S/AP/D 36"/heavy 2/6/-3/d3 Suin Daellae Range/Type/S/AP/D 12"/ Assault 1/ 8/ -4/ d6 Special Daemonbane: Reroll failed wound rolls against models with the unit type Daemon. Khaine's Wrath: Models with the unit types Daemon AND Slaanesh lose their invulnerable save against wounds inflicted by this weapon. Melta: Models that are wounded by this weapon within half range receive d6+6 wounds. -END TRANSCRIPTION- Edited August 27, 2021 by Wulf Vengis Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5734310 Share on other sites More sharing options...
Wulf Vengis Posted August 24, 2021 Author Share Posted August 24, 2021 +THE VENGIS ACCORDS+ Edition: 9 Version: 1.0 -BEGIN TRANSCRIPTION- CODEX AELDARI 04. Exarch Abilities Burning Fist: This Exarch Ability is used at the beginning of the assault phase. This model rerolls failed rolls to wound, furthermore, successful rolls to wound inflict mortal wounds, until the end of the assault phase. Crack Shot: This Exarch Ability is used at the beginning of the shooting phase. This model rerolls ranged attack rolls of 1 until the end of the shooting phase. -END TRANSCRIPTION Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5734311 Share on other sites More sharing options...
Wulf Vengis Posted August 24, 2021 Author Share Posted August 24, 2021 (edited) +THE VENGIS ACCORDS+ Edition: 9 Version: 1.0 -BEGIN TRANSCRIPTION- CODEX AELDARI 05. Psychic Powers (still under scrutiny) Battle Fate: This psychic power is used at the beginning of the assault phase. The psyker and any friendly <Craftworld> units within 6 inches reroll failed attack rolls until the end of the assault phase. Conceal: This psychic power is used at the beginning of the movement phase. The psyker and any friendly <Craftworld> units within 6 inches receive a +1 cover bonus to their armour save until the beginning of the psykers next movement phase. Destructor: This psychic power is used at the beginning of the shooting phase. Select one of the profiles below. Range/Type/S/AP/D 12" /Assault 1 /4 /-1 /d6 Special Flamer: This weapon automatically hits it's target as well as any models between the firing model and the target. Range/Type/S/AP/D 18" /Assault 1 /6 /-2 /d3 Special Flamer: This weapon automatically hits it's target as well as any models between the firing model and the target. Range/Type/S/AP/D 24" /Assault 1 / 8/ -4/ 1 Special Flamer: This weapon automatically hits it's target as well as any models between the firing model and the target. Doom: This psychic power is used at the beginning of the shooting phase. Select one enemy model that is not a vehicle. Reroll all failed wound rolls against that model until the end of the shooting phase. Eldritch Storm: This psychic power is used at the beginning of the shooting phase. Range/Type/S/AP/D 18" /Assault 3d6 /3 /0 /1 Special On attack rolls of 6 this power is S6 and AP-4 Embolden: This psychic power is used at the beginning of the movement phase. The psyker and any friendly <Craftworld> units within 6 inches have the fearless special rule until the beginning of the psykers next movement phase. Enhance: This psychic power is used at the beginning of the assault phase. The psyker and any friendly <Craftworld> units within 6 inches receive +1WS bonus and attack first until the end of the assault phase. Fortune: This psychic power is used at the beginning of the movement phase. The psyker and any friendly <Craftworld> units within 6 inches reroll failed armour saves until the beginning of the psykers next movement phase. Guide: This psychic power is used at the beginning of the shooting phase. The psyker and any friendly <Craftworld> units within 6 inches reroll failed ranged attacks until the end of the shooting phase. Mind War: This psychic power is used at the beginning of the movement phase. Select one enemy model within 18 inches. The psyker and the target must each take a leadership test. If the target rolls higher than the caster or fails the test the casters controller may move, shoot or assault with that model until the end of the assault phase. -END TRANSCRIPTION- Edited August 25, 2021 by Wulf Vengis Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5734344 Share on other sites More sharing options...
Wulf Vengis Posted August 24, 2021 Author Share Posted August 24, 2021 (edited) +THE VENGIS ACCORDS+ Edition: 9 Version: 1.0 -BEGIN TRANSCRIPTION- CODEX AELDARI 06. HQ Units AVATAR OF KHAINE 200pts Avatar of Khaine M/WS/BS/S/T/W/A/Ld/Sv 7"/2+/2+/6/6/8/5/9/3+ Unit Type Aeldari, Character, <Craftworld>, Daemon, HQ, Independent Character Unit Composition 1 Avatar of Khaine Wargear Suin Daellae Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. Fearless: This unit is considered to pass all morale and pinning tests and can never be forced to fall back. It can however choose to do so voluntarily. Inspiring Presence: Any friendly <Craftworld> units within 12 inches gain the Fearless special rule and may reroll failed charge rolls. Iron Body: This model is immune to armor save penalties. Molten Body: This model is immune to flamer, melta, plasma and poison weaponry and psychic powers. Terrifying Presence: After this model makes it's assault move the defending unit must immediately take a morale test with a -2 penalty to its Leadership. If the test is passed then combat continues as normal. If the test is failed the defending unit immediately makes a fall back move. Suin Daellae, the Doom that Wails Suin Daellae Range/Type/S/AP/D Melee/ Melee/ 6/ -4/ d6+6 Special Daemonbane: Reroll failed wound rolls against models with the unit type Daemon. Khaine's Wrath: Models with the unit types Daemon AND Slaanesh lose their invulnerable save against wounds inflicted by this weapon. Melta: This weapon has the "melta" special rule and deals d6+6 damage. Suin Daellae, the Doom that Wails Range/Type/S/AP/D 12"/ Assault 1/ 8/ -4/ d6 Special Daemonbane: Reroll failed wound rolls against models with the unit type Daemon. Khaine's Wrath: Models with the unit types Daemon AND Slaanesh lose their invulnerable save against wounds inflicted by this weapon. Melta: Models that are wounded by this weapon within half range receive d6+6 wounds. ====================================== -END TRANSCRIPTION- Edited August 25, 2021 by Wulf Vengis Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5734352 Share on other sites More sharing options...
Wulf Vengis Posted August 24, 2021 Author Share Posted August 24, 2021 (edited) +THE VENGIS ACCORDS+ Edition: 9 Version: 1.0 -BEGIN TRANSCRIPTION- CODEX AELDARI 07. Elite Units FIRE DRAGONS 50pts-100pts Fire Dragons M/WS/BS/S/T/W/A/Ld/Sv 7"/3+/3+/3/3/1/1/8/3+ Fire Dragon Exarch M/WS/BS/S/T/W/A/Ld/Sv 7"/3+/3+/3/3/2/2/8/3+ Fire Dragons Unit Type Aeldari, Aspect Warrior, <Craftworld>, Elites, Fire Dragons, Infantry Fire Dragon Exarch Unit Type Aeldari, Aspect Warrior, <Craftworld>, Elites, Exarch, Fire Dragons, Infantry Unit Composition 5-10 Fire Dragons Wargear Each Fire Dragon is armed with Dragon Armor, a Fusion Gun and Melta Bombs. Options One Fire Dragon may be upgraded to a Fire Dragon Exarch armed with Dragon Armor, a Fusion Gun and Melta Bombs. A Fire Dragon Exarch may exchange their fusion gun with a Dragon's Breath Flamer or a Firepike. Dedicated Transport This unit may be accompanied by a Wave Serpent. Fire Dragons Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Assured Destruction: This unit rerolls wound rolls of 1 against monster and vehicle unit types until the end of the shooting phase. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. Fire Dragon Exarch Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Assured Destruction: This unit rerolls wound rolls of 1 against monster and vehicle unit types until the end of the shooting phase. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. Burning Fist: This Exarch Ability is used at the beginning of the assault phase. This model rerolls failed rolls to wound, furthermore, successful rolls to wound inflict mortal wounds, until the end of the assault phase. Crack Shot: This Exarch Ability is used at the beginning of the shooting phase. This model rerolls ranged attack rolls of 1 until the end of the shooting phase. ====================================== -END TRANSCRIPTION- Edited August 27, 2021 by Wulf Vengis Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5734357 Share on other sites More sharing options...
Slasher956 Posted August 24, 2021 Share Posted August 24, 2021 +THE VENGIS ACCORDS+ Edition: 9 Version: 1.0 -BEGIN TRANSCRIPTION- CODEX AELDARI 06. HQ Units AVATAR OF KHAINE 200pts Avatar of Khaine M/WS/BS/S/T/W/A/Ld/Sv 7"/2+/2+/6/6/8/5/9/3+/5++ Unit Type Aeldari, Character, <Craftworld>, Daemon, HQ, Independent Character Unit Composition 1 Avatar of Khaine Wargear Suin Daellae Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. Fearless: This unit is considered to pass all morale and pinning tests and can never be forced to fall back. It can however choose to do so voluntarily. Inspiring Presence: Any friendly <Craftworld> units within 12 inches gain the Fearless special rule and may reroll failed charge rolls. Iron Body: This model is immune to armor save penalties. Molten Body: This model is immune to flamer, melta, plasma and poison weaponry and psychic powers. Terrifying Presence: After this model makes it's assault move the defending unit must immediately take a morale test with a -2 penalty to its Leadership. If the test is passed then combat continues as normal. If the test is failed the defending unit immediately makes a fall back move. Suin Daellae, the Doom that Wails Suin Daellae Range/Type/S/AP/D Melee/ Melee/ 6/ -4/ d6+6 Special Daemonbane: Reroll failed wound rolls against models with the unit type Daemon. Khaine's Wrath: Models with the unit types Daemon AND Slaanesh lose their invulnerable save against wounds inflicted by this weapon. Melta: This weapon has the "melta" special rule and deals d6+6 damage. Suin Daellae: Range/Type/S/AP/D 12"/ Assault 1/ 8/ -4/ d6 Special Daemonbane: Reroll failed wound rolls against models with the unit type Daemon. Khaine's Wrath: Models with the unit types Daemon AND Slaanesh lose their invulnerable save against wounds inflicted by this weapon. Melta: Models that are wounded by this weapon within half range receive d6+6 wounds. 200 points..... it cant be wounded by anything that has flame, melta in its title... its a null zone... it has no armour save so why bother saying it cant be modified? Also that means some-one comes along with a weapon that ignores invuns (GKs still?) .... should have an armour save the same as its invu....hmm could do with it being a 4+ armour & a 4++ (its a physical part of a god not the manifestation of a gods power (chaos demons) Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5734380 Share on other sites More sharing options...
Wulf Vengis Posted August 24, 2021 Author Share Posted August 24, 2021 (edited) It has a 3+ sv in it's profile as well as a 5++ for being a daemon. Edited August 24, 2021 by Wulf Vengis Slasher956 1 Back to top Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5734384 Share on other sites More sharing options...
Wulf Vengis Posted August 25, 2021 Author Share Posted August 25, 2021 I want to thank you guys for taking a look at this little bit of my madness. It's allowed to handle about a weeks worth of number/scenario/playtesting crunches in just a few days time. So yea, thank you. I greatly appreciate your looking in and the feedback given. I'll continue to post up Eldar rules here as I flesh out more of the home table rules. Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5734983 Share on other sites More sharing options...
Wulf Vengis Posted August 26, 2021 Author Share Posted August 26, 2021 (edited) +THE VENGIS ACCORDS+ Edition: 9 Version: 1.0 -BEGIN TRANSCRIPTION- CODEX AELDARI 08. Troops Units GUARDIAN DEFENDERS 80pts-220pts Guardian M/WS/BS/S/T/W/A/Ld/Sv 7"/4+/4+/3/3/1/2/7/5+ Heavy Weapon Platform M/WS/BS/S/T/W/A/Ld/Sv 7"/6+/4+/3/3/2/1/7/3+ Warlock M/WS/BS/S/T/W/A/Ld/Sv 7"/3+/3+/3/3/2/2/8/4+ Guardian Defender Unit Type Aeldari, <Craftworld>, Guardians, Infantry, Troops Heavy Weapon Platform Unit Type Aeldari, <Craftworld>, Crewed Weapon Warlock Unit Type Aeldari, <Craftworld>, Infantry, Psyker, Warlock Unit Composition 10-20 Guardians Wargear Each Guardian is armed with mesh armor, plasma grenades and a shuriken catapult. Options For every ten Guardians in the unit, you may include one Heavy Weapon Platform armed with a shuriken cannon. Each heavy weapon platform may exchange it's shuriken cannon with an Aeldari Missile Launcher, a Bright Lance, a Scatter Laser or a Starcannon. A Guardian defenders squad may be led by a Warlock. The Warlock is armed with rune armour, a shuriken pistol and a witchblade. The Warlock may exchange their witchblade with a singing spear. Dedicated Transport This unit may be accompanied by a Wave Serpent. Guardian Defenders Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. Bladestorm: If this unit did not March or run during the movement phase, the guardians may fire all shuriken weapons twice during the shooting phase, this includes any heavy shuriken weapons platforms. <Craftworld>: (TBD) Heavy Weapons Platform Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. <Craftworld>: (TBD) Crewed Weapon: A Heavy Weapon Platform can only fire its ranged weapon if a Guardian from its unit is within 3" and ‘fires’ it instead of shooting any of their own weapons. A single Guardian cannot operate multiple Heavy Weapon Platforms in this way in a single turn. Warlock Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. <Craftworld>: (TBD) Destructor: A Warlock may use the destructor power in addition to any other psychic powers it chooses to manifest. ====================================== STORM GUARDIANS SQUAD 90pts-200pts Guardian M/WS/BS/S/T/W/A/Ld/Sv 7"/4+/4+/3/3/1/2/7/5+ Warlock M/WS/BS/S/T/W/A/Ld/Sv 7"/3+/3+/3/3/2/2/8/4+ Storm Guardian Unit Type Aeldari, <Craftworld>, Guardians, Infantry, Troops Warlock Unit Type Aeldari, <Craftworld>, Infantry, Psyker, Warlock Unit Composition 8-24 Guardians Wargear Each Guardian is armed with mesh armor, an aeldari chainblade, haywire grenades, plasma grenades and a shuriken pistol. Options For every ten guardians in this unit, one may replace their aeldari chainblade and shuriken pistol with a flamer or a fusion gun. For every ten guardians in this unit, one may replace their aeldari chainblade with a power sword. A storm guardians squad may be led by a Warlock. The Warlock is armed with rune armour, a shuriken pistol and a witchblade. The Warlock may exchange their witchblade with a singing spear. Dedicated Transport This unit may be accompanied by a Wave Serpent. Storm Guardians Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. Bladestorm: If this unit did not March or run during the movement phase, the guardians may fire all shuriken weapons twice during the shooting phase, this includes any heavy shuriken weapons platforms. <Craftworld>: (TBD) Warlock Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. <Craftworld>: (TBD) Destructor: A Warlock may use the destructor power in addition to any other psychic powers it chooses to manifest. ====================================== -END TRANSCRIPTION- Edited August 27, 2021 by Wulf Vengis Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5735452 Share on other sites More sharing options...
Dread Posted August 27, 2021 Share Posted August 27, 2021 This looks great. Right out of the past actually. I remember when you could add warlocks to units back in the day. Oh i do miss 5th ed. Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/4/#findComment-5735548 Share on other sites More sharing options...
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