Wulf Vengis Posted August 27, 2021 Author Share Posted August 27, 2021 I'm trying to blend the best of the past with, well what i can salvage from the more modern. Not to say it's all bad, but i had an unbroken losing streak against Eldar until the 5th edition space wolves codex. I don't feel they've been treated respectfully since their 4th edition release. Some things were expanded upon but their overall "flavor" seems lacking in more modern releases. I want to try and bring back their lost personality. Dread 1 Back to top Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/5/#findComment-5735555 Share on other sites More sharing options...
Wulf Vengis Posted August 27, 2021 Author Share Posted August 27, 2021 (edited) STORM GUARDIANS SQUAD 90pts-200pts Guardian M/WS/BS/S/T/W/A/Ld/Sv 7"/4+/4+/3/3/1/2/7/5+ Warlock M/WS/BS/S/T/W/A/Ld/Sv 7"/3+/3+/3/3/2/2/8/4+ Storm Guardian Unit Type Aeldari, <Craftworld>, Guardians, Infantry, Troops Warlock Unit Type Aeldari, <Craftworld>, Infantry, Psyker, Warlock Unit Composition 8-24 Guardians Wargear Each Guardian is armed with mesh armor, an aeldari chainblade, haywire grenades, plasma grenades and a shuriken pistol. Options For every ten guardians in this unit, one may replace their aeldari chainblade and shuriken pistol with a flamer or a fusion gun. For every ten guardians in this unit, one may replace their aeldari chainblade with a power sword. A storm guardians squad may be led by a Warlock. The Warlock is armed with rune armour, a shuriken pistol and a witchblade. The Warlock may exchange their witchblade with a singing spear. Dedicated Transport This unit may be accompanied by a Wave Serpent. Storm Guardians Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. Bladestorm: If this unit did not March or run during the movement phase, the guardians may fire all shuriken weapons twice during the shooting phase, this includes any heavy shuriken weapons platforms. <Craftworld>: (TBD) Warlock Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. <Craftworld>: (TBD) Destructor: A Warlock may use the destructor power in addition to any other psychic powers it chooses to manifest. ====================================== Some thoughts: The Eldar shouldn't get combat squads. But I'm considering allowing a second wave serpent for max size guardian squads. The catch here would be that the wave serpents must be deployed as a squadron and the passengers must embark/disembark following unit coherency rules. Meaning the wave serpents must be in squadron coherency and the guardians must be in unit coherency both before and after the action. Edited August 27, 2021 by Wulf Vengis Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/5/#findComment-5735824 Share on other sites More sharing options...
Wulf Vengis Posted August 27, 2021 Author Share Posted August 27, 2021 I added the following to the Wargear: Aeldari Chainblade Range/Type/S/AP/D melee/melee/user/0/1 Special You can re-roll failed hit rolls for this weapon. Each time the bearer fights, it can make 1 additional attack with this weapon. Aeldari Missile Launcher When you choose this weapon to shoot with, select one of the profiles below: Sunburst Missile Range/Type/S/AP/D 48"/heavy d6/4/-1/1 Starshot Missile Range/Type/S/AP/D 48"/heavy 1/8/-2/d6 Bright Lance Range/Type/S/AP/D 36"/heavy 1/8/-4/d6 Flamer Range/Type/S/AP/D 12"/assault d6/4/0/1 Special Flamer: This weapon automatically hits any models between the firing model and the target. Plasma Grenade Range/Type/S/AP/D 6"/grenade d6/4/-1/1 Special Grenade: This weapons range is equivalent to its users unmodified Strength. Scatter Laser Range/Type/S/AP/D 36"/heavy 4/6/0/1 Shuriken Cannon Range/Type/S/AP/D 24"/assault 3/6/0/1 Special Each time you make an unmodified wound roll of 6 for this weapon, that hit is resolved with an AP of -3 instead of 0. Shuriken Catapult Range/Type/S/AP/D 12"/assault 2/4/0/1 Special Each time you make an unmodified wound roll of 6 for this weapon, that hit is resolved with an AP of -3 instead of 0. Shuriken Pistol Range/Type/S/AP/D 12"/pistol 1/4/0/1 Special Each time you make an unmodified wound roll of 6 for this weapon, that hit is resolved with an AP of -3 instead of 0. Starcannon Range/Type/S/AP/D 36"/heavy 2/6/-3/d3 Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/5/#findComment-5735832 Share on other sites More sharing options...
Wulf Vengis Posted August 27, 2021 Author Share Posted August 27, 2021 I've added the storm guardians to the Troops section. Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/5/#findComment-5735840 Share on other sites More sharing options...
Wulf Vengis Posted August 27, 2021 Author Share Posted August 27, 2021 @Slasher: I think i misunderstood your previous post. 200 points..... it cant be wounded by anything that has flame, melta in its title... its a null zone... it has no armour save so why bother saying it cant be modified? Also that means some-one comes along with a weapon that ignores invuns (GKs still?) .... should have an armour save the same as its invu....hmm could do with it being a 4+ armour & a 4++ (its a physical part of a god not the manifestation of a gods power (chaos demons) I think you're questioning the 200pts pricetag, I'll circle back to that. it cant be wounded by anything that has flame, melta in its title... its a null zone...Correct; flamer, melta, plasma and poison weapons or abilities cannot wound it due to its body being composed of molten iron. it has no armour save ... hmm could do with it being a 4+ armourDue to the iron body special rule it has a 3+ armor save that is unaffected by the armour penetration value of weapons. *I suppose a better wording may be in order for this one.* It's still going to blown to bits by massed bolter or las fire, its just durable. *Iron Body: This model is immune to armor save penalties furthermore, weapons that wound this model are treated as AP 0.* I kinda figured 200pts was a good price for a durable, lethal single model HQ unit that can't hide. But I am open to discussion if it seems over/under priced. Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/5/#findComment-5735873 Share on other sites More sharing options...
Wulf Vengis Posted September 1, 2021 Author Share Posted September 1, 2021 We've had some remodeling and plumbing going on in the home. Exarch powers and finishing touches are still in order but Here's the beginning of the Swooping Hawks: SWOOPING HAWKS Swooping Hawk M/WS/BS/S/T/W/A/Ld/Sv 14 /3+ /3+ /3 /3 /1 /1 /8 /4+ Swooping Hawk Exarch M/WS/BS/S/T/W/A/Ld/Sv 14 /3+ /3+ /3 /3 /2 /2 /8 /4+ Swooping Hawk Unit Type Aeldari, Aspect Warrior, <Craftworld>, Fast Attack, Jump Infantry, Swooping Hawks Swooping Hawk Exarch Unit Type Aeldari, Aspect Warrior, <Craftworld>, Exarch, Fast Attack, Jump Infantry, Swooping Hawks Unit Composition 5-10 Swooping Hawks Swooping Hawk Wargear Each swooping hawk is armed with hawk armour, hawk wings, haywire grenades, a lasblaster, plasma grenades, and swooping hawk grenade packs. Options One swooping hawk may be upgraded to a swooping hawk exarch armed with hawk armour, hawk wings, haywire grenades, a lasblaster, plasma grenades, and swooping hawk grenade packs. A swooping hawk exarch may replace their lasblaster with a hawks talon or a sunrifle. A swooping hawk exarch may take a power sword. Swooping Hawk Special Rules Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. Children of Baharroth: (Needs wording) If this unit is in reserves at the beginning of the movement phase, it may deploy using deepstrike. Additionally when this unit deploys in this manner select one enemy unit within 12 inches. (That unit takes fire from the swooping hawks' grenade packs.) Intercept: This unit can perform close combat attacks against units with the flyer type. Skyleap: At the beginning of the Movement phase, if this unit is not within 1 inch of an enemy model they can withdraw from the battlefield and be placed into reserves. Place a token where this unit was. This unit may not both skyleap and descend in the same turn. If The battle ends while this unit is in the skies, they are considered to be slain. Skyhunters: (tbd) Swooping Hawk Exarch Special Rules: Ancient Doom: You can re-roll failed hit rolls in the assault phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale rolls for this unit if it is within 3" of any SLAANESH units. Battle Focus: If this unit marches or runs in its Movement phase weapons (excluding Heavy weapons) are used as if the unit had remained stationary until the end of the shooting phase. Children of Baharroth: (Needs wording) If this unit is in reserves at the beginning of the movement phase, it may deploy using deepstrike. Additionally when this unit deploys in this manner select one enemy unit within 12 inches. (That unit takes fire from the swooping hawks' grenade packs.) Intercept: This unit can perform close combat attacks against units with the flyer type. Skyleap: At the beginning of the Movement phase, if this unit is not within 1 inch of an enemy model they can withdraw from the battlefield and be placed into reserves. Place a token where this unit was. This unit may not both skyleap and descend in the same turn. If The battle ends while this unit is in the skies, they are considered to be slain. Skyhunters: (tbd) Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/5/#findComment-5737347 Share on other sites More sharing options...
Wulf Vengis Posted March 2, 2022 Author Share Posted March 2, 2022 Storm Guardian color test. Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/5/#findComment-5801100 Share on other sites More sharing options...
Wulf Vengis Posted March 2, 2022 Author Share Posted March 2, 2022 I'm working on another in black with blue. Think I'll compare results. Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/5/#findComment-5801101 Share on other sites More sharing options...
Wulf Vengis Posted March 2, 2022 Author Share Posted March 2, 2022 Time to stare and compare. Black with blue: Grey vs Black Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/5/#findComment-5801107 Share on other sites More sharing options...
TrawlingCleaner Posted March 2, 2022 Share Posted March 2, 2022 The grey+blue combo has my vote! Are these the original Storm Guardians? They'v held up well! Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/5/#findComment-5801125 Share on other sites More sharing options...
Wulf Vengis Posted March 2, 2022 Author Share Posted March 2, 2022 They are indeed! I am impressed at how well these guys hold up, at least to other models of their age. As for the color, I have to agree after seeing the two models and sleeping on it the grey looks better. Welp, time to add the rest of the colors the grey one. Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/5/#findComment-5801223 Share on other sites More sharing options...
Wulf Vengis Posted March 2, 2022 Author Share Posted March 2, 2022 (edited) Fun fact: This particular group of Storm Guardians were primed either in 1998 or sometime before that using GW Bone White rattle can, by their original owner. They were sold to my friend in 2000 along with a chunk of the Eldar from the earlier pic (the one without guardians). The original owner had intended to paint them in the old second edition Ulthw Edited March 2, 2022 by Wulf Vengis MithrilForge and TrawlingCleaner 2 Back to top Link to comment https://bolterandchainsword.com/topic/359491-craftworld-malushey/page/5/#findComment-5801389 Share on other sites More sharing options...
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