SirVulkan Posted February 28, 2020 Share Posted February 28, 2020 Same here. Turn 4 I'm usually on combat. Link to comment https://bolterandchainsword.com/topic/359597-flamers-and-melta-underwhelming/page/2/#findComment-5483116 Share on other sites More sharing options...
SirVulkan Posted February 29, 2020 Share Posted February 29, 2020 I would strongly disagree that flamers are underwhelming for Salamanders. With rerolls for hits and +1 to wound/Rerolls for wounds you can take down anything in this game including flyers. You just have to be smart about your movement phase and use the correct aura's and strats. Melta on the other hand is not so great for the point cost. Sure you can pod in and smoke something but that unit is dead the following turn. The Melta problem will be solved hopefully with a new primaris melta unit. If they can fit in an impulsor or deep strike, then we are golden. Also a points drop on melta weapons would be great... Link to comment https://bolterandchainsword.com/topic/359597-flamers-and-melta-underwhelming/page/2/#findComment-5483791 Share on other sites More sharing options...
SallyForth Posted March 1, 2020 Share Posted March 1, 2020 I would LOVE a primaris melta unit. A hard hitting assault weapon would fit my play style so well! Hopefully they’ll start releasing wave 3 of primaris this spring. Link to comment https://bolterandchainsword.com/topic/359597-flamers-and-melta-underwhelming/page/2/#findComment-5484252 Share on other sites More sharing options...
Debauchery101 Posted March 26, 2020 Share Posted March 26, 2020 How in da Fuq are the new Burna Boyz Specialist Mob better at fire than Salamanders? Link to comment https://bolterandchainsword.com/topic/359597-flamers-and-melta-underwhelming/page/2/#findComment-5496582 Share on other sites More sharing options...
Dumah Posted March 26, 2020 Share Posted March 26, 2020 How in da Fuq are the new Burna Boyz Specialist Mob better at fire than Salamanders? Are they, though? Still only d3 hits... Link to comment https://bolterandchainsword.com/topic/359597-flamers-and-melta-underwhelming/page/2/#findComment-5496588 Share on other sites More sharing options...
Debauchery101 Posted March 26, 2020 Share Posted March 26, 2020 (edited) How in da Fuq are the new Burna Boyz Specialist Mob better at fire than Salamanders?Are they, though? Still only d3 hits...I meant the Mob Rules all around. I already know an ork player who loves to roll with 30 burna boyz and 10 scorcha nobz. He uses the burna boyz as screens with paindok. It's already bad enough to try and charge that..now after reroll shots and reroll wounds, ima leave them alone.. he also uses Burna Bommerz...3+ mortal wounds for infantry models with bombs then spend 1 CP Flyin Eadbutt..all units within 6in take 3 mortal wounds..flying bases are huge on the long ends...you can easily drop bombs on units and end movement nearby to also get 3 more via kamikaze...that's an average of 6-7 mortals to one unit 3 burna boomers 396 pts Line em up Side by Side an attack run the. Move them one at a time over a juicy target...the outside planes make an x over the target and middle goes straight..land them side by side again 1 inch from target..suicide them all Vs 10 man units that's averaging 20 mortals with bombs and 9 with eadbut... that's an entire centurion unit or almost an entire possessed marines unit Edited March 26, 2020 by Debauchery101 Link to comment https://bolterandchainsword.com/topic/359597-flamers-and-melta-underwhelming/page/2/#findComment-5496603 Share on other sites More sharing options...
Dumah Posted March 26, 2020 Share Posted March 26, 2020 Sounds like it might be worth investing in the Warded Successor tactic for you, and perhaps the Obsidian Aquila and/or Father of the Future Chief Apothecary. Link to comment https://bolterandchainsword.com/topic/359597-flamers-and-melta-underwhelming/page/2/#findComment-5496683 Share on other sites More sharing options...
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