TrawlingCleaner Posted January 28, 2020 Author Share Posted January 28, 2020 I love the idea of using ghouls as Poxwalkers! And I think they match your color scheme well, too! Thanks man! I'm really not a fan of the offical poxwalker models and thought these were next best thing Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5468792 Share on other sites More sharing options...
TrawlingCleaner Posted January 29, 2020 Author Share Posted January 29, 2020 Another 6 poxwalkers are done, I'm getting there. C&C very welcome: IMG_20200128_213935 IMG_20200128_215951 IMG_20200128_220001 IMG_20200128_220016 IMG_20200128_220033 IMG_20200128_220050 IMG_20200128_220139 IMG_20200128_220149 The fun'n'fluff tournament in London was announced for April, last night. I went to the two last year and throughly enjoyed myself and am really looking forward to it. I'll be taking my Death Guard so this gives me a nice deadline to get things painted by. It's a 1500 point Highlander where you can only take a single battalion. At the moment I have 2 lists in mind both with a main block around: A Malignant Plaguecaster 3 PM squads, one loaded out with melee, the other two with 2 Blight Launchers and plasma on the sergeant A unit of Pox Walkers A Helbrute A Bloat Drone At least one Blight Hauler At least one rhino Both lists also include Typhus as he brings a lot to the table, the only exception is his Warlord trait which can be nice for the extra mortal wound chance but really Arch-Contaminator is the only good WLT. This would mean that if I want Arch-contaminator I need to run another HQ or not make Typhus my HQ, which is not ideal as other Character models I would want to run do not have the survivability he has. I would potentially swap him out for a DP as I keep the invuln, the Psychic powers and the survivability but lose the buff to Poxwalkers. List 1 is: HQ Malignant Plaguecaster 1. Miasma of Pestilence, 5. Putrescent Vitality Typhus 3. Plague Wind, 4. Blades of Putrefaction Troops Plague Marines Plague Champion Boltgun, Plague knife, Power fist Plague Marine w/ melee weapons Flail of Corruption x2 Plague Marine w/ melee weapons Bubotic Axe x4 Plague Marine squad x2 Plague Champion Plague knife, Plasma gun Blight launcher x2 Plague Marine w/ boltgun 4x 20x Poxwalker Elites Blightlord Terminators Blightlord Champion Selections: Bubotic Axe, Combi-bolter Blightlord Terminator Selections: Flail of Corruption Blightlord Terminator x3 Selections: Bubotic Axe, Combi-bolter Helbrute Selections: Helbrute fist, Twin lascannon Fast Attack Foetid Bloat-drone Heavy blight launcher, Plague probe Myphitic Blight-haulers Dedicated Transport Chaos Rhino x2 List 2 drops the blight lords, a rhino, 7 poxwalkers and the axes on the melee marines and adds a PBC, another blight hawler, tallyman and the Blightspawn. This is all stuff that I need to play around with and test out but any advice is much appreciated. Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5469359 Share on other sites More sharing options...
TrawlingCleaner Posted January 30, 2020 Author Share Posted January 30, 2020 Another 3 Poxwalkers done to bring the total up to 10, 10 more to go: IMG_20200129_221424 IMG_20200129_221436 IMG_20200129_221445 IMG_20200129_222259 helterskelter 1 Back to top Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5469875 Share on other sites More sharing options...
TrawlingCleaner Posted February 3, 2020 Author Share Posted February 3, 2020 All 20 are done, just need to finish the bases and whack some snow and grass tufts on there to spice them up a little. I was worried about how grey skin would work on Astrogranite but I think that they work well with the spot colours. I'll get some better pictures up tonight. IMG_20200201_225543 Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5471547 Share on other sites More sharing options...
Axineton Posted February 3, 2020 Share Posted February 3, 2020 Oh wow these are great! What miniatures are they? Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5471597 Share on other sites More sharing options...
TrawlingCleaner Posted February 3, 2020 Author Share Posted February 3, 2020 Oh wow these are great! What miniatures are they? Thanks man! They're Age of Sigmar Crypt Ghouls, really not a fan of normal poxwalkers so I'm using these instead Axineton 1 Back to top Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5471609 Share on other sites More sharing options...
Axineton Posted February 3, 2020 Share Posted February 3, 2020 They work mate thats al that matters. TrawlingCleaner 1 Back to top Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5471758 Share on other sites More sharing options...
tangoalphatwo Posted February 4, 2020 Share Posted February 4, 2020 You did a smashing job. My one criticism (and hopefully it’s constructive, because you did an amazing job) is as much as I love your color scheme, and I do love your color scheme, the poxwalkers you did blend in just a little too much with the bases. Now, I love these bases with your plague marines, the whole thing works amazingly well. Just here the poxwalkers get a tad lost. Maybe instead of the subdued green lip (that is a pale green, right?) paint it black like your other units? Just thinking out loud. Or who knows, maybe with the army together everything will tie in perfectly. Again this is just the one thing I noticed. Everything else about your army is on point. TrawlingCleaner 1 Back to top Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5472016 Share on other sites More sharing options...
TrawlingCleaner Posted February 4, 2020 Author Share Posted February 4, 2020 They work mate thats al that matters. Thanks man! Much appreciated You did a smashing job. My one criticism (and hopefully it’s constructive, because you did an amazing job) is as much as I love your color scheme, and I do love your color scheme, the poxwalkers you did blend in just a little too much with the bases. Now, I love these bases with your plague marines, the whole thing works amazingly well. Just here the poxwalkers get a tad lost. Maybe instead of the subdued green lip (that is a pale green, right?) paint it black like your other units? Just thinking out loud. Or who knows, maybe with the army together everything will tie in perfectly. Again this is just the one thing I noticed. Everything else about your army is on point. Thanks Tango, I really appreciate the feedback. I was worried about it too, while Astrogranite is great for basing it didn't work well with the grey skin. I drybrushed the base with a white on top of the greys I had already drybrushed, finished the rims and put some grass and snow on. I think that now they look way better and pop a lot more. C&C very welcome: 19800101000232_IMG_0642 19800101000221_IMG_0641 19800101000205_IMG_0639 Thought I'd get some glamour shots in with Typhus too: 19800101000321_IMG_0645 19800101000340_IMG_0647 19800101000358_IMG_0648 Gumo9 and helterskelter 2 Back to top Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5472090 Share on other sites More sharing options...
helterskelter Posted February 5, 2020 Share Posted February 5, 2020 Typhus looks great in your scheme! And love the ghouls as stand ins for poxwalkers, top job TrawlingCleaner 1 Back to top Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5472540 Share on other sites More sharing options...
tangoalphatwo Posted February 5, 2020 Share Posted February 5, 2020 AMAZING! You nailed it perfectly. That little bit of accent made everything come together. Truly amazing! Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5472696 Share on other sites More sharing options...
TrawlingCleaner Posted February 6, 2020 Author Share Posted February 6, 2020 Typhus looks great in your scheme! And love the ghouls as stand ins for poxwalkers, top job Thanks Helter AMAZING! You nailed it perfectly. That little bit of accent made everything come together. Truly amazing! Thank you Tango, I got there in the end just the rest of the army to finish I have a tourney practice game tonight against my mate's Primaris army who is also going to Fun'nFluff and it'll be a true test of the list I think. It's not the worst SM list in the world but it's definitely a mean one with a Repulsor, eliminators and Suppressors as well as a nigh-unkillable Gravis captain. To kill the captain and the Repulsor I think I'm going to need to rely on MW output and hopefully my PBC can pull it's finger out for once. My list is: HQ Malignant Plaguecaster Typhus Troops Plague Marines squad x2 Plague Champion Plague knife, Plasma gun 4x Plague Marine w/ boltgun Blight launcher x2 Plague Marines Plague Champion Boltgun, Plague knife Flail of Corruption x2 Bubotic Axe x4 20x Poxwalker Elites Blightlord Terminators Flail of Corruption Bubotic Axe, Combi-bolter x4 Tallyman Fugaris' Helm, Plasma pistol Fast Attack Foetid Bloat-drone Heavy blight launcher Myphitic Blight-hauler Heavy Support Plagueburst Crawler 2x Entropy cannon, Heavy slugger Dedicated Transport Chaos Rhino Combi-bolterx2 Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5473140 Share on other sites More sharing options...
TrawlingCleaner Posted February 7, 2020 Author Share Posted February 7, 2020 Played a game against my mates Salamanders, his list was roughly: Gravis Captain, T7 -1 to wound WL traits (Strength 3 or less can't wound him, any less strength will be wounding on 5s etc) Termie Lib, Relic combi flamer Adrax Agatone 2 5 man intercessors with Auto-bolt rilfes 1 5 man Infiltrators 4 Aggressors 1 Apothecary Ven dread with twin las Supressors Eliminators Repulsor We played a modified ITC mission where we place 4 Objectives between us and rolled a standard deployment map. We both placed an obj in our deployments and one each roughly on the centre line either side of a main large line of sight blocking terrain piece. Both of us had units that wanted to sit back and shoot (PBC and suppressors), and both had units that wanted to get aggressive (literally everything of his bar the eliminators and the suppressor. I deployed first and did so pretty conservatively. PBC at the back with the tracks just poking out from behind line of sight as I wanted the AT guns to be able to shoot, everything else deployed in the centre with infantry hugging the hawler and the rhino on the 12" mark. The Bloat drone deployed on a high piece of terrain, again LOS is pretty useful. He spread his deployment quite far out; repulsor with agressors, adrax and the apothecary in the centre, the Captain, 1 unit of intercessors, Ven dread and the eliminators on the left. The Libby and other intercessors were on the left with the suppressors futher back on a high piece of terrain that had line of sight on plenty of the board, the infiltrators deployed basically just outside of his own deployment rather than near mine as I had deployed first and could make an easy first turn charge otherwise. 1st turn I chose to go first but he siezed and I actually think this helped me a lot. His first turn was okay. He pushes everything forward bar the suppressors and the eliminators. His marines on the right pumped their shots into the Poxwalkers but because of lucky rolling I only lose 2. He had made the Repulsor T9 too from the Librarian. The drone drops to 2 wounds due to the repulsor and the Suppressors, I lose the rhino as expected thankfully lose none of the melee guys and also lose 3 wounds on the Hawler. Prepared postions really helped me out in this turn and it kept my Rhino alive for way longer than it had any right to. My first turn was a lot better than his, I know I have to focus the Repulsor and I need some lucky rolls to do it. Because he had destroyed the rhino with the last of his shooting, I piled my melee guys out the full 3" closer to the repulsor so after moving they're only a 7" charge away + 2 inches because of the repulsor tech. Everything piles forward with a PM squad moving futher left and the Poxwalkers and Typhus on the right. I beef the Pox walkers up to T5 and smite with Typhus, he denies the smite which is handy for me. I BoP the melee boys and smite the repulsor, getting a super smite and knocking 5 wounds off. I put the AT guns and mortar from the PBC into the repulsor, stubber into intercessors, not wounding the marines and only doing 4 wounds to the repulsor. Hawler whiffs and PM squads manage to drop it to 5 wounds and kill 3 intercessors on the left. The drone kills 2 of the suppressors too. I charge the repulsor and pop Veterans on them which turns out to be overkill and the flails alone demolish it. It explodes and kills 4 melee PMS in return, ouch. Currently 3-3 (kill 1, hold 1 and frist strike each, there isn't kill or hold more base you have to gamble kill one or hold one for a harder objective like hold 3 or hold twice as many as your opponent) Turn 2 His turn, he pops the Drone, only drops 4 more poxwalkers, drops the hawler down to 1 W and does a smattering to one of the PM squads.He advacned with the aggressors and used the strat to count as not moving so they can shoot twice. Shoots the first lot into the 3 surviving melee PM. 40 flamer wounds and only 2 dead marines even with -1 AP I was obscenely lucky here as this blocked the second lot going into Tallyman with Fugaris' helm. He had to put the second lot into the last PM, this time I made no saves at all. In my turn I move a PM squad towards the agressors so they're only about 5 inches out, in hindsight I should have put them over 8" away to charge them with BoP. The other PM squad moved left to be a speedbump for the Gravis captain and ven dread that were making their way down my left flank. The walkers moved so they were 5" away from a intercessor unit on an obj and the blightlords came in just behind the walkers. Hawler scooted around the agressors but was just an inch too close to them to be able to shoot Adrax, oops. PBC shoots and kills one aggressor whiffs everything else, Hawler whiffs, blightlords kill an intercessor with bolters, middle PM squad kills another aggressor leaving one. Left PM squad kills 2 eliminators and are ready to speedbump. In the charge phase I multi-charge with the hawler into Adrax and the lone aggressor. Even though he's on one wound I thought I could tank it forgetting flmaers get +1 to wound in tactical. It pops and does a mortal to the aggressor and adrax, I'll take it. PM squad charge next and only one dies so there's only 3 left now. Plaguecaster also charges and makes it. Poxwalkers lose 8 to overwatch through really nice rolling leaving only 6 and the blightlords make it in too. Typhus and Tallyman are left in the open. PMs, even with BoP fail to kill the aggressor and the Plaguecaster also fails. Adrax has intervened and between him and the aggressor they kill the PM and the plaguecaster. I kill 3 of the 4 remaining intercessors with the walkers leaving sarge with hammer. the blight lords are left out in the open. I lose the 3 I gained back to the hammer. We had both tried to gamble at the beginning of turn 2. He tried to go for kill 3 units in shooting and I tried for hold double your opponent. The way gamble works is that you swap the kill1 or hold 1 out for something harder, i.e swap hold 1 for hold double. If you fail to do it you don't score any points for hold but can still get kill1 and vice versa. Gambling gives 2 points instead of one for achieving. Both of us are on 4 points at the end of this turn. Due to time constraints (the game before us took ages to finish) we could only play until the end of round 3. Turn 3 His Dread and captain smash through my PM through shooting and charges but to do this they leave the middle left obj. Now free Adrax and the aggressor push forwards towards Tallyman and Typhus that are just hanging out on my middle right. Typhus loses 3 wounds and tallyman loses 2 to flamers. The infiltrators and last suppressor ruin my terminators and I lose 2 and a half. Aggressor and Adrax charge Typhus and Tallyman respectively. Tallyman gets mulched by Adrax and Aggressor gets mulched by Typhus, the poxwalkers finally die to Libby and intercessor sergeant. My turn 3, the PBC does nothing to the Ven dread, typhus kills off the last intercessor and the last 3 blightlords charge both the infiltrators and the libby. 2 die to the flamer relic on the libby and the last Blightlord makes it to the infiltrators. Typhus also takes 2 wounds on the way to the libby. Typhus hits and wounds all the times then the libby makes 4 out of the 5 5+ invulns . Typhus takes no damage in return and is alive these guys are contesting the middle right objective, the blightlord survives his combat after killing 4 of the infiltrators. If I had died here, he would have consolidated into Typhus and held the objective there. This game ended on a draw somehow as we were both 4-4 2nd turn and as each obj is worth 3 VP at the end of the game we ended on 7-7 (just as Nurgle planned). If the game had continued I wouldn't have been able to last I don't think with only 3 models left on the board. Really enjoyable either way! Dr_Ruminahui and McElMcNinja 2 Back to top Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5473664 Share on other sites More sharing options...
Wolf Lord Loki Posted February 7, 2020 Share Posted February 7, 2020 Not sure if you can have an invulnerable character. In this case I think a natural 6 would always wound in the same way it doesn't matter how many +1 to hits you pile on a natural 1 misses. Imagine for example you face only guardsman with lasgins. Or grots. Neither can actually hurt him where that captain given some luck could kill the entire table That said it wasn't really relevant and I'm glad you had such a good game TrawlingCleaner 1 Back to top Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5473688 Share on other sites More sharing options...
TrawlingCleaner Posted February 7, 2020 Author Share Posted February 7, 2020 Not sure if you can have an invulnerable character. In this case I think a natural 6 would always wound in the same way it doesn't matter how many +1 to hits you pile on a natural 1 misses. Imagine for example you face only guardsman with lasgins. Or grots. Neither can actually hurt him where that captain given some luck could kill the entire table That said it wasn't really relevant and I'm glad you had such a good game Thanks man! Unless I'm mistaken you are correct for unmodified wounds, 6s always wound no matter the difference. But as I understand it the modifiers mean that sixes do not wound. I think this has been clarified somewhere but I'm not 100% sure whereabouts Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5473693 Share on other sites More sharing options...
Plague _Lord Posted February 7, 2020 Share Posted February 7, 2020 (edited) Doesn't it work like hitting? If that's the casebthen natural sixes still wouldn't wound. Nice game btw but we need pics! Cheers PL Edited February 7, 2020 by Plague _Lord TrawlingCleaner 1 Back to top Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5473704 Share on other sites More sharing options...
TrawlingCleaner Posted February 7, 2020 Author Share Posted February 7, 2020 Doesn't it work like hitting? If that's the casebthen natural sixes still wouldn't wound. Nice game btw but we need pics! Cheers PL I believe that's the case yeah, in the same way that a natural six to hit with a -1 modifier is a miss, a weapon that can only wound something on a six , gets a natural 6 to wound with a -1 modifier it cannot physically wound. Thanks though mate, I would have gotten pictures but because of the lateness of the game before I didn't want to faff about for too long. Really enjoyed it either way! Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5473708 Share on other sites More sharing options...
TrawlingCleaner Posted February 10, 2020 Author Share Posted February 10, 2020 Tallyman is finally getting some paint on him. About time too! He's easily the MVP for most of the games I play with him, he's still super WIP but I'm getting there loads left to do and tidy up. C&C welcome: IMG_20200209_222701 IMG_20200209_222706 IMG_20200209_222713 IMG_20200209_222722 IMG_20200209_222726 IMG_20200209_222745 IMG_20200209_222756 Alcyon 1 Back to top Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5474874 Share on other sites More sharing options...
tangoalphatwo Posted February 11, 2020 Share Posted February 11, 2020 Amazing, as usual! Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5475376 Share on other sites More sharing options...
TrawlingCleaner Posted February 11, 2020 Author Share Posted February 11, 2020 Amazing, as usual! Thanks Tango! I got some more work done on Tallyman last night, not much left of him to do now. Mostly just tidy up I think. C&C very welcome: IMG_20200210_224046 IMG_20200210_224049 IMG_20200210_224053 Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5475395 Share on other sites More sharing options...
tangoalphatwo Posted February 11, 2020 Share Posted February 11, 2020 Oh man, the 7 numbered tally marks is a nice touch. I may have to steal that from you, if/when I get around to finishing my Death Guard. TrawlingCleaner 1 Back to top Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5475557 Share on other sites More sharing options...
TrawlingCleaner Posted February 13, 2020 Author Share Posted February 13, 2020 Oh man, the 7 numbered tally marks is a nice touch. I may have to steal that from you, if/when I get around to finishing my Death Guard. I'm sure I stole it from someone else too to be fair First melee plague marine is done, a couple of touchups to do and he's ready. C&C welcome IMG_20200212_222546 IMG_20200212_222550 IMG_20200212_222555 IMG_20200212_222600 Gumo9 and Akylas 2 Back to top Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5476389 Share on other sites More sharing options...
Special Officer Doofy Posted February 13, 2020 Share Posted February 13, 2020 Looking good dude! TrawlingCleaner 1 Back to top Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5476482 Share on other sites More sharing options...
TrawlingCleaner Posted February 14, 2020 Author Share Posted February 14, 2020 Looking good dude! Thank you Putrid! Much appreciated Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5476946 Share on other sites More sharing options...
The_son_of_Dorn Posted February 14, 2020 Share Posted February 14, 2020 Nurgles answer to the Mechanicus. Amazing colour tone brother! Link to comment https://bolterandchainsword.com/topic/359704-the-rusted-harvest-back-like-a-bad-smell/page/3/#findComment-5476947 Share on other sites More sharing options...
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