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Kill Team and Zone Mortalis


Master Sheol

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In this articles on WHC they clearly suggest that ZM scenery Will fit KT too

https://www.warhammer-community.com/2019/11/08/building-the-underhive/

 

What do you think about this new scenery in KT games?

 

I Hope that GW Will release a ZM Killzone with specific rules in the next future but also i hope to see separate release for the walls too to combine them with the floors and make threedimensional maps for Space Hulk style games using the Arena/RT rules for close confined combats

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I've played Kill Team (and Victory is Vengeance) using corridors. When FW released the rules for ZM, they had a cool alternative way to play where each squad is represented by a token. As long as it's not in line of sight of any other unit, it stays a token. Once it's seen by another, you place the unit down. If they go back out of line of sight they revert to the token. It makes the game a lot of fun, you don't know what you're about to engage. It was even more interesting in 30K where the token could be a squad of Breachers or a Contemptor or even a Primarch if we were feeling froggy.

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