Master Sheol Posted November 9, 2019 Share Posted November 9, 2019 In this articles on WHC they clearly suggest that ZM scenery Will fit KT too https://www.warhammer-community.com/2019/11/08/building-the-underhive/ What do you think about this new scenery in KT games? I Hope that GW Will release a ZM Killzone with specific rules in the next future but also i hope to see separate release for the walls too to combine them with the floors and make threedimensional maps for Space Hulk style games using the Arena/RT rules for close confined combats Link to comment https://bolterandchainsword.com/topic/359768-kill-team-and-zone-mortalis/ Share on other sites More sharing options...
DuskRaider Posted November 10, 2019 Share Posted November 10, 2019 I've played Kill Team (and Victory is Vengeance) using corridors. When FW released the rules for ZM, they had a cool alternative way to play where each squad is represented by a token. As long as it's not in line of sight of any other unit, it stays a token. Once it's seen by another, you place the unit down. If they go back out of line of sight they revert to the token. It makes the game a lot of fun, you don't know what you're about to engage. It was even more interesting in 30K where the token could be a squad of Breachers or a Contemptor or even a Primarch if we were feeling froggy. Link to comment https://bolterandchainsword.com/topic/359768-kill-team-and-zone-mortalis/#findComment-5423437 Share on other sites More sharing options...
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