domsto Posted December 13, 2019 Author Share Posted December 13, 2019 Really funny that you say that. I played against chaos last night, and my stalkers (5) accounted for two venom crawlers. Tor Garadon punched the head of the disco lord. In my opinion you have to invest heavyly into them to become effectiv against vehicals. Link to comment https://bolterandchainsword.com/topic/359773-best-weapon-loadout-for-if-intercessors/page/2/#findComment-5446173 Share on other sites More sharing options...
Lemondish Posted December 14, 2019 Share Posted December 14, 2019 Really funny that you say that. I played against chaos last night, and my stalkers (5) accounted for two venom crawlers. Tor Garadon punched the head of the disco lord. In my opinion you have to invest heavyly into them to become effectiv against vehicals. Absolutely - but I think you can probably get better than Hellblasters for anti-tank. That unit is a trap for sure. Too fragile and far too expensive. Link to comment https://bolterandchainsword.com/topic/359773-best-weapon-loadout-for-if-intercessors/page/2/#findComment-5446666 Share on other sites More sharing options...
Son of Sacrifice Posted December 15, 2019 Share Posted December 15, 2019 Did you expect them to provide anti-tank? Even with tank hunters they wound Leman Russes on a 5. If you're disappointed in them I'm not sure you can blame the unit. Link to comment https://bolterandchainsword.com/topic/359773-best-weapon-loadout-for-if-intercessors/page/2/#findComment-5446896 Share on other sites More sharing options...
jeremy1391 Posted December 15, 2019 Share Posted December 15, 2019 Did you expect them to provide anti-tank? Even with tank hunters they wound Leman Russes on a 5. If you're disappointed in them I'm not sure you can blame the unit. That may be but If they also had the chaplain wound buff they would be wounding knights/repulsive/leman russes on 4’s. Not necessarily the best use of them but a squad of 10 with the +1 to wound from a Chaplain and tank hunter will cause 15 damage to a knight and 19 damage on a Russ or Repulsor. Link to comment https://bolterandchainsword.com/topic/359773-best-weapon-loadout-for-if-intercessors/page/2/#findComment-5447156 Share on other sites More sharing options...
domsto Posted December 16, 2019 Author Share Posted December 16, 2019 That may be but If they also had the chaplain wound buff they would be wounding knights/repulsive/leman russes on 4’s. Not necessarily the best use of them but a squad of 10 with the +1 to wound from a Chaplain and tank hunter will cause 15 damage to a knight and 19 damage on a Russ or Repulsor. How? In my math i only make 8 wounds to a knight with exploding 6 and +2 to wound Link to comment https://bolterandchainsword.com/topic/359773-best-weapon-loadout-for-if-intercessors/page/2/#findComment-5447247 Share on other sites More sharing options...
domsto Posted December 16, 2019 Author Share Posted December 16, 2019 Did you expect them to provide anti-tank? Even with tank hunters they wound Leman Russes on a 5. If you're disappointed in them I'm not sure you can blame the unit. I expected them to kill some light vehicals like T6 or T7 I konw that they can't kill a T8 Vehicale. Link to comment https://bolterandchainsword.com/topic/359773-best-weapon-loadout-for-if-intercessors/page/2/#findComment-5447258 Share on other sites More sharing options...
Zustiur Posted December 17, 2019 Share Posted December 17, 2019 Something definitely sounds wrong with that estimate of 15 damage on a knight. Working with 12 hits to simplify the math: +2 to wound is still only 6 wounds. 1/3 of those wounds get saved on the 5++. 4 failed saves = 12 damage. Maybe Jeremy forgot to account for the invulnerable save and calculated with 3+ armour becoming 6+ to save vs AP-3. Link to comment https://bolterandchainsword.com/topic/359773-best-weapon-loadout-for-if-intercessors/page/2/#findComment-5447799 Share on other sites More sharing options...
Son of Sacrifice Posted December 17, 2019 Share Posted December 17, 2019 Did you expect them to provide anti-tank? Even with tank hunters they wound Leman Russes on a 5. If you're disappointed in them I'm not sure you can blame the unit.I expected them to kill some light vehicals like T6 or T7I konw that they can't kill a T8 Vehicale. Mine did, comfortably. This is still a dice game, comes down to your rolls I guess. Link to comment https://bolterandchainsword.com/topic/359773-best-weapon-loadout-for-if-intercessors/page/2/#findComment-5447803 Share on other sites More sharing options...
domsto Posted December 17, 2019 Author Share Posted December 17, 2019 Something definitely sounds wrong with that estimate of 15 damage on a knight. Working with 12 hits to simplify the math: +2 to wound is still only 6 wounds. 1/3 of those wounds get saved on the 5++. 4 failed saves = 12 damage. Maybe Jeremy forgot to account for the invulnerable save and calculated with 3+ armour becoming 6+ to save vs AP-3. Even the 12 Damage are too high. Because of the 10 shots you get 8,3333 hits with exploding 6. Not 12 Link to comment https://bolterandchainsword.com/topic/359773-best-weapon-loadout-for-if-intercessors/page/2/#findComment-5447823 Share on other sites More sharing options...
Zustiur Posted December 17, 2019 Share Posted December 17, 2019 Agreed. With chapter master rerolls and exploding 6 it gets closer. The 12 hits example was purely demonstrative, not indicative of expectation. Son of Sacrifice 1 Back to top Link to comment https://bolterandchainsword.com/topic/359773-best-weapon-loadout-for-if-intercessors/page/2/#findComment-5447828 Share on other sites More sharing options...
Jacques Corbin Posted December 18, 2019 Share Posted December 18, 2019 Ok, so what about 5 Intercessors with Auto Bolt Rifles, with a Captain or Lieutenant with the relic Bellicos Rifle, loaded in an Impulsor? Would that be enough shots to be worth the points of a transport over 5 more Auto Bolt Rifles in the squad? I mean, I like the idea of the Impulsor moving over to the objective, hosing down the enemy in holy bolter fury, and claiming that objective FOR THE EMPEROR! Link to comment https://bolterandchainsword.com/topic/359773-best-weapon-loadout-for-if-intercessors/page/2/#findComment-5448412 Share on other sites More sharing options...
jeremy1391 Posted December 18, 2019 Share Posted December 18, 2019 That may be but If they also had the chaplain wound buff they would be wounding knights/repulsive/leman russes on 4’s. Not necessarily the best use of them but a squad of 10 with the +1 to wound from a Chaplain and tank hunter will cause 15 damage to a knight and 19 damage on a Russ or Repulsor. How?In my math i only make 8 wounds to a knight with exploding 6 and +2 to wound I used the math hammer app calculated full reroll from chapter master and re-roll 1’s from the eye. I used a knight with 3+ 5++ 10 shots with full re-roll’s and exploding sixes comes out to 13.22 hits. Wounding on 4+ with reroll 1’s comes to 7.13 wounds. 3+/5++ leads to 5.142 failed saves Total damage 15.426 BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/359773-best-weapon-loadout-for-if-intercessors/page/2/#findComment-5448501 Share on other sites More sharing options...
Son of Sacrifice Posted December 20, 2019 Share Posted December 20, 2019 (edited) Ok, so what about 5 Intercessors with Auto Bolt Rifles, with a Captain or Lieutenant with the relic Bellicos Rifle, loaded in an Impulsor? Would that be enough shots to be worth the points of a transport over 5 more Auto Bolt Rifles in the squad? I mean, I like the idea of the Impulsor moving over to the objective, hosing down the enemy in holy bolter fury, and claiming that objective FOR THE EMPEROR! That sounds worth it for cool alone. I bought two impulsors, but I've assembled a Repulsor and an Executioner in the last few months, and I still can't face building more of those grav-plates. Edited December 20, 2019 by Son of Sacrifice Link to comment https://bolterandchainsword.com/topic/359773-best-weapon-loadout-for-if-intercessors/page/2/#findComment-5449126 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now