STTAB Posted November 12, 2019 Share Posted November 12, 2019 With the new inquisition stuff giving you a Psychic power to give an infantry unit a 5++ and the Blackstone Fortress Psyker giving you the +1 to hit powers, you can really buff up a guard squad. What are all the buffs and help you can give a guard squad, what’s worth it? For example; 2 Guard squads, Vostroya, plasma pistol, plasma gun 1cp consolidate 5++ from Ordo Malleus Inquisitor +1 to save from Psychic Barrier -1 to be hit in shooting (Nightshroud) +1 to hit, Aradia Madellan Immune to moral, Mental Fortitude Reroll ones, Yarrick First Rank Fire Second Rank Fire Reroll ones to wound, Laurels of command attempt of Bring it down +1 to hit (Vostroyan stratagem) +1 armour save, take cover 1cp, when targeted. Just for sillies, that’s a 20 man squad that has a 3+, 4++, 6 plasma shots, 36 las gun shots, hitting on 2s, rerolling 1s, rerolling 1s to wound, immune to moral. Anything else you’d stack or how would you build a silly or practical buff stack for guardsmen? Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/ Share on other sites More sharing options...
Shamansky Posted November 12, 2019 Share Posted November 12, 2019 Just for sillies, that’s a 20 man squad that has a 3+, 4++, 6 plasma shots, 36 las gun shots, hitting on 2s, rerolling 1s, rerolling 1s to wound, immune to moral. That's a pile of point used bad enough to be court martialled Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5424558 Share on other sites More sharing options...
HallofStovokor Posted November 12, 2019 Share Posted November 12, 2019 That's a lot of CP and psychic powers used on a Guardsmen. Not only that, but you need 6 separate characters to buff a unit to that level. Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5424568 Share on other sites More sharing options...
STTAB Posted November 12, 2019 Author Share Posted November 12, 2019 Hey, I was just saying it could be done. In all seriousness I’m already bringing 2 Astropaths with Nightshroud and psychic barrier, for 1cp you can have your 55 point Ordo Malleus Inquisitor with 2 cast, 2 powers and 2 deny. I’m already running lots of Valkyries and the Emperors Blade Assault company so I can deliver a 20 man consolidated infantry squad for a T1 charge, which has won me games getting them to a 4++ for an extra 55 points that also gets me a smite Or deny overwatch and LD 10 is totally worth it. What I’ll probably try next; Straken Priest Valkyrie Taurox (Emperors Blade) Guard squads Advance Taurox 1cp disembark after moving (gets guardsmen 19-24”) Valkyrie grav chute guardsmen, Straken, Priest, our with 9”, consolidate with Taurox squad. Inquisitor, 5++ on consolidated squad Deny overwatch of shooting is scary Charge Taurox and/or Valkyrie if not Astropath +1 to save Astropath -1 to be hit FRFSRF Charge and fight. If you are up against a gun line, you shoot out their screen and the Catachans go in and touch all the non fly stuff. If they stay in combat, they have 20 LD10 Catachans on 4++ with +2 attacks who can fight in the shooting phase and the combat phase, if they fall back to shoot them you can get them to 3+, 4++, -1 to be hit. Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5424584 Share on other sites More sharing options...
STTAB Posted November 12, 2019 Author Share Posted November 12, 2019 *crush them for advance and charge on Taurox. So you can have 1 Valk, 1Taurox and 20 guardsmen tarpitting a good chunk of your opponents army while the other 1729 points of your army laughs. Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5424586 Share on other sites More sharing options...
sairence Posted November 12, 2019 Share Posted November 12, 2019 The answer, as always, is Bullgryns. :p Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5424729 Share on other sites More sharing options...
Mordian Glory Posted November 12, 2019 Share Posted November 12, 2019 I actually love this idea! Although I would consider maybe trimming it down a little bit, I am looking at something like 2x Vostroyan Guard Squads with Plasma gun, Plasma Pistol and Lascannon. 5++ power +1 save power +1 Armour save strat + 1 to hit strat -1 to hit power Junior Officer to order them That is not too pricey, in points and CP, and reduces on the diminishing returns. The best thing is that you could keep adding more units to that squad each turn. if the enemy doesn't shoot them for a turn or two, which is possible as you will have much easy targets to kill, then its possible you could get up a 40 man blob of doom! Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5424845 Share on other sites More sharing options...
STTAB Posted November 12, 2019 Author Share Posted November 12, 2019 Problem with Bullgryn is that Marines and Thunderfire Cannons are everywhere with their slow you down strat. Your Ordo Hereticus Inquisitor could be rocking 2 powers, using the other one to ignore morale for your Blob... but the make a non vehichle do friendly fire or make a unit ignore overwatch are very tempting. If your going to make a blob then laurels is a good move. I like the idea of the Lascanon in there too. Tallarn could be good with the ambush stratagem with 2 infantry squads and an Emperors Fist tank commander with demolisher and dual flamers (can order to move before or after shooting) for a second wave. I’ve been glancing at my dusty Grey Knights box, thinking Voldus and a max unit of Interceptors and 2 min units would be good since they can get to a 4++ now (5++ from inquisitor, +1 with sanctuary) and you make your opponent burn their Denys on 6 GK powers and turn one you knock a hole in their chaff with Vortex if doom and 84 storm bolter shots (40 of which are S5, -1 ap) Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5424916 Share on other sites More sharing options...
Exilyth Posted November 13, 2019 Share Posted November 13, 2019 Add special & heavy weapons (e.g. sniper rifles and mortars/lascannons) and put them into a stormlord. Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5425258 Share on other sites More sharing options...
GuardDaddy Posted November 13, 2019 Share Posted November 13, 2019 Thanks for post - i really enjoy a thread that makes me consider/reflect. Just a thought - conscripts? Gets your body count up to 30 right off the bat. What do you think? Lose weapon varience/addition - v increased bodies Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5425414 Share on other sites More sharing options...
STTAB Posted November 13, 2019 Author Share Posted November 13, 2019 For conscripts you now have 3 ways of ignoring moral and you can deliver them with the relic dagger or the Tallarn strat. Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5425433 Share on other sites More sharing options...
sairence Posted November 13, 2019 Share Posted November 13, 2019 You still only have conscripts. :p Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5425435 Share on other sites More sharing options...
STTAB Posted November 13, 2019 Author Share Posted November 13, 2019 Sairence, sure, man for man you have worse guardsmen for the same price but could be useful to drop 30 bodies on an objective, have a frontline 4++ screen, tar pit your enemies line or a big midfield speed bump. I won’t be using them, it’s stressful enough playing mono guard against the clock, I’m back looking at some soup just to speed me up. FYI, Hector Rex doesn’t have an assigned WT, so you can choose the Ordo Malleus one and bring him up to 3 cast, 4 deny (with +1 within 12”) and 3 powers know. Hard choice between him at 100 points and a basic 55 point inquisitor. Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5425462 Share on other sites More sharing options...
HallofStovokor Posted November 13, 2019 Share Posted November 13, 2019 Sairence, sure, man for man you have worse guardsmen for the same price but could be useful to drop 30 bodies on an objective, have a frontline 4++ screen, tar pit your enemies line or a big midfield speed bump. I won’t be using them, it’s stressful enough playing mono guard against the clock, I’m back looking at some soup just to speed me up. FYI, Hector Rex doesn’t have an assigned WT, so you can choose the Ordo Malleus one and bring him up to 3 cast, 4 deny (with +1 within 12”) and 3 powers know. Hard choice between him at 100 points and a basic 55 point inquisitor. I would assume that Hector Rex would need to take the ordo malleus trait. He is from that ordo. Honestly I'd only ever take him if I were running Death Korps. If you remember, he was the Inquisitor who took command of the Kriegers on Vraks. Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5425629 Share on other sites More sharing options...
sairence Posted November 13, 2019 Share Posted November 13, 2019 If he doesn't have an assigned one he could take the Ordo-one or one of the other three. There's the whole issue with his datasheet not being updated, so his rules are referring back to Index for what he has access to, as opposed to WD. So it's a bit unclear what he's allowed to take. Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5425726 Share on other sites More sharing options...
Exilyth Posted November 16, 2019 Share Posted November 16, 2019 For conscripts you now have 3 ways of ignoring moral and you can deliver them with the relic dagger or the Tallarn strat. Mhh... using both relic & stratagem: Officer w/dagger, 4x 30 conscripts. Airdrop a ministorum priest and other support characters from a valkyrie. Would be nasty, but I could imagine better uses for 120 infantry models. Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5427540 Share on other sites More sharing options...
STTAB Posted November 17, 2019 Author Share Posted November 17, 2019 Bringing 120 dudes in reserve is mental but you need to think about stuff like this. A lot of stuff is going to have to be off them menu if your going to beat new marines in events I’ve just accepted that; vehichles are a no go unless they have an invuln save. Armour saves are basically meaningless. Arriving from deep strike to charge or shoot with 12” isn’t really viable. I’m thinking of going back to soup, bringing the guard as massed bodies with character support that can blob together and rush up to hold objectives and overwhelm the opponent with bodies. I’m thinking a ring of 3+,4++, -1 to hit guardsmen moving up the field with Sammael in Sableclaw + Talonmaster, T2 drop in Lucius Plasma Kataphrons, surrounded by 30 conscripts, onAn objective for a 2+4++ on the Battle Servitors. Link to comment https://bolterandchainsword.com/topic/359849-the-ultimate-guardsmen/#findComment-5428593 Share on other sites More sharing options...
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