tvih Posted November 28, 2019 Share Posted November 28, 2019 I must say I'm more inclined towards Zephyrim, always liked jump melee units. I guess I may need to build an additional 5 Seraphim to get special weapons for the plastics, though I'd wager the kit will only have one set of flamers and one set of infernos, which as someone who likes to run MSU isn't so nice (since the army set Seraphim have no specials at all). Or if other kits leave any excess power swords, I guess I could convert some of the starter ones... like one of each duplicate pose. Will have to wait and see what kits have what bits, I guess. With Seraphim, all the firepower rests on the specials and given the limited range you have to charge after shooting in most cases, because otherwise you get shot at and then charged in turn. And being in melee with 1A S3 Seraphim isn't so nice. But better to charge than be charged! With the Zephyrim at least they can do some damage in melee. Still S3 so limited, but eh. It is what it is. They'll at least look awesome in the meanwhile. I have plans to use them as a sort of escort for the Seraphim, but whether or not that'll work out remains to be seen. Link to comment https://bolterandchainsword.com/topic/359884-what-are-zephyrim/page/3/#findComment-5436112 Share on other sites More sharing options...
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