tedzilla Posted November 14, 2019 Share Posted November 14, 2019 I really like eliminators and suppressors but feel it is hard to put both in lists. I wanted to kind of see the differences of each vs different targets. I also wanted to check the difference in a dev squad vs eliminator squad. I tried to match up the points as closely as possible for a comparison. This comparison is obviously in a vacuum and not perfect. 1 squad of devs vs 2 squads of eliminators vs 2 squads of suppressors. The devs have 4 lascannons and a few extra devs for wounds. This does not take into account bolter fire. I didn't check damage for highs and lows for the lascannons, just an average of 3.5 damage The eliminators are using 2 las fusils while the sarge has an instigator bolt carbine. The sarge never shoots and always uses his ability for the other two members of the squads. The suppressors are set up the way they come. I'm also not sure if this is the best way to post a chart, if there is a better way please tell me! Also please let me know if you see any mistakes. I did all of this with the battlescribe dice tool and started going a little cross eyed by the end of it. The chart is a little crude. I hope this helps someone. https://docs.google.com/spreadsheets/d/1BSajrKOdPnmf99RfqwKr7fZaMPkVbyvEi26b51mucRs/edit?usp=sharing What do you all like to use? Link to comment https://bolterandchainsword.com/topic/359899-devs-vs-eliminators-vs-suppressors/ Share on other sites More sharing options...
Panzer Posted November 15, 2019 Share Posted November 15, 2019 Pretty difficult to compare to be honest. Neither Devastators nor Suppressors can infiltrate, have a 1+ armour save in cover, target characters or target units they can't see. Neither Devastators nor Eliminators have S7 AP-2 D2 at 48" combined with 12" movement and the ability to to be put into reserves (unless you pay for a Drop Pod for Devastators). The ability to occasionally suppress overwatch can be nice too. Neither Suppressors nor Eliminators can take Lascannons, Plasma cannons or Heavy Flamers (or Heavy Bolter, Multi-melta, grav or missile launcher, though those are basically just variants and often inferior to the other options) or take ablative wounds to protect their cheap and fraguile heavy/special weapon guys. Link to comment https://bolterandchainsword.com/topic/359899-devs-vs-eliminators-vs-suppressors/#findComment-5426853 Share on other sites More sharing options...
redshadow Posted November 15, 2019 Share Posted November 15, 2019 I think eliminators with las just edge it for me because you can hide them but suppressors can do work too, I rarely play devastators anymore, I’m sure someone with do the math hammer for you but i think the eliminators come out on top against high toughness 3+ save Link to comment https://bolterandchainsword.com/topic/359899-devs-vs-eliminators-vs-suppressors/#findComment-5426885 Share on other sites More sharing options...
tedzilla Posted November 15, 2019 Author Share Posted November 15, 2019 I wasn't really trying to point out the differences in all of them. I just wanted to compare damage in comparable setups. I should have explained better, I was rambling a bit. The chart in the link started as just comparing 4 lascannon devs to 4 lasfusil eliminators damage output against different targets. Later I added the suppressors just to see the difference between all 3. Link to comment https://bolterandchainsword.com/topic/359899-devs-vs-eliminators-vs-suppressors/#findComment-5426908 Share on other sites More sharing options...
Majkhel Posted November 15, 2019 Share Posted November 15, 2019 Just out of curiosity - have you calculated one lascanon hitting on +2 in the dev squad from the sergeant's Signum?I'm kinda suprised that devs come out so low. On the other hand - I've seen those single shots wasted often enough.Have you seen the discussion in the unit of the week: Eliminators? Link to comment https://bolterandchainsword.com/topic/359899-devs-vs-eliminators-vs-suppressors/#findComment-5427059 Share on other sites More sharing options...
Karhedron Posted November 15, 2019 Share Posted November 15, 2019 For me, the benefit of Suppressors is that they offer Autocannon firepower that is generally rare in Marine armies (unless you go for FW Dreads). For ~100 points, they bring a decent amount of firepower that is good against units with invulnerable saves (Custodes, Hammernators, Wulfen, Daemons etc). They can shut down overwatch and make use of UWOF which is nice (albeit situational). They definitely fill a niche, I am just not sure if the range of optimum targets is broad enough to justify their inclusion over some of our other firepower options. Link to comment https://bolterandchainsword.com/topic/359899-devs-vs-eliminators-vs-suppressors/#findComment-5427119 Share on other sites More sharing options...
tedzilla Posted November 15, 2019 Author Share Posted November 15, 2019 I did not count the Signum so the devs will do a little better with that and the cherub Link to comment https://bolterandchainsword.com/topic/359899-devs-vs-eliminators-vs-suppressors/#findComment-5427224 Share on other sites More sharing options...
Majkhel Posted November 16, 2019 Share Posted November 16, 2019 Cherub is situational - just one shot per game. If you want to keep it average, then don't count it. Link to comment https://bolterandchainsword.com/topic/359899-devs-vs-eliminators-vs-suppressors/#findComment-5427707 Share on other sites More sharing options...
Karhedron Posted November 16, 2019 Share Posted November 16, 2019 True but the first round of shooting is often the most important so don't discount a one off bonus. Link to comment https://bolterandchainsword.com/topic/359899-devs-vs-eliminators-vs-suppressors/#findComment-5428014 Share on other sites More sharing options...
Blindhamster Posted November 16, 2019 Share Posted November 16, 2019 If you want to include it. Work out the % for it with and without. Then calculate 4* without and 1* with then divide the lot by 5. Link to comment https://bolterandchainsword.com/topic/359899-devs-vs-eliminators-vs-suppressors/#findComment-5428048 Share on other sites More sharing options...
The Unseen Posted November 17, 2019 Share Posted November 17, 2019 The Cherub is super important when you factor in the Signum as well. Shooting twice with a lascannon at BS2+ is no joke. Or even a plasma cannon that gets 2d3 shots and can't overheat. Link to comment https://bolterandchainsword.com/topic/359899-devs-vs-eliminators-vs-suppressors/#findComment-5428725 Share on other sites More sharing options...
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