Palmu Posted November 19, 2019 Share Posted November 19, 2019 Throw a scout unit at an Imperial Knight, something might happen. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5429720 Share on other sites More sharing options...
Medjugorje Posted November 19, 2019 Author Share Posted November 19, 2019 lithany +1 Attack and Helbrecht nearby not bad at all^^ Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5429731 Share on other sites More sharing options...
Sword Brother Adelard Posted November 19, 2019 Share Posted November 19, 2019 How's this for some stratagem cheese: The combined effects of the IF stratagem to change bolt weapons to 'Pistol', and the BT stratagem to Advance, fire pistols, and charge. Chuck it on 10 Intercessors with Auto Bolt Rifles for maximum Gruyere. Brother Talarian 1 Back to top Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5429914 Share on other sites More sharing options...
Marshal Arthur Posted November 19, 2019 Share Posted November 19, 2019 Intercessors with Auto Bolt Rifles can already advance and shoot but it's still a good combo with them, especially if you pop the auto-hit stratagem. Move, advance, get thirty auto hits, and then charge for thirty-one attacks. Make them vets for more attacks and give the sergeant a thunder hammer or something else big. Sword Brother Adelard 1 Back to top Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5429921 Share on other sites More sharing options...
Sword Brother Adelard Posted November 19, 2019 Share Posted November 19, 2019 Intercessors with Auto Bolt Rifles can already advance and shoot but it's still a good combo with them, especially if you pop the auto-hit stratagem. Move, advance, get thirty auto hits, and then charge for thirty-one attacks. Make them vets for more attacks and give the sergeant a thunder hammer or something else big. It's almost terrifying. Almost movie-marine-esque. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5429927 Share on other sites More sharing options...
Marshal Arthur Posted November 19, 2019 Share Posted November 19, 2019 Actually, if you use the IF strat to make them pistols you can use the Crusader's Helm to advance it to the Assault Phase and now those 30 auto hits are at AP -1. Sword Brother Adelard 1 Back to top Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5429945 Share on other sites More sharing options...
gang_chong Posted November 19, 2019 Share Posted November 19, 2019 Not sure if it is practical, but using IF strat Clearance Protocol, then we can dump up to 20 grenades at once. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5430236 Share on other sites More sharing options...
Sword Brother Adelard Posted November 20, 2019 Share Posted November 20, 2019 But you need to have something left to charge! Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5430387 Share on other sites More sharing options...
Marshal Vespasian Posted November 20, 2019 Share Posted November 20, 2019 Can I get some clarification on the advance and charge stratagem? This works after disembarking, because normally I would be able to advance or charge out of a Transport now I can do both and get: 3'' from the Transport + 1 +D6 + 1 +2d6? So atleast 6'' from the Transport and then I can charge? Brother Talarian 1 Back to top Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5430406 Share on other sites More sharing options...
gang_chong Posted November 20, 2019 Share Posted November 20, 2019 3” from the transport, and then 6”+d6”(normal move+advance move) and then 2d6 charge distance Sete 1 Back to top Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5430426 Share on other sites More sharing options...
Lysere Posted November 20, 2019 Share Posted November 20, 2019 So in regards to the mortal wounds on unmodified saving throws of sixes... do the rules disallow you from making a saving throw you can't actually pass? I get how it works anytime we have a saving throw but units do exist with a 7+ save. No one ever rolls saves they can't make but the strat calls for a result of a six, and it disregards modifiers. Of course with how things are normally handled you shouldn't neccesarily be able to roll every save in this case since it's all supposed to be one at a time but you could still get some good mileage out of large squads against high ap melee. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5430624 Share on other sites More sharing options...
Marshal Vespasian Posted November 20, 2019 Share Posted November 20, 2019 3” from the transport, and then 6”+d6”(normal move+advance move) and then 2d6 charge distance But I cannot move my rhino, get out, Pop the strat, advance, charge? Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5430628 Share on other sites More sharing options...
Acebaur Posted November 20, 2019 Share Posted November 20, 2019 So in regards to the mortal wounds on unmodified saving throws of sixes... do the rules disallow you from making a saving throw you can't actually pass? I get how it works anytime we have a saving throw but units do exist with a 7+ save. No one ever rolls saves they can't make but the strat calls for a result of a six, and it disregards modifiers. Of course with how things are normally handled you shouldn't neccesarily be able to roll every save in this case since it's all supposed to be one at a time but you could still get some good mileage out of large squads against high ap melee. Yes! The rules in the BRB state that you make a roll and then modify the die roll by any modifiers. So on something that pens your armor all together, you can still roll dice looking for 6's. However against mortal wounds we just get our 5+ and 6's do not trigger this because it is not a "saving throw" 3” from the transport, and then 6”+d6”(normal move+advance move) and then 2d6 charge distance But I cannot move my rhino, get out, Pop the strat, advance, charge? Correct. CastellanDeMolay 1 Back to top Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5430865 Share on other sites More sharing options...
Sword Brother Adelard Posted November 20, 2019 Share Posted November 20, 2019 That's one of the best things about this strat. It's great to play against a mob unit which is going to throw a huge amount of unsaveable attacks. (Genestealers come to mind) you're going to die, but you're going to take a lot of them with you. CastellanDeMolay 1 Back to top Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5430872 Share on other sites More sharing options...
Link2edition Posted November 20, 2019 Share Posted November 20, 2019 That's one of the best things about this strat. It's great to play against a mob unit which is going to throw a huge amount of unsaveable attacks. (Genestealers come to mind) you're going to die, but you're going to take a lot of them with you. The Grimaldus Approved Strategy Sword Brother Adelard, CastellanDeMolay, MarshalMittermeier and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5430889 Share on other sites More sharing options...
Palmu Posted November 20, 2019 Share Posted November 20, 2019 It wasn't the cathedral collapsing that got all those greenskins, Grimmy was just real ace with his saves. Sword Brother Adelard, CastellanDeMolay and Link2edition 3 Back to top Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5430910 Share on other sites More sharing options...
Schlitzaf Posted November 20, 2019 Share Posted November 20, 2019 Does someone have exact wording on our consolidate strategem? Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5431047 Share on other sites More sharing options...
redmapa Posted November 20, 2019 Share Posted November 20, 2019 Does someone have exact wording on our consolidate strategem? Devout Push 1CP : Use this stratagem at the start of the fight phase. Select one BT infantry/biker unit from your army, until the end of that phase that unit can Pile In and when this unit consolidates it can move up to 6" instead of 3". I lean towards this just giving a unit thats locked in combat a 6' consolidation instead of just a free "Heroic Intervention" through Pile In, you need to be in combat in order to Pile In and consolidate in the first place but I guess this will be cleared in an FAQ. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5431067 Share on other sites More sharing options...
Palmu Posted November 20, 2019 Share Posted November 20, 2019 Then why would Pile In even be mentioned? Seems quite pointless given that you'll Pile In in combat anyway. But yeah, for the time being I've decided to discuss it with my opponent before each match and use it however they think is fair, until an official word comes. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5431074 Share on other sites More sharing options...
gang_chong Posted November 20, 2019 Share Posted November 20, 2019 Either way, just plain 6" pile-in is also nice to have. you can wrap around the transport more easily, and make more space for the other charging units. You can do the same thing with Canticle of Hate, though. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5431081 Share on other sites More sharing options...
Acebaur Posted November 21, 2019 Share Posted November 21, 2019 Either way, just plain 6" pile-in is also nice to have. you can wrap around the transport more easily, and make more space for the other charging units. You can do the same thing with Canticle of Hate, though. it doesn't say 6" pile in though, it only specifies consolidate. It's definitely horribly worded and needs to be completely re-written IMO. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5431140 Share on other sites More sharing options...
Medjugorje Posted November 21, 2019 Author Share Posted November 21, 2019 Then why would Pile In even be mentioned? Seems quite pointless given that you'll Pile In in combat anyway. But yeah, for the time being I've decided to discuss it with my opponent before each match and use it however they think is fair, until an official word comes. I ve done so yesterday. Honestly I didnt play that Stratagem so far^^ Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5431799 Share on other sites More sharing options...
Palmu Posted November 27, 2019 Share Posted November 27, 2019 Speaking of Vicious Riposte, I'm not super clear on how saves are rolled in 40k. Lets say that my unit of 5 scouts takes 30 wounds from some imaginary unit with AP3 and I start rolling saves after activating Vicious Riposte - Do I roll all the saves and inflict hits for each 6, or do I only roll saves until the entire unit is dead? In other words - Do I roll 5 dice, because that's the maximum amount of saves the unit can fail before it dies, and discard the rest of the wounds, or do I roll 30 saves and pick all 6s from that? Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5435684 Share on other sites More sharing options...
Medjugorje Posted November 27, 2019 Author Share Posted November 27, 2019 Speaking of Vicious Riposte, I'm not super clear on how saves are rolled in 40k. Lets say that my unit of 5 scouts takes 30 wounds from some imaginary unit with AP3 and I start rolling saves after activating Vicious Riposte - Do I roll all the saves and inflict hits for each 6, or do I only roll saves until the entire unit is dead? In other words - Do I roll 5 dice, because that's the maximum amount of saves the unit can fail before it dies, and discard the rest of the wounds, or do I roll 30 saves and pick all 6s from that? 5 dice at the start and to the last saving throw. It means that stratagem doesnt work anymore if they are dead. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5435702 Share on other sites More sharing options...
Palmu Posted November 27, 2019 Share Posted November 27, 2019 That makes rolling saves with the Stratagem active rather cumbersome, then. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/2/#findComment-5435708 Share on other sites More sharing options...
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