Acebaur Posted November 27, 2019 Share Posted November 27, 2019 That makes rolling saves with the Stratagem active rather cumbersome, then. Still a really good strat though. useful against lots low ap attacks or if your unit has an invul or the 5++ litany Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/3/#findComment-5435720 Share on other sites More sharing options...
Palmu Posted November 27, 2019 Share Posted November 27, 2019 Aye, it seems like another thing focused that helps out the Tide more than anything. Which isn't necessarily a bad thing, I'm just getting the feeling that I'm gonna have to rip all the legs off my models and replace them with assault/vanguard model legs. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/3/#findComment-5435735 Share on other sites More sharing options...
Medjugorje Posted November 27, 2019 Author Share Posted November 27, 2019 (edited) That makes rolling saves with the Stratagem active rather cumbersome, then. like said before... I think Terminators with 2+ 3++ 5+++ are very good in it. In average it need 180 wounds ---> 30 Mortal wounds (exactly an ork mobb) - goffs are doomed^^ Edited November 27, 2019 by Medjugorje Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/3/#findComment-5435829 Share on other sites More sharing options...
Palmu Posted January 6, 2020 Share Posted January 6, 2020 (edited) Well boys, the Devout Push question has been answered, and it breaks the base rules of the game after all. The wording has been clarified, but most importantly this question was answered: Q: When using the Devout Push Stratagem, can a unit not within 1" of enemy units be selected? A: Yes. So an unit that did not charge can still Pile In to keep an enemy stuck in combat. What does that mean for us? Well first of all it means that we can essentially pull a 5th edition charge through Canticle of Hate and its 6" Pile In range. And THAT means that an unit of Scout Bikers essentially has a 29" threat range (16+6+6+1)and can potentially get the opponents entire frontline stuck in combat because YOU CAN'T OVERWATCH A PILE IN. How's that for an alpha strike? Edited January 6, 2020 by Palmu redmapa 1 Back to top Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/3/#findComment-5456923 Share on other sites More sharing options...
redmapa Posted January 6, 2020 Share Posted January 6, 2020 Well that turns the strat from meh to amazing and useful, its a much better tool for denying overwatch or locking units down. Its essentially a heroic intervention for any unit at the beginning of the charge phase or a 6" chase to catch fleeing units or lock more units. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/3/#findComment-5456933 Share on other sites More sharing options...
Hymnblade Posted January 6, 2020 Share Posted January 6, 2020 Huh, that opens up some interesting options. The Impulsor "Assault Ramp" looks more appealing now that you can pseudo-charge with Devout Push! If you're willing to spend 2CP to Devout Push in your fight phase and your opponent's fight phase, it could be +12" of movement for an infantry unit in one battle round, which makes even footslogging CC units look a lot more dangerous. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/3/#findComment-5456988 Share on other sites More sharing options...
Sword Brother Adelard Posted January 6, 2020 Share Posted January 6, 2020 Huh, that opens up some interesting options. The Impulsor "Assault Ramp" looks more appealing now that you can pseudo-charge with Devout Push! If you're willing to spend 2CP to Devout Push in your fight phase and your opponent's fight phase, it could be +12" of movement for an infantry unit in one battle round, which makes even footslogging CC units look a lot more dangerous. If we ever get a decent CC Primaris infantry unit (that can fit in an Impulsor) that's going to mess with heads. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/3/#findComment-5456993 Share on other sites More sharing options...
SydonianDragoon404 Posted January 6, 2020 Share Posted January 6, 2020 Im confused, can someone break it down to me barney style how using devout push to get into combat is a good thing? I thought you have to declare the enemy unit as a charge target in order to attack it. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/3/#findComment-5457084 Share on other sites More sharing options...
Hymnblade Posted January 6, 2020 Share Posted January 6, 2020 Only if you actually charged that turn. A unit that did not charge at all can attack anyone within 1". Usually, the only way to be in that situation is to get charged or have an ongoing combat from an earlier turn, but Devout Push can put you in that situation too. It's good because it lets you get into combat with units that aren't allowed to charge (eg because they advanced, or used Assault Ramp from an Impulsor), or to pile in on your opponent's turn. redmapa 1 Back to top Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/3/#findComment-5457096 Share on other sites More sharing options...
Palmu Posted January 6, 2020 Share Posted January 6, 2020 That's actually rather hilarious, theoretically. If an opponent gets within a theoretical 6" range to charge, and they probably DO want to get close to succeed, Devout Push can just deny them that charge and any effects associated with a successful charge. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/3/#findComment-5457099 Share on other sites More sharing options...
Hymnblade Posted January 6, 2020 Share Posted January 6, 2020 Since it happens in the Fight phase, they're still going to charge you if they want to (unless they roll badly enough to fail a <6" charge). Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/3/#findComment-5457105 Share on other sites More sharing options...
Medjugorje Posted January 6, 2020 Author Share Posted January 6, 2020 its good because if you are on a objective marker - the enemy cannot controle it without being in melee with BT (in his round) And if taken in BT round you can move into combat without charging (without overwatch or after running). Especially after disembarking from a Impulsor its a very good stratagem. Link to comment https://bolterandchainsword.com/topic/359942-black-templar-strategem-tactica/page/3/#findComment-5457148 Share on other sites More sharing options...
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