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Why are our Initiates 13 points?


BaronTuman

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doesn't matter.

 

6 x 5-man squads are 30 points more expensive. who cares?

 

thematicaly, we are penalized for 5-manning the troops, whereas the 5 initiates/5 neos configuration is equal cost to 10 tacticals and has more options. (so we are encouraged to use less MSU).

 

competitively, meh. even if we MSU, 30 points from the whole armylist (assuming brigade or dual battalion) mean nothing compared to other advantages. so, if these other advantages are strong/used well, the 30 points against the BT player wont make a difference.

 

I agree.  In the grand scheme of things, 1 point per initiate isn't a big deal.  That's maybe giving a thunder hammer to a captain.  Maybe.  If it were 2 points difference, I would be more upset.  I am not concerned about this change.  And let's be honest here...tacticals are not a good choice, so they need enticement to use.

Grey Hunters are 13 pts but they can take a bolt pistol, bolter AND chainsword.

 

Grey Hunters are the same points as Blood Angels tactical marines and Chaos marines, its because they're in an old book.

 

 

The faux Devi setup represent an archaic and otherwise lassiez flair to chapter organization.

 

It represents that they didn't notice the ramifications of taking away the once per game limitation on sergeant combi-weapons, nothing else.

 

doesn't matter.

 

6 x 5-man squads are 30 points more expensive. who cares?

 

People who actually want to play Black Templars, not 4th ed MSU.

 

The whole point of crusader squads is taking large units either in black tide or riding land raider crusaders. If you want to fill troops slots and don't care about theme just take scouts.

 

If I wanted a optimized list I'd play a different chapter (which I do most of time).

  • 2 weeks later...

Also emailed in asking for clarification on crusader point costs and word of devout push. Hopefully we get a response.

 

The only thing carrying Templars as a faction is that we draw for the incredibly strong vanilla marine codex.

 

I'm okay with being weakest and I'm okay with being the most expensive (points wise).

 

I'm NOT okay with being the weakest AND the most expensive.

TBH I don't know about being the "weakest", I don't see WS being much better. Their doctrine is situationally better depending on what you are attacking, but beyond that they have the same problems we do, getting to CC and staying there.

 

Beyond that, it's all down to whether we want to play "fluff" (aka no devas, no scouts) or use the codex's strong units. 2 executioners, a captain and a Lt will not be as good as IH but they'll still pack quite a punch as BT. .

the problem is that the fist turn is significant important  -  and with the stratagem to flank out they are crazy. But in normal lists its we can handle them as they can handle us... we have the same codex^^ Its not that big difference.

Alphastrike edition.

 

Though, I do believe that a Templar list actually using and abusing the best parts of our rules can avoid much of that issue, by virtue of either having half the army not even on the table on the first turn and the rest hiding from enemy line of sight as well as they can if the enemy has the first turn, or by virtue of having half of the army in the opponents deployment zone on turn one and the other half invading their privacy on turn two. 

 

And whoever brings "shooting" that isn't meltas or pistols has been reading that accursed Codex too much and should report to their nearest Chaplain for a sporting round of disciplinary beatings. 

 

And whoever brings "shooting" that isn't meltas or pistols has been reading that accursed Codex too much and should report to their nearest Chaplain for a sporting round of disciplinary beatings. 

 

That's old thinking brother. The days of wanting pistols and assault weapons because you couldn't charge otherwise are gone. Bolters are back in style and taking a ranged weapon is not longer a detriment to a CC squad. 

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