ERJAK Posted November 20, 2019 Share Posted November 20, 2019 Or just don’t add a HB to the old model and just remember it’s there :D it’s not like where it is on the model matters in 8E, and since it’s not even optional I wouldn’t think WYSIWYG would be that big a deal Fortunately I'm replacing my exorcists so i don't have to worry about that. For whatever situation I might need an immolator for (there isn't one they're terrible) I'm planning on just gluing an onmodified heavy bolter from the space marine devastor squad to the turret pilots forehead. Should I ever need to use one, which I won't. Link to comment https://bolterandchainsword.com/topic/360006-exorcist-in-the-new-codex/page/2/#findComment-5430883 Share on other sites More sharing options...
taikishi Posted November 20, 2019 Share Posted November 20, 2019 I suppose there are still uses for Immolation Flamer Immolators, but the extra 12ppm, especially for a heavy bolter they're not using (unless Argent Shroud) is a bit hard to swallow. Link to comment https://bolterandchainsword.com/topic/360006-exorcist-in-the-new-codex/page/2/#findComment-5430899 Share on other sites More sharing options...
Servant of Dante Posted November 20, 2019 Share Posted November 20, 2019 Or just don’t add a HB to the old model and just remember it’s there :D it’s not like where it is on the model matters in 8E, and since it’s not even optional I wouldn’t think WYSIWYG would be that big a dealFortunately I'm replacing my exorcists so i don't have to worry about that. For whatever situation I might need an immolator for (there isn't one they're terrible) I'm planning on just gluing an onmodified heavy bolter from the space marine devastor squad to the turret pilots forehead. Should I ever need to use one, which I won't. If you need someone to take your old ones off your hands . . . :D I’m not a massive fan of the new sculpt and I already have 3 metal ones (especially with the Rule of 3 I don’t necessarily need more) Link to comment https://bolterandchainsword.com/topic/360006-exorcist-in-the-new-codex/page/2/#findComment-5430901 Share on other sites More sharing options...
Lemondish Posted November 21, 2019 Share Posted November 21, 2019 I suppose there are still uses for Immolation Flamer Immolators, but the extra 12ppm, especially for a heavy bolter they're not using (unless Argent Shroud) is a bit hard to swallow. Why aren't they using it? Link to comment https://bolterandchainsword.com/topic/360006-exorcist-in-the-new-codex/page/2/#findComment-5431484 Share on other sites More sharing options...
Slasher956 Posted November 21, 2019 Share Posted November 21, 2019 must be running sorry advancing their immolators every where :p Link to comment https://bolterandchainsword.com/topic/360006-exorcist-in-the-new-codex/page/2/#findComment-5431509 Share on other sites More sharing options...
taikishi Posted November 21, 2019 Share Posted November 21, 2019 I suppose there are still uses for Immolation Flamer Immolators, but the extra 12ppm, especially for a heavy bolter they're not using (unless Argent Shroud) is a bit hard to swallow. Why aren't they using it? Because the Immolation Flamer is an assault weapon, and with only a 12" range you're more than likely advancing it to get it in range to shoot. Truth be told, the only "build" the heavy bolter seems to make any sense on is to run three heavy bolters on your Immolator. The price on the multi-melta turret has me completely turned off to it, especially combined with the fact vehicles have -1 to-hit while moving and firing heavy weapons (something I have disagreed with all edition), otherwise I could see an argument for Twin MM + HB. Either way, the damn thing should have been optional, not mandatory, on both the Exorcist and Immolators. Link to comment https://bolterandchainsword.com/topic/360006-exorcist-in-the-new-codex/page/2/#findComment-5431527 Share on other sites More sharing options...
Slasher956 Posted November 21, 2019 Share Posted November 21, 2019 @Taikishi, I agree that the HB should be optional & that vehicles shouldnt suffer the -1 to hit for moving and firing heavy weapons Link to comment https://bolterandchainsword.com/topic/360006-exorcist-in-the-new-codex/page/2/#findComment-5431535 Share on other sites More sharing options...
Lemondish Posted November 21, 2019 Share Posted November 21, 2019 I suppose there are still uses for Immolation Flamer Immolators, but the extra 12ppm, especially for a heavy bolter they're not using (unless Argent Shroud) is a bit hard to swallow.Why aren't they using it? Because the Immolation Flamer is an assault weapon, and with only a 12" range you're more than likely advancing it to get it in range to shoot. Truth be told, the only "build" the heavy bolter seems to make any sense on is to run three heavy bolters on your Immolator. The price on the multi-melta turret has me completely turned off to it, especially combined with the fact vehicles have -1 to-hit while moving and firing heavy weapons (something I have disagreed with all edition), otherwise I could see an argument for Twin MM + HB. Either way, the damn thing should have been optional, not mandatory, on both the Exorcist and Immolators. Ah, I didn't know that was assault. I had assumed it was heavy! Silly me. I mean, I also assumed it was just a couple heavy flamers so I'm all sorts of messed up. Link to comment https://bolterandchainsword.com/topic/360006-exorcist-in-the-new-codex/page/2/#findComment-5431635 Share on other sites More sharing options...
taikishi Posted November 21, 2019 Share Posted November 21, 2019 It was in past editions. Though, that's another thing I disagree with on 8th. Heavy flamers went from assault to heavy. Don't understand why, don't agree with it. Link to comment https://bolterandchainsword.com/topic/360006-exorcist-in-the-new-codex/page/2/#findComment-5431772 Share on other sites More sharing options...
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