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Question on the doms scout move.... is it before or after you know who’s going first ..inc seize rolls?

 

They've never once clarified it so...dealers choice.

That’s kinda my point... if you know you are 100% going first then how you move them is different to move and hope you seize or they survive ...so I think with the removal of passing the scout on to their vehicle the move is at the start of battle round 1 before turn 1....

 

 

Nonetheless, I am slowly but surely reworking my squads to relieve my Sister Superiors of their Storm Bolters.

 

 

 

 

 

I guess I'll be doing the same. 

​What are the recommendations?

 

 

It depends on what SW or HW you have the squad equipped with and your meta. I will likely go with either the Condemnor (1 pt and my meta is becoming more Psyker heavy) or a Combo-Weapon. The Combi-Plasma is 11 points- Plasma is never a bad choice. 

HB Rets WERE good because a lot of our other options were worse, or we could do the job of the flamers/melta better elsewhere.

 

All Rets got a buff, but the HB ones got the least. As well.

 

Dominions are no longer the anti-tank specialists they once were, and Mortifiers are fairly good with heavy bolters. Like, we have tons of ways to get heavy boltera, which simply devalues them a lot more.

 

I think HB Rets simply aren't answering a question anymore, which makes them fairly weak. Exorcists well likely fill that backfield role, and help fill the gap left by dominions. I think also there is space for flamer and melta Retributors, as well. But I think HB will be falling out of grace... which is a good thing, because it means we have BETTER options.

 

Also, HB Rets were really good back when they could double tap with index AOF, that has been murdered. They've been shedding value since.

This is good stuff. This is what I'm talking about. This is what this thread was missing. Great points, well shared, and without holding contempt for the source.

 

In comparison, "No, they're terrible" isn't valuable criticism and I think it's acceptable to ignore it ;)

Also, I don't appreciate the way you lie to people, especially new players, tricking them into investing their time and money into things that they're going to be disappointed with. It's one thing to look at the game from a more casual perspective, it's another thing entirely to actively spread disinformation the way you do.

I apologize if this is how you feel, but I can't help how people feel nor can you stop people from playing how they want by maximizing the units they want to use even if you think this game is all about winning at all costs.

 

 

Question on the doms scout move.... is it before or after you know who’s going first ..inc seize rolls?

They've never once clarified it so...dealers choice.

That’s kinda my point... if you know you are 100% going first then how you move them is different to move and hope you seize or they survive ...so I think with the removal of passing the scout on to their vehicle the move is at the start of battle round 1 before turn 1....

 

Things that happen in the first battle round but before the first player turn happen after determining who has the first turn and seizing the initiative. That is how every other rule, like Blood Angel's Forlurn Fury stratagem, are played. 

So the sillyness commences....

 

..start battle round - generate army MD

make vanguard move - spend MD for advance

start player (SoB) turn - generate fortification MD

advance doms - spend MD for advance 

 

:tongue.:

 

No brakes on the Faith Train. 

In comparison, "No, they're terrible" isn't valuable criticism and I think it's acceptable to ignore it ;)

Compared to a stormbolter on a sister superior, pretty much every other option IS terrible. Once you remove the stormbolter from the list, I would say I would rather have more models on the table then a combi. Condemnor might be passable because its cheap, though it would depend on your meta. I wouldn't cut a model to put them in, but if you have spare points, sure.

... personally I find a combi flamer or melta very useful and have taken them far more than storm bolters on my Sis Sups... as its either a 3rd special weapon of a type OR as the other type for the holy trinity... (ie 2 meltaguns, 1 combi flamer & then boltguns....)

 

Also, I don't appreciate the way you lie to people, especially new players, tricking them into investing their time and money into things that they're going to be disappointed with. It's one thing to look at the game from a more casual perspective, it's another thing entirely to actively spread disinformation the way you do.

I apologize if this is how you feel, but I can't help how people feel nor can you stop people from playing how they want by maximizing the units they want to use even if you think this game is all about winning at all costs.

 

 

I hate that term and everyone who throws it about.

 

1.

2. it assumes people who enjoy super crunch and optimization are bad people and they aren't. They just process things differently

3. It assumes people who are super competitive are bad people and they aren't. They just enjoy being competitive

4. Whether you realize it or not, whether you intend it that way or not, "Winning at all Costs" implies cheating. Because that is a potential cost

So the sillyness commences....

 

..start battle round - generate army MD

make vanguard move - spend MD for advance

start player (SoB) turn - generate fortification MD

advance doms - spend MD for advance 

 

:tongue.:

 

This could actually be interpreted two ways and I don't know if either is correct:

 

1. because MD are once per phase, and Vanguard moves are before the first turn of the game, you aren't in a phase yet and can't use the MD

2. because MD are once per phase, any time you're not in an actual phase you can perform multiple AoF (like stratagems) provided you have the dice for them

 

 

This could actually be interpreted two ways and I don't know if either is correct:

 

1. because MD are once per phase, and Vanguard moves are before the first turn of the game, you aren't in a phase yet and can't use the MD

2. because MD are once per phase, any time you're not in an actual phase you can perform multiple AoF (like stratagems) provided you have the dice for them

 

 

yeah!... dont even have a copy of the dex (or it be in general release) yet and we're braking it!

 

 

Also, I don't appreciate the way you lie to people, especially new players, tricking them into investing their time and money into things that they're going to be disappointed with. It's one thing to look at the game from a more casual perspective, it's another thing entirely to actively spread disinformation the way you do.

 

I apologize if this is how you feel, but I can't help how people feel nor can you stop people from playing how they want by maximizing the units they want to use even if you think this game is all about winning at all costs.

 

I hate that term and everyone who throws it about.

1.

2. it assumes people who enjoy super crunch and optimization are bad people and they aren't. They just process things differently

3. It assumes people who are super competitive are bad people and they aren't. They just enjoy being competitive

4. Whether you realize it or not, whether you intend it that way or not, "Winning at all Costs" implies cheating. Because that is a potential cost

Great video. I don’t think winning at all costs implies cheating, maybe outside of the game setting, but for Warhammer it means tournament specific or tournament style lists. You know the same lists that gave us 10 plague burst crawlers back in the day. That’s not something that would commonly show up to a club night or garage game, or even game store match. That’s the context I’ve seen it used in.

 

That’s how I take it, but to be fair the narrative on Warhammer, be it blogs, podcasts, or YouTube channels, really promotes a tournament style atmosphere. There is nothing wrong with tournament play I agree, but I don’t think tournament games are the norm for most players. And tournament discussion seems to be driving the rules narrative.

 

But just as some folks enjoy the crunch and minimizing maximizing ultra competitive games, many other players feel the opposite.

 

The bottom line is though there’s room for all kinds of players, that’s what makes this hobby so wonderful.

Friendly reminder to respect each other and be nice please. Agree to disagree if you must, but everyone here should be after the same thing and follow the rules in doing so.

 

After many, many years (enough for me to not remember any of you from my original Sister days here...) this is the much awaited golden time for Sisters, and therefore this community on the B&C. Constructive discussion is a requirement of the rules too; let's not waste this opportunity as there must be a lot of Sister armies starting or returning to battle :thumbsup:

That's great brother b, my kids never did but I have 5 grandsons now. Also glad you got a box, I got 2, hehe. Also, tourney or casual, I gotta have my exorcist so since they're not going to be released for a bit and I know I won't be able to afford them, I bought 2 rhinos from my buddy and reperposed them along with another one and created these.

 

20191202-221642.jpg

 

They're primed now and I'm about to start assembly of the boxes. May try to get a game in with them this friday, if I get them built, will discuss them after.

 

 

So, I was just reading through the dex and discovered that the majority of our characters can't have an orders convictions, hmm? Also, big question here, if you take 2 detachments and one is an imperial knight and the other is sisters, do the sisters lose their conviction?

Edited by Dread

The Sisters would not lose their Convicton. Like Doctrines, Tactics, Septs, etc. as long as the Detachment with the Sisters is only Sisters with that Order (or those that are specified as not breaking it), they're fine. You will lose out on Sacred Rites, however.

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