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In an effort to create a bit more strategic and just casual conversation I thought I’d start this thread.

 

Basically let’s use this as a place to let each other know how our ‘post Psychic Awakening’ and CA 19 Eldar are fairing. How are you doing in the NuMarine meta? How is you hobbying going? How have your recent games gone? Have you been to a tournament?

 

I guess I’ll start. As you may know from my threads, I have been on a quest to make a largely Wraith themed list with some of the new DIY traits: Expert crafters and wrath of the Dead.

 

I recently had a game with that same list vs Dark Eldar and it went extremely poorly. I realized quite quickly that my penalties for having heavy weapons and moving are often avoided by DE. The transports withtheir -1 to hit, 5+ invuln amd FnP made for a match up I was very under gunned for. I was often hitting on 5’s where he was shooting normal. I had to rely too heavily on spirit stones.

 

My Wraiths, even post CA19, with axes and shields were easily handled by his Talos’. After charging I could not kill 1 Talos (Doomed), and in return he would kill 3 Wraiths. So I started in a huge hole and had tremendous trouble killer no anything.

 

His enoms moved unimpeded and my Wraithlords and Wraiths would be droned in poison shooting ( it felt ridiculous as it happened to watch T8 walkers dropping to poison guns like flies).

 

By turn 2 it was all, but over. I conceded at the bottom of my turn 2 because I was nearly wiped and he had finally almost lost his 3 Tallos but was otherwise untouched.

 

But lesson learned. I realize by taking the list I was.... I was basically playing the Dark Eldar game and they’re far better at it. My Wraiths and Wraithlords were nearly useless. My firepower was easily minimized on these units by - to hits, invulns, and feel no pain.

 

I left this game unserstanding why all the Eldar I have faced in ITC events have 3-7 flyers, and not a lot else. I am still sticking to my guns though. Although my list is decidedly, easy to defeat by Dark Eldar, I think artillery and the reduced points on some units might still have play.

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I've set myself the unofficial official goal of completing my 1500 list by Jan 1. Build and paint.

 

Picked up a neon green fluorescent spray in preparation.... But I'm still building. 15 wraith guard/blade, 1 wraith seer and 2 wave serpents to go. Thankfully the resin bits of the seer look like they won't need additional work!

 

I'll be using 'Sally light' and 6++ save to start with, but Wrath of the Dead is also very tempting.

6++ would be less useful the more axeblades you take, and with their recent massive point drop that may be an option in the future!

 

Losing both an attack and to hit stings... But I suppose their role isn't as much to kill but to endure. Compared to blades which are all about the blender.

 

Club is pretty hype about getting a 'not marines' army on the tables! There's a few other stepping or branching out from SM with both tyranids and thousand sons. 2020 is shaping up well :)

It is a very hard match-up. Poison weapons are a hard-counter to Wraith units and there is not an awful lot you can do about it.

 

Against units with to-Hit modifiers that is where Dark Reapers come into their own. A couple of squads will certainly help.

 

Taloses (Taloi?) are a tough unit, particular if he took "Prophets of the flesh" for a 4++. Ironically, Wraithlords would have been better than Wraithguard here as as the Talos would have gone from wounding on 3s to 5s.

I've set myself the unofficial official goal of completing my 1500 list by Jan 1. Build and paint.

 

Picked up a neon green fluorescent spray in preparation.... But I'm still building. 15 wraith guard/blade, 1 wraith seer and 2 wave serpents to go. Thankfully the resin bits of the seer look like they won't need additional work!

 

I'll be using 'Sally light' and 6++ save to start with, but Wrath of the Dead is also very tempting.

6++ would be less useful the more axeblades you take, and with their recent massive point drop that may be an option in the future!

 

Losing both an attack and to hit stings... But I suppose their role isn't as much to kill but to endure. Compared to blades which are all about the blender.

 

Club is pretty hype about getting a 'not marines' army on the tables! There's a few other stepping or branching out from SM with both tyranids and thousand sons. 2020 is shaping up well :smile.:

 

Good luck with the project. I will say one thing I'm enjoying about eldar is the meta is so heavily marine based right now, and Eldar really don't get played a lot here. (Maybe in tournaments but the lists are extremely monotone.)

 

It is a very hard match-up. Poison weapons are a hard-counter to Wraith units and there is not an awful lot you can do about it.

 

Against units with to-Hit modifiers that is where Dark Reapers come into their own. A couple of squads will certainly help.

 

Taloses (Taloi?) are a tough unit, particular if he took "Prophets of the flesh" for a 4++. Ironically, Wraithlords would have been better than Wraithguard here as as the Talos would have gone from wounding on 3s to 5s.

 

The Wraithlords got shot by poison before they had a chance to shine. He stole the initiative and there wasnt a lot of hiding spots. I was immensely out gunned in this one. A very poor list decision on my part I think. I felt like I was playing a different edition of the game. :)

  • 2 weeks later...

Finished up the two remaining serpents (total 3) and built 1 wraith guard. Sheesh what is with eldar kits and having the weapon bits being so much work? I swear it takes as much effort to clean and build an entire serpent as the 3 gun bits.

 

Advice for magging the turret on the serpent? Atm I'm thinking drill a tiny depression in the peg that's already there, to use as a guide. Then fill turret with greenstuff and press a magnet in there too.

This is a great idea. I've been painting ad mech, black legion, nighthaunts, assembling sisters, re-assembling banshee after stripping paint only to repaint them almost the same as before, asembling DE whyches, hellions and reavers and patiently drolling over my knight that I'm not sure how I want to build it. My last few games with my Eldar were awful so I've benched them until last night when one of my best friends gave me the Phoenix rising book for Christmas , oh happy days.

 

I am however about to assemble 3 more fire prisms I've had for years and try out 6 of them on the table. Wish we had a good troop choice, er I mean one that goes better with the craftworld of our choice, i.e. jet bikes with Sam Hann, wraithguard with Ulthwé, you see what I'm getting at. Anyhow busy busy.

 

Happy holidays everyone!

You too Dread. I think the Phoenix Rising is a real gift of rules for those of us that don’t want to play 6 flyers and have some slight compete level with those lesser known units.

 

I have yet to read all the fluff but that’s a different thread I suppose.

Finished up the two remaining serpents (total 3) and built 1 wraith guard. Sheesh what is with eldar kits and having the weapon bits being so much work? I swear it takes as much effort to clean and build an entire serpent as the 3 gun bits.

Advice for magging the turret on the serpent? Atm I'm thinking drill a tiny depression in the peg that's already there, to use as a guide. Then fill turret with greenstuff and press a magnet in there too.

I glued the turret to the mount part and put 2 round magnets into the circular hollow under the turet mount and pushed them fully in with a cocktail stick which left about 3mm hollow plastic tubing I then glued a bar magnet under the mounting hole in the hull. You need to trim down the 3mm of plastic under the turret mount so the magnets are flush and it gets a great hold.

 

This way you've got a bigger magnet than trying to drill the small turret pin to put magnets in.

Edited by PJ1933

That sounds pretty smart, but unfortunately my models are fully assembled so the inside of the hull is not accessible :( the round disk pog slammer bit i glued in position as I figured I can get 'more turrets' for weapon options or night spinner easier than getting that disk too.

 

I really want to keep the guide pin somehow, keeps everything nicely in place, just not pop off the second I move the thing.

 

The flight stands also won't stay in.. If I glue them they will snap.. If I don't it's better to play without them. Can flight stands be magged? I've thought about using a literal nail...

  • 3 weeks later...

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