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So, I'm taking a quick glance at this beast of a model and I love the design. What I'm really confused about is why people are not taking this as a means to deal with enemy vehicles/monsters? This thing can put out 7 S8 -4 Dd6 and two S9 -3 Dd6 shots. When we get access to the Doctrines, which we will, this thing is going to be an absolute beast! 

 

Do people not take this because of it's point cost? That is the only thing I can think of why it might not be taken.

 

 

Edit: So I was thinking more about this unit. You can legit start in hover, move, shoot, and assault a shooty unit with it and have it deliver it's payload turn 2 whether it is destroyed or not. It has fly as well. So you can disembark the units, fallback with it, shoot with it and have the units that were inside then assault someone.

 

Not really sure what unit to put in it though. I mean.. Wulfen is most likely the best option. But it can only hold three according to the old data sheet I'm looking at. Hmmm I'll have to look at the codex on my break and think about this more.

Edited by Aothaine
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it costs many points for what it provides

 

it has minimal defense (no invulnerable etc. when many people have tools to kills knights or eldar flyer lists) and is usually the only vehicle in your list...so all anti tank fire at it

 

its BS degrades as it takes damage

 

it has no stratagems or synergy combo moves currently

 

at one point the phobos WL traits let you have BS2 stormfangs. i ran 2 and felt they were just meh. almost always lost 1 on turn 1. so bringing 2 is advised...but not efficient

 

basically your opponent can remove it as a threat before it does anything in a game

 

 

if you want pure shooty power get long fangs and spend CP to send them on the hunt or a drop pod for unstoppable alpha strikes

 

long fangs can use stratagems like keen senses and wolfs eye for reroll 1s firing and reroll all wounds

 

so pack them with whatever your favorite gun is and go nuts. multi melta....plasma cannon...go wild

and a WGTDA with SS gives them an invulnerable if you roll hot you surprise people

I feel you there. But what about starting it in hover mode and hiding it behind terrain if possible? I am pretty sure I'll rebuke my comments when I see how expensive it is when I go to lunch. The options you listed are really good alternatives and reasons not to take it. It just looks so cool. Sometimes rule of cool is necessary. :D But I hear ya on them dying quickly with all the anti-vehicle/monster weaponry going around right now.

it is too big to hide unless you have some abnormal terrain

 

and turn 1 you dont need to declare hover before you move...so you benefit from -1 to hit defense if opponent goes first

 

i would always start on the rear most part of my DZ away from opponent and hope he didn't have range to shoot

 

however...my advice is from ITC competitive tournament point of view

if i recall you want fluff and plan on using fenrisian wolves and stuff.

 

so take advice with a grain of salt. maybe you find it fun and who cares about the efficiency.

 

one combo i forgot to mention that i used was a RP near flyer and 3CP cloaked by the storm.

 

-2 to hit flyer is fun

Edited by TiguriusX

Yeah as an Iron Wolves player I need to make sure I know how to use vehicles. Having two-three of these bad boys on the table would be pretty cool. They can even be kitted out for anti-meq and anti-pmeq(peq?). 

 

What about this. Start with 2-3 on the board and move them all up to as close to the same spot as possible. Drop the Librarian and put them all in hover mode. Cast one spell and get that cool spell storm ability to trigger so the enemy will have -1 to hit them even though they are hovering. They could also drop out some other units as well. Not sure what at this point. Maybe 3 (5-man) devs with grav cannons? Hmmm.. still not sure about this though.

you dont hover until it is your movement phase

 

if you plan ahead you get full defensive benefit while getting real close (RP with jump pack can advance and stil be in bubble range of flyer..if you start game inside you get bonus disembark move as well but if the flyer dies a roll of 1 kills RP too)

 

then next turn you hover into attack positions and fire guns blazing

 

 

space wolves dont use grav cannons FYI

 

Iron wolves flyer makes sense. lots of vehicles means target saturation

 

load up on rhinos or Razorbacks and get infantry across the board while flyers take the heat

 

rhino with smoke and RP get the same -2BS combo

Edited by TiguriusX

you dont hover until it is your movement phase

 

if you plan ahead you get full defensive benefit while getting real close (RP with jump pack can advance and stil be in bubble range of flyer..if you start game inside you get bonus disembark move as well but if the flyer dies a roll of 1 kills RP too)

 

then next turn you hover into attack positions and fire guns blazing

 

I was thinking you could also deep strike the Rune Priest in. But all sorts of problems can happen from that. Most likely better to just transport him and drop him out T2. OHHHH!!!! Impulsors!

 

You have an Impulsor with a Primaris Rune Priest in it. He can disembark after moving then cast a power to get the storm. If you position everything correctly the Stormfang's will have -2 to hit them and then can go into hover mode for better positioning on T2. This also allows you to get a separate fire base of Intercessors up the field as well in the Impulsors. :D

Edited by Aothaine

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