9x19 Parabellum Posted December 16, 2019 Share Posted December 16, 2019 Hello, so I got some Crimson Paladins at Pax Unplugged (because they are awesome). I've asked a couple of my regular gaming buddies if I could use them as a custom unit. They agreed as long as the rules/points were reasonable. So...how would you go about statting up these guys. Here's what I came up with: Cataphractti Terminators with the following gear alterations: Elite Unit, 5 models. Encarmine Sword (instead of thunder hammer) and storm-shield. Assault Cannon on one guy. Blade of Perdition on sergeant (treat as 2-handed relic blade with additional property of generating 1 mortal wound on 6's to wound). Additionally, the Stormshield and Cataphractii armor would synergize/overlap to produce a heightened affect (like how Cataphractii Captain has stacking effect of Iron Halo and Cata invuln save). -However, a 2++ is broken, so how would you combine the effects of Stormshield + Cata armor's invuln? (otherwise, they are decidedly worse than an assault termie AND more expensive. Some ideas I had been thinking of: *Reduce incoming melee attack strength by 1. (this is how it works in 30k, although that's more to ensure they get to roll their 5+++ since it makes thunder-hammer/power-fist attacks str 7 instead of str 8 and thus eliminates the killing blow keyword so they can get a FnP save. *Grants a 5+++ *Reroll invlun save of 1's any other thoughts? Damon Nightman and Valistan 2 Back to top Link to comment https://bolterandchainsword.com/topic/360619-crimson-paladin-suggest-home-brew-stats/ Share on other sites More sharing options...
Xenith Posted December 16, 2019 Share Posted December 16, 2019 (edited) Ignore up to -2 AP from CC attacks. I think the 8th ed rules are perfect for custom/homebrew units as models and weapons are individually coated. Makes it super easy. The easy route is to not bother with any additional special rules that you cannot assign a point value to. Cataphract terminator base cost Add storm shield + encarmine sword cost Add assault cannon cost. Add relic blade for sergeant. Edit. What would be really cool is counting them as a character for the purposes of giving them the heroic intervention warlord trait for 1CP. Thematic and adds a tiny bit of mobility. Edited December 16, 2019 by Xenith Link to comment https://bolterandchainsword.com/topic/360619-crimson-paladin-suggest-home-brew-stats/#findComment-5447635 Share on other sites More sharing options...
CaptainHelion Posted December 17, 2019 Share Posted December 17, 2019 (edited) This is the Datasheet I wrote up for an 8th Edition 30k project. Crimson Paladins - 8 Power This unit consists of 1 Crimson Exemplar and 2 Crimson Paladins. It can include up to 2 additional Crimson Paladins. (+3 power per model) • Each model is armed with a Power Weapon and a Coriolis pattern power shield. Model and Weapon Stats UNIT OPTIONS Any Model may exchange their Power Weapon for a Sunset Blade A single Crimson Paladin in the squad may exchange their Coriolis power shield for an Illastus Pattern Assault Cannon, a Heavy Flamer, or a Plasma Blaster Up to two Crimson Paladins may exchange their Power Weapon for a Power Fist The Crimson Exemplar may exchange both their power weapon and Coriolis power shield for a Blade of Perdition The Crimson Exemplar may take a grenade harness Special Rules: Legion Traits Cataphractii Armour: This unit has a 4+ invulnerable save, but you must halve the result of the dice rolled when determining how far this unit Advances. Coriolis Pattern Power Shields: Reduce the Strength of all Melee attacks targeting a model with a Coriolis power shield by 1 Teleport Assault: During deployment, you can set up this unit in the teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can perform a teleport assault - set it up anywhere on the battlefield that is more than 9” away from any enemy models. Legion Elite: This unit can re-roll hit rolls of 1 during the Fight phase. The Blood is Forever: Roll a d6 each time this unit suffers a wound or a Mortal Wound. On a 6+, the wound is ignored. While this unit is engaged in Melee, and there are at least as many enemy models within 3” as there are in this unit, this ability is changed to ignore a wound on a roll of a 5+. If there are twice as many enemy models within 3” as there are in this unit, this ability is changed to ignore a wound on a roll of a 4+. Models with the Jump Pack, Biker or Terminator keywords counts as two models. Faction Keywords: <Fealty>, Legiones Astartes, Blood Angels Keywords: Infantry, Astartes, Terminator, Crimson Paladins The rules document can be found here Edited December 17, 2019 by CaptainHelion Link to comment https://bolterandchainsword.com/topic/360619-crimson-paladin-suggest-home-brew-stats/#findComment-5447759 Share on other sites More sharing options...
Panzer Posted December 17, 2019 Share Posted December 17, 2019 Ignore up to -2 AP from CC attacks. With a 3++ they already care about AP-1 anyway lol Personally I'd say keep it at the 3++ and see how it works out first before adding some fancy special rule or such. Link to comment https://bolterandchainsword.com/topic/360619-crimson-paladin-suggest-home-brew-stats/#findComment-5447804 Share on other sites More sharing options...
9x19 Parabellum Posted December 17, 2019 Author Share Posted December 17, 2019 Ignore up to -2 AP from CC attacks. With a 3++ they already care about AP-1 anyway lol Personally I'd say keep it at the 3++ and see how it works out first before adding some fancy special rule or such. The problem is that a Cataphractii terminator with a 3++ Stormshield is objectively worse than an assault termie with stormshield. He moves slower, advances slower, and costs more (pound for pound) than an assault termie. Ignore up to -2 AP from CC attacks. I think the 8th ed rules are perfect for custom/homebrew units as models and weapons are individually coated. Makes it super easy. The easy route is to not bother with any additional special rules that you cannot assign a point value to. Cataphract terminator base cost Add storm shield + encarmine sword cost Add assault cannon cost. Add relic blade for sergeant. Edit. What would be really cool is counting them as a character for the purposes of giving them the heroic intervention warlord trait for 1CP. Thematic and adds a tiny bit of mobility. I like the idea of them being characters. I might have to propose that. Link to comment https://bolterandchainsword.com/topic/360619-crimson-paladin-suggest-home-brew-stats/#findComment-5447941 Share on other sites More sharing options...
9x19 Parabellum Posted December 17, 2019 Author Share Posted December 17, 2019 This is the Datasheet I wrote up for an 8th Edition 30k project. Crimson Paladins - 8 Power This unit consists of 1 Crimson Exemplar and 2 Crimson Paladins. It can include up to 2 additional Crimson Paladins. (+3 power per model) • Each model is armed with a Power Weapon and a Coriolis pattern power shield. <snip> UNIT OPTIONS Any Model may exchange their Power Weapon for a Sunset Blade A single Crimson Paladin in the squad may exchange their Coriolis power shield for an Illastus Pattern Assault Cannon, a Heavy Flamer, or a Plasma Blaster Up to two Crimson Paladins may exchange their Power Weapon for a Power Fist The Crimson Exemplar may exchange both their power weapon and Coriolis power shield for a Blade of Perdition The Crimson Exemplar may take a grenade harness Special Rules: Legion Traits Cataphractii Armour: This unit has a 4+ invulnerable save, but you must halve the result of the dice rolled when determining how far this unit Advances. Coriolis Pattern Power Shields: Reduce the Strength of all Melee attacks targeting a model with a Coriolis power shield by 1 Teleport Assault: During deployment, you can set up this unit in the teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can perform a teleport assault - set it up anywhere on the battlefield that is more than 9” away from any enemy models. Legion Elite: This unit can re-roll hit rolls of 1 during the Fight phase. The Blood is Forever: Roll a d6 each time this unit suffers a wound or a Mortal Wound. On a 6+, the wound is ignored. While this unit is engaged in Melee, and there are at least as many enemy models within 3” as there are in this unit, this ability is changed to ignore a wound on a roll of a 5+. If there are twice as many enemy models within 3” as there are in this unit, this ability is changed to ignore a wound on a roll of a 4+. Models with the Jump Pack, Biker or Terminator keywords counts as two models. Faction Keywords: <Fealty>, Legiones Astartes, Blood Angels Keywords: Infantry, Astartes, Terminator, Crimson Paladins The rules document can be found here I think the combination of the Coriolis Stormshield, and Blood is forever is a bit too much. 3++, reduce strength by 1, followed by (up to) a 4+++ is a little crazy. it works a little better in 30k where models only have 1 wound and the damage chart wounds on "2" earlier, I think. Also what do you think about encarmine swords instead of power swords? 1 damage on a super-elite seems flimsy...they don't have the volume of attacks to make a a 1 D weapon really work. And....the swords (on the models) are huge compared to power swords. They are actually longer than the sanguinary guard swords. Link to comment https://bolterandchainsword.com/topic/360619-crimson-paladin-suggest-home-brew-stats/#findComment-5447943 Share on other sites More sharing options...
Indefragable Posted December 17, 2019 Share Posted December 17, 2019 It's hard to convert them to 8th ed in my opinion since their HH profile is so all over the place. Link to comment https://bolterandchainsword.com/topic/360619-crimson-paladin-suggest-home-brew-stats/#findComment-5448016 Share on other sites More sharing options...
Damon Nightman Posted December 18, 2019 Share Posted December 18, 2019 I hope you had a good time at PAX! Hopefully I'll be able to make it next year. I think encarmine swords for sure. You're right about the 1 damage being too little for such a unit. Link to comment https://bolterandchainsword.com/topic/360619-crimson-paladin-suggest-home-brew-stats/#findComment-5448189 Share on other sites More sharing options...
CaptainHelion Posted December 20, 2019 Share Posted December 20, 2019 Parabellum, the Coriolis Power Shields are just the -1 to Melee strength, so they've got the 4++ from Cataphrachtii armour, but not a 3++. The Ignores Damage also only increases if you're in combat. I do agree with the weapon stuff, though. If I weren't doing a straight HH30k to 8th ed 30k conversion, doing something with the power weapons would be high on the list. 9x19 Parabellum 1 Back to top Link to comment https://bolterandchainsword.com/topic/360619-crimson-paladin-suggest-home-brew-stats/#findComment-5449104 Share on other sites More sharing options...
9x19 Parabellum Posted December 20, 2019 Author Share Posted December 20, 2019 Parabellum, the Coriolis Power Shields are just the -1 to Melee strength, so they've got the 4++ from Cataphrachtii armour, but not a 3++. The Ignores Damage also only increases if you're in combat. I do agree with the weapon stuff, though. If I weren't doing a straight HH30k to 8th ed 30k conversion, doing something with the power weapons would be high on the list. Thanks man that's good to know! Link to comment https://bolterandchainsword.com/topic/360619-crimson-paladin-suggest-home-brew-stats/#findComment-5449227 Share on other sites More sharing options...
CaptainHelion Posted December 23, 2019 Share Posted December 23, 2019 No worries! I probably shoulda mentioned it in the original post that they were just straight conversions XD. The idea was entirely about matching intent and function across the two systems, rather than making a Cool Unit What Does Cool Stuff And I Think Is Cool Link to comment https://bolterandchainsword.com/topic/360619-crimson-paladin-suggest-home-brew-stats/#findComment-5449985 Share on other sites More sharing options...
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