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++ Total: [126 PL, 10CP, 1,997pts] ++

 

++ Battalion Detachment +5CP (Imperium - Adepta Sororitas) [18 PL, 5CP, 239pts] ++

Order Convictions: Order: Sacred Rose

 

Two Canonesses [3 PL, 46pts each]: Chainsword, Condemnor Boltgun

 

Three Battle Sister Squads [4 PL, 49pts each]

. 2x Battle Sister

. 2x Battle Sister w/Storm bolter

. Sister Superior: Bolt pistol, Boltgun

 

++ Outrider Detachment +1CP (Imperium - Adepta Sororitas) [31 PL, 1CP, 632pts] ++


 

Geminae Superia [2 PL, 40pts]

. 2x Geminae Superia: 2x Power sword

 

Celestine [8 PL, 160pts]

 

Two Dominion Squads [7 PL, 161pts each]

. 4x Dominion

. x4 Dominion w/ Special Weapon: Meltagun


. Dominion Superior: Bolt pistol, Boltgun, Combi-melta


 

Seraphim Squad [7 PL, 110pts]

. 9x Seraphim

. Seraphim Superior: Bolt pistol, Bolt pistol


 

++ Battalion Detachment +5CP (Imperium - Blood Angels) [77 PL, 4CP, 1,126pts] ++

**CHAPTER**: Blood Angels

Armoury of Baal [-1CP]: 1 Additional Relic

 

Captain [6 PL, 143pts]: 2. Artisan of War, Jump Pack, Storm shield, The Angel's Wing, Thunder hammer, Warlord

Lemartes [7 PL, 100pts]: 3. Exhortation of Rage, 6. Canticle of Hate, Invocation of Destruction, Litanies of Hate

The Sanguinor [9 PL, 130pts]

 

Three Scout Squads [4 PL, 57pts each]

. x4 Scout: Boltgun

. Scout Sergeant: Chainsword, Storm bolter

 

Company Ancient [Legends] [5 PL, 72pts]: Bolt pistol, Jump Pack [Legends], Standard of Sacrifice

 

Death Company [18 PL, 220pts]: Jump Pack

. x10 Death Company Marine: Boltgun, Power sword

 

Sanguinary Guard [20 PL, 290pts]

. x10 Sanguinary Guard: Angelus boltgun, Power fist

 

I'm mostly just taking the models I have that I think look cool but I'd like to know if it's competitive as my gaming store is over-competitive and weak lists just get stomped. I chose Sacred Rose mostly for the name, but as they are screening units, it seems good for them to stick around.

 

I want to play as much of the game as possible in my opponents half of the table. Sisters squads take objectives in my half and try to hold them. Dominions and scouts begin on their half of the board to burn down hard targets and take objectives there. All jump pack units deep strike turn one - Blood Angels charge and Seraphim screen them from anything that would wipe them out during opponent's turn.

 

Please comment.

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