aura_enchanted Posted December 25, 2019 Share Posted December 25, 2019 Got a box for emperors day, how should I build them? I probably will never use them but I though I'd ask to guage what people here have to think about the two units and if we have practical applications for them right now Link to comment https://bolterandchainsword.com/topic/360752-incursors-or-eliminators/ Share on other sites More sharing options...
Neuralshock Posted December 25, 2019 Share Posted December 25, 2019 (edited) Incursors are good for pushing zone and get all up in your opponents grill. Infiltrators are good for denying deepstrike and screening, wicked expensive though. WD article hinted at interactions between DW and RW with the two units. Edited December 25, 2019 by Neuralshock Link to comment https://bolterandchainsword.com/topic/360752-incursors-or-eliminators/#findComment-5451182 Share on other sites More sharing options...
eternal_warrior12 Posted December 25, 2019 Share Posted December 25, 2019 Forgive me brother but do you mean incursors or infiltrators? Eliminators are a different unit. Infiltrators look cooler and have great buffs from captains and lieutenants and deep strike denial. Auto wounding on 6s is pretty neat. If you are fighting guys that aren’t stacking negatives to hit or cover saves I’d go with them. If you are fighting Eldar or another army in the “unhittable” meta then incursors might be your dudes. I hope this helps brother. Link to comment https://bolterandchainsword.com/topic/360752-incursors-or-eliminators/#findComment-5451183 Share on other sites More sharing options...
Chaplain Lucifer Posted December 26, 2019 Share Posted December 26, 2019 If you will never use them build the ones you find the coolest and worry about what they can do on the tabletop later. Rule if cool trumps all. Link to comment https://bolterandchainsword.com/topic/360752-incursors-or-eliminators/#findComment-5451320 Share on other sites More sharing options...
UtariOnzo Posted December 26, 2019 Share Posted December 26, 2019 Rule of cool indeed wins out if you’re not looking to play them, but if you are: Infiltrators are great midline deepstrike denial bubbles. I run them as squads of 5 with no upgrades. Being 3+ and w2 they’re tricker than scout squads to flush out and can hold a flank decently. Incursors are meant for pushing up the line and haywire mines are a neat little trick. Eliminator sniper squads, even if you didn’t intend them, can be decent character pingers and are a fine unit to pick up Link to comment https://bolterandchainsword.com/topic/360752-incursors-or-eliminators/#findComment-5451332 Share on other sites More sharing options...
eternal_warrior12 Posted December 26, 2019 Share Posted December 26, 2019 Stack buffs from captain, Lt, Librarian, and unit sergeant and those two dudes that can fire can put down a primaris character a turn. All other lesser races even easier. Link to comment https://bolterandchainsword.com/topic/360752-incursors-or-eliminators/#findComment-5451600 Share on other sites More sharing options...
aura_enchanted Posted December 26, 2019 Author Share Posted December 26, 2019 I lack Phobos characters just wholesale as an advanced statement, and yes I meant infiltrators and incursors sorry . I built infiltrators in the end and I'll try using them someday once the snow melts and I can prime models again Link to comment https://bolterandchainsword.com/topic/360752-incursors-or-eliminators/#findComment-5451615 Share on other sites More sharing options...
SnakeChisler Posted December 27, 2019 Share Posted December 27, 2019 I use 2 squads of infiltrators to push the deny landing zone bubble (12" instead of 9") with a Bike force + 1 unit of intercessors and a couple of units of eliminators to zone the board. Denying DS and movement is getting to be a big thing and your getting presence and speed bumps all over Link to comment https://bolterandchainsword.com/topic/360752-incursors-or-eliminators/#findComment-5451783 Share on other sites More sharing options...
Grimdark_Garage Posted December 27, 2019 Share Posted December 27, 2019 I use 2 squads of infiltrators to push the deny landing zone bubble (12" instead of 9") with a Bike force + 1 unit of intercessors and a couple of units of eliminators to zone the board. Denying DS and movement is getting to be a big thing and your getting presence and speed bumps all over This is exactly the setup im moving towards having got a box of inflitrators myself. Ive got the bikes and the Eliminators so just need to build and paint the Infiltrators. Do you run them with the comms array and supporting Phobos Capt/Lt ? Link to comment https://bolterandchainsword.com/topic/360752-incursors-or-eliminators/#findComment-5451865 Share on other sites More sharing options...
SnakeChisler Posted December 27, 2019 Share Posted December 27, 2019 Sammael and Talon Master Darkshroud and bikes bikes bikes With this setup the only other variations / option i sub in/out are Librarian and invicta warsuits, double speeders a bit brutal on some of my mates and I've a Phobos lT With Sam's Jetbike going down it opens up a number of possibilities and different bike builds but the core above remains static just for shutting down DS space controlling the board. The eliminators can hide and still shoot Looking forward to the new model and what his special abilities are Link to comment https://bolterandchainsword.com/topic/360752-incursors-or-eliminators/#findComment-5451912 Share on other sites More sharing options...
eternal_warrior12 Posted December 29, 2019 Share Posted December 29, 2019 While I play Dark Angels primaris, I play my vanguard primaris Blood Ravens and damn with the comms array are infiltrators amazing. And the incursors are a sleeper hit on the charge with exploding 6s. Almost prison shank’d a Swarmlord to death with them. Good fun had by all.... barring possibly the Swarmlord. Link to comment https://bolterandchainsword.com/topic/360752-incursors-or-eliminators/#findComment-5452686 Share on other sites More sharing options...
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