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PA didn't give us much; Drazhar is tougher, as are Incubi- the whole unit now gets extra damage rather than just the Klaivex. So I imagine you'll see more Incubi than before, an Drazhar might be more common... But then again, these models are only available as part of an expensive box set for now, so maybe not.

 

The only other thing we got was the  capacity to create our own Kabals, Cults and Covens by picking traits from a list- either you pick one major trait or two minor ones. The traits for Kabals are weak because they tend to focus on hth, which is just not how Kabals fight. There are some decent options for both wych cults and covens, but none of them are game changers.

Ravagers, razorwings, venoms, and to some slightly lesser extent talos, and void ravens.  There are quite a few reasonable options too such as scourges, reavers, and I THINK a small group of incubi are reasonable now with their points reduction and drahzar being even better with them now.

You are free to use whatever you want, my response had nothing to do with what you like lol.  I support using whatever you want and having fun, you asked a question about whats good though, and thats the answer, not interested in debating your opinions on the models i listed or ITC/ETC though.  I might recommend looking up the dark city forums for DE questions, B&C isn't very active where dark eldar are concerned, and you can probably find more people to give you advice.  Although it will likely be very similar to what I posted.  Good luck!

Edited by GrinNfool
  • 2 weeks later...

Witch Cult Flyers using Test of Skill are pretty good, with +1 to wound against big things. Better than black heart? Maybe?

 

Kabal got nothing useful 

 

Coven got some good options for thing other than Grotesques. 

 

Dark Technomancers and expermintal creations are great on venoms, ravagers, hex rifles, and sometimes Talos. Although I think one of these might have got FAQ'd to only work in combat. 

 

Edit- Yeah I checked and experimental creations got nerfed to only work in combat. So you normally still want to run prophets of flesh, but if you have a second detachment with wracks and venoms, then Dark Technomancers is still good. 

Edited by sultansean

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