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I was figuring something similar.

 

Drop knights with an ancient as the warlord, with the 5+++ banner and master of maneuver. The knights can only be wounded on a 4+ due to transhuman physiology, and get another -1 to be wounded through fortress of shields.

 

They can only be hit on 6+, can only be wounded on 5+, and have a 2+/3++/5+++ save. Can charge with rerrolls, and hit 41 times for a 10 man squad.

 

And it costs you only 3cp.

That "cannot be wounded on better than 5+" combo only works in Combat unfortunately but otherwise i agree :wink:

Oh, I do believe you are right... Sorry

 

 

I believe you can also make them T5 right?

Yes but with the Riptide likely to firing in Overwatch, T5 won't be of much use unlike the "cannot be wounded on better than 4+".

Aside from being able to use it on another squad and so spread some resilience.

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