Berzul Posted January 18, 2020 Share Posted January 18, 2020 I was figuring something similar. Drop knights with an ancient as the warlord, with the 5+++ banner and master of maneuver. The knights can only be wounded on a 4+ due to transhuman physiology, and get another -1 to be wounded through fortress of shields. They can only be hit on 6+, can only be wounded on 5+, and have a 2+/3++/5+++ save. Can charge with rerrolls, and hit 41 times for a 10 man squad. And it costs you only 3cp. That "cannot be wounded on better than 5+" combo only works in Combat unfortunately but otherwise i agree Oh, I do believe you are right... Sorry Link to comment https://bolterandchainsword.com/topic/360936-tactica-taus/page/4/#findComment-5463896 Share on other sites More sharing options...
G8Keeper Posted January 19, 2020 Share Posted January 19, 2020 I believe you can also make them T5 right? Link to comment https://bolterandchainsword.com/topic/360936-tactica-taus/page/4/#findComment-5464472 Share on other sites More sharing options...
Chaplain Elijah Posted January 19, 2020 Author Share Posted January 19, 2020 I believe you can also make them T5 right? Yes but with the Riptide likely to firing in Overwatch, T5 won't be of much use unlike the "cannot be wounded on better than 4+". Link to comment https://bolterandchainsword.com/topic/360936-tactica-taus/page/4/#findComment-5464527 Share on other sites More sharing options...
G8Keeper Posted January 19, 2020 Share Posted January 19, 2020 I believe you can also make them T5 right? Yes but with the Riptide likely to firing in Overwatch, T5 won't be of much use unlike the "cannot be wounded on better than 4+". Aside from being able to use it on another squad and so spread some resilience. Link to comment https://bolterandchainsword.com/topic/360936-tactica-taus/page/4/#findComment-5464557 Share on other sites More sharing options...
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