General Strike Posted January 10, 2020 Share Posted January 10, 2020 What Chapter can put classic space marines best to use. I just got a classic all metal space marine strike force for christmas, and want to know how to grow and paint them Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/ Share on other sites More sharing options...
Dumah Posted January 11, 2020 Share Posted January 11, 2020 (edited) Maybe Salamanders? Their chapter tactics lend themselves to MSU special or heavy weapon tac squads and the AP 1 negate would go some way towards making their firstborn less fragile. Edited January 11, 2020 by Dumah Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5459350 Share on other sites More sharing options...
Brother Carpenter Posted January 11, 2020 Share Posted January 11, 2020 Templars of course. Your crusade spent considerable time (read millennia) in the warp/uncharted territory crusading all *cuss* out of everything and decided to say hello to the emperium again. General Strike and jeremy1391 2 Back to top Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5459558 Share on other sites More sharing options...
General Strike Posted January 11, 2020 Author Share Posted January 11, 2020 I will have 2x 10x Man tactical squads, with a flamer and missile launcher each. Then I will have a 10x man tactical squad of just bolters. I will also have a mixed devastator squad, 5x Terminators, a chaplain, librarian, techmarine, a captain, a dreadnought and five scouts. All the old school metal boys. I also have a lead on 20x Assault Marines, another devastator squad, and a apothecary. Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5459831 Share on other sites More sharing options...
Claws and Effect Posted January 11, 2020 Share Posted January 11, 2020 Nice haul Strike! I'd actually look into successor Tactics and see if you can work out a pair that works with the old boys. Dracos 1 Back to top Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5459851 Share on other sites More sharing options...
Chaplain Augustus Posted January 12, 2020 Share Posted January 12, 2020 Salamanders or Iron Hands arw great for old school marines. If you score the apothecary then IH with chief apothecary strat and father of the future can go along way towards making yer boys tougher. If ya wanna stick to all metal i bet you can find some dreads in metal without too much fuss and at that point your 'hands will be kickass. General Strike 1 Back to top Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5459907 Share on other sites More sharing options...
Iron Father Ferrum Posted January 12, 2020 Share Posted January 12, 2020 Ultramarines. They want to be in Tactical Doctrine, which makes all those standard bolters AP-1. Lasairiona 1 Back to top Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5459966 Share on other sites More sharing options...
Medjugorje Posted January 12, 2020 Share Posted January 12, 2020 I would say there are no chapters which prefer strictly one side. The lists look very different if you try to optimize them. Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5460088 Share on other sites More sharing options...
General Strike Posted January 13, 2020 Author Share Posted January 13, 2020 So my options for Anti-Tank are more limited for old metal models. Should I do Lascannon Ven Dreads, Lascannon Devs, or Predators? Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5460429 Share on other sites More sharing options...
Chaplain Augustus Posted January 13, 2020 Share Posted January 13, 2020 Predators are cool but probably the least competitive of your choices. Ven dreads are sick (especially if you make one a character). I'm finding that 4 missile launcher devastators are more deadly in my IH successors. Dracos 1 Back to top Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5460466 Share on other sites More sharing options...
Chaplain Augustus Posted January 13, 2020 Share Posted January 13, 2020 If you take the ven dreads and find yourself up against a lot of flyers or eldar then they will probably be your best choice. Bonus: you can make your tech marine a master of the forge and make those -1 to hits disappear;) General Strike 1 Back to top Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5460468 Share on other sites More sharing options...
Aothaine Posted January 13, 2020 Share Posted January 13, 2020 I agree with Iron Father Ferrum. Ultramarines are going to be the best with those load-outs. Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5460916 Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 14, 2020 Share Posted January 14, 2020 BA, DA, GK and SW come to mind since they all have specialized units with no equivalent Primaris units. Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5461105 Share on other sites More sharing options...
jeremy1391 Posted January 16, 2020 Share Posted January 16, 2020 Iron hand successors with master artisans and stealthy. Tac squads with heavy weapons ignoring movement penalty and rerolling 1’s and getting cover. Also helps with all old marines like Devastator squads, Attack bikes, land speeders, old marine tanks. Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5462561 Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 16, 2020 Share Posted January 16, 2020 IH makes everything better with a heavy weapon isn’t that the point. Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5463072 Share on other sites More sharing options...
Debauchery101 Posted January 17, 2020 Share Posted January 17, 2020 (edited) Top 3 I think for fielding infantry heavy army of OG marines 1-Blood Angels-hands down have the best characters to buff your troops who come with some of the best options to close in and smash enemies in HTH. They can easily get around overwatch and probably capitalize less on primaris marines than other chapters. Who wants Flying dreadnought characters that hit on 2 plus with master crafted force halberd and can halve damage they take when attacked... 2-Ultramarines-super flexible, they can lay down constant withering bolter fire due to never counting as moving. Sternguard, terminators and ironclads with hurricane bolters rip it up. Tigurius Marneus and Cassius are awesome characters. You can easily dominate with bolter hordes or save points on basic troops since they always get double shots and take other units to play other roles 3-Tied between Salamanders and Imperial Fists. Take a lot of heavy weapons for Fists and never switch doctrines. You can gunline the crap out of people. 110 points for heavy bolter dev squad that are str 6, ap2 damage 2 vs vehicles and ignore cover....and hit on 2+ with sgt buff...it only gets better with stronger weapons. Salamanders/successor chapters can do some ruthless combos with stuff like 10 Sternguard w/combiflamers in drop pod. Chapter trait with 3 extra in range on flamers, max shot stratagem while in tac doctrine...60 flamer shots, 20 bolter shots with boosted damage,AP, rerolls and you can make that even nastier with warlord buffs. Baseline every unit gets 1 reroll to hit, wound and damage per shooting and fight phase. You can maximize that with minimum size units. On venerable dreads with las cannons you're pretty much guaranteed to get one to damage every turn they shoot. Salamanders have probably the best chapter specific warlord buffs, litanies and psychic line. You can boost a captain on a bike to t7 & 6 wounds. With the relic to reduce all damage by 1 wound... Edited January 17, 2020 by Debauchery101 Lasairiona 1 Back to top Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5463140 Share on other sites More sharing options...
tychobi Posted January 17, 2020 Share Posted January 17, 2020 Paint them as a home brew chapter. Rules change. You will want to try other things at some point. More fun for you to make your own fluff and bend it to the rules that suit you. Future proofing is a really good idea if you plan on keeping the models for a while. I really wish I had not tied myself to a GW chapter early on. Repainting sucks! Try on different chapters rules and pick what you like! Best will change but the Sons of Somethingorother, Space Animals, and Moody Angels always rise to the top Lasairiona 1 Back to top Link to comment https://bolterandchainsword.com/topic/361154-best-chapter-for-classic-space-marines/#findComment-5463156 Share on other sites More sharing options...
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