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+++ Solar One, Temple; Two minutes to push, roll call +++

++ Solar flight, as fragged ++

++ Ferrum flight, as fragged ++

++ Thud flight, as fragged minus one ++

+++ Solar One, Temple; package as fragged minus one, green east +++

++ Temple, Solar One; pushing ++

 

BACKGROUND

 

While a Bombing Run may suffice for many targets found on the battlefields of the 41st Millennium, there exist some targets that require more focused application of airpower.

 

FORCES

 

Players should agree on an appropriate force size, typically between 100 to 200 points. The attacker's force must include at least one aircraft armed with ground attack weapons. The defender's force must include at least one aircraft. For every 50 points available to the attacker, select one (1) objective.

 

SETUP

 

On a rectangular board, players should choose one short edge for the attacker, the other for the defender. The attacker then places one of the objectives anywhere inside the quarter of the board closest to the defender's edge - this is the Primary Target. The defender then places any remaining objectives anywhere within 9 hexes of the primary objective.

The defender then places any ground defenses (or determines their location) within his half of the board. Following this, players alternate placing aircraft - attackers along her board edge, defenders within the closest board quarter to his edge.

 

SPECIAL RULES

 

Reserves - both sides may place up to 40% of their aircraft in reserve. Reserves enter from a board edge within their sides board half.

 

Pop Up Threat - the defender may choose to conceal the position of one-third of their ground defenses, recording their position on the board instead of placing them during setup. These defenses are revealed when they fire, or when an attackers aircraft ends it's move in the same hex.

 

VICTORY CONDITIONS

 

The defender scores 2 points for each attacking aircraft destroyed, as well as 2 points for each surviving objective. The attacker scores 8 points for destroying their primary objective, and 2 points for each secondary objective. Additionally, the attacker scores 1 point for each destroyed ground defense.

 

 

 

Posted from the phone, so formatting and such may be weird.

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I really like the way the scenario is written. Deployment and defense positions are more interesting than in official scenarios. :)

 

I will report once I get a chance to play it.

Just a question, how many structure point are there on primary and secondary objectives ? I think it's 4 in Rynn's campaign book, but I just want to be sure it is the same for the primary and secondary.

Ooooh, good catch. I missed that.

 

Primary Objective - 6 structure points

Secondary Objective - 3 structure points

 

Hopefully that's enough to prevent attackers from just Alpha Strike-ing the primary down, but also balanced for the benefit the defender has in knowing where the attacker wants to go.

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