Trickstick Posted February 12, 2020 Share Posted February 12, 2020 Threw together a list Because I want to make use of the scion doctrines and the super heavy auxiliary tank ace I'm stuck with a giant brigade of everything else where I can't decided what RD to choose or which vigilus detachment Do I want the Relic battle cannon or so I want to shoot my flat D:3 basilisk twice with twin linking and ignore cover Have you tried a supreme command detachment over a SH aux one? Three HQs are pretty easy to fill. You could have it as tank commanders with Sundrance. Also, you could make that detachment have all of the useful tank doctrines, whilst the brigade could have more troop-focused ones. Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5476185 Share on other sites More sharing options...
duz_ Posted February 12, 2020 Share Posted February 12, 2020 True but I'm points restricted already! :ermm: Couldn't even afford a Valk for my scions :( Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5476198 Share on other sites More sharing options...
Trickstick Posted February 12, 2020 Share Posted February 12, 2020 Ah the classic conundrum. At least scions don't really need a Valkyrie to be effective. What does your scion detachment look like? I can't decide which regiment best suits my build. It's going to be the basic support detachment, Tempestor and 2x10 man squads with plasma or melta. I'm hovering between Dragons for the extra range and nice relic pistol, or the Gorgonnes to make melta range drops viable. Although the Dragons' ability to rapidfire plasma past all those 12" deepstrike denial abilities sounds really nice. Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5476208 Share on other sites More sharing options...
Wassa Posted February 12, 2020 Share Posted February 12, 2020 I think I’ll try to give my infantry the +6” rapid fire range combined with additional hits on 6s. PEW PEW! Gunnery Experts and maybe the +6” range for heavy weapons for my vehicles. Will miss the relic of cadia and overlapping fields of fire though. Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5476262 Share on other sites More sharing options...
mertbl Posted February 13, 2020 Share Posted February 13, 2020 She does have the Primaris Psyker keyword. Giving that sweet +1 to hit to an infantry unit on a 6 instead of an 8. You are slightly misreading psychic focus or I am slightly misunderstanding you. Smite can be cast multiple times by different units, going up once per attempt. The wyrdvanes know smite and 1 other power. Looking at the Psychic Conclave, I take it that since Aradia Madellan has the Primaris Psyker keyword that the stratagem works on her as well, correct? Yes I believe she does. On that topic, I was thinking that extra casts with the Wyrdvanes was pointless as they only know one power. Then I read that smite is an exception to the psychic focus restriction. So you can cast two smites with a single unit right? These isn't some FAQ that stops that or something? I barely use smite as the psychic buffs are just so good for Guard. Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5476395 Share on other sites More sharing options...
Trickstick Posted February 13, 2020 Share Posted February 13, 2020 She does have the Primaris Psyker keyword. Giving that sweet +1 to hit to an infantry unit on a 6 instead of an 8. You are slightly misreading psychic focus or I am slightly misunderstanding you. Smite can be cast multiple times by different units, going up once per attempt. The wyrdvanes know smite and 1 other power. Yeah I forgot they know another power, shows how much I use them. I think the last time was when they still came with the built in overseer model. I am liking the idea of 9 of them with a primaris/Aradia. They don't cost that much and getting +2 to two smite rolls, plus a pair of utility powers, seems useful. Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5476400 Share on other sites More sharing options...
mertbl Posted February 13, 2020 Share Posted February 13, 2020 At 9 guys, they would get +4 with the strat. SteveAntilles 1 Back to top Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5476409 Share on other sites More sharing options...
GuardDaddy Posted February 14, 2020 Share Posted February 14, 2020 Smite is good value for guard and statistically very effective at causing wounds. It is often overlooked. Astropath are best bet for everything else. 250 pts will get you a great psychic force buffing and kicking out mortal wounds. Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5477132 Share on other sites More sharing options...
Harrowmaster Posted February 15, 2020 Share Posted February 15, 2020 What does everyone think of 1cp to improve veteran ap by 1? My vets may see a bit more use Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5477322 Share on other sites More sharing options...
GuardDaddy Posted February 15, 2020 Share Posted February 15, 2020 @harrowmaster I think its great option. I run lascannon and 3 sniper rifles on vets in backfield. Both benefit. I like the approach of little tweaks for units (HTW/Sentinels for example) Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5477326 Share on other sites More sharing options...
zero88 Posted February 15, 2020 Share Posted February 15, 2020 (edited) What does everyone think of 1cp to improve veteran ap by 1? My vets may see a bit more useGreat for Veterans with the Vigilus strat jumping out of a Chimera with a bolter, 5 shotguns and 3 flamers/1 heavy flamer (hopefully with reroll 1s to wound order).. I'm not sure what the mathhammer would be but tack in 7 more hits from the Chimera's double heavy flamers and that's probably just about enough to take down a typical MEQ MSU threat Also, someone with the model please try out an "Ace" Deathstrike missile, it's absolutely ridiculous and hilarious having a tactical nuke crew be aces Edited February 15, 2020 by zero88 Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5477368 Share on other sites More sharing options...
sairence Posted February 15, 2020 Share Posted February 15, 2020 (edited) I've been thinking about an Ace-Wyvern. Well stocked for refilling any dice for # of shots, combined with Vigilus double-firing with occasional AP -1 and ignore cover...throw in +1 to hit and Vengeance for Cadia/Aerial Spotters for rerolling hits and you throw out a pretty silly number of shots. Pretty cp-hungry, but...that's a lot of dakka. :D Edited February 15, 2020 by sairence duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5477374 Share on other sites More sharing options...
zero88 Posted February 15, 2020 Share Posted February 15, 2020 (edited) I've been thinking about an Ace-Wyvern. Well stocked for refilling any dice for # of shots, combined with Vigilus double-firing with occasional AP -1 and ignore cover...throw in +1 to hit and Vengeance for Cadia/Aerial Spotters for rerolling hits and you throw out a pretty silly number of shots. Pretty cp-hungry, but...that's a lot of dakka. :D A Basilisk is way better doing the same thing. Since it already has rolling an extra dice for shots the flat 3 Damage Ace is nuts even without firing twice Edited February 15, 2020 by zero88 duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5477413 Share on other sites More sharing options...
Level9red Posted February 15, 2020 Share Posted February 15, 2020 Is there a consensus on how the scion regiments interact with vigilus detachment? Also reading the furious charge strat, given that bullgryns have the keyword ogryn, does it apply to them? I like most of what’s in there, just a little sad sentinels didn’t get aces, but they got good strats. Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5477432 Share on other sites More sharing options...
sairence Posted February 15, 2020 Share Posted February 15, 2020 I've been thinking about an Ace-Wyvern. Well stocked for refilling any dice for # of shots, combined with Vigilus double-firing with occasional AP -1 and ignore cover...throw in +1 to hit and Vengeance for Cadia/Aerial Spotters for rerolling hits and you throw out a pretty silly number of shots. Pretty cp-hungry, but...that's a lot of dakka. :DA Basilisk is way better doing the same thing. Since it already has rolling an extra dice for shots the flat 3 Damage Ace is nuts even without firing twice The Basilisk and the Wyvern fulfill very different roles. I'm not going to shoot a Wyvern at a tank if I can help it, and I'm not going to fire a Basilisk at a blob of Ork Boys. Both examples completely waste what the gun is good at. So the comparison just doesn't work for me. The full damage ace-trait definitely has a place. Personally, I prefer it on a Catachan Manticore, because that one is about absolutely maximising damage, which for me always means to put more shots into a target. I guess I'm weird but I never really rated Basilisks all that much. They always seemed to need too many CP to achieve what I can do with other units. Always preferred using Leman Russ against the type of target I'd shot a Basi at. Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5477440 Share on other sites More sharing options...
zero88 Posted February 15, 2020 Share Posted February 15, 2020 They fulfill different roles, absolutely. But re rolling shots doesn't hold a candle to a flat damage amount, whether it's Basilisk or Manticore Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5477501 Share on other sites More sharing options...
duz_ Posted March 9, 2020 Share Posted March 9, 2020 For those looking for an excuse to build a new detachment to take advantage of the new rules here's a barracks event for you! http://www.bolterandchainsword.com/topic/362435-chalnath-expanse-liberation-hobby-event/ WarriorFish 1 Back to top Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5487881 Share on other sites More sharing options...
Shamansky Posted March 11, 2020 Share Posted March 11, 2020 So the FAQ is there but Pask is still not fixed. If you wonder what I am talking about, he's not listed in the 'Named Characters' list on p. 142 of the Codex:AM. So, can he be given a Tank ace ability? Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5489663 Share on other sites More sharing options...
HallofStovokor Posted March 11, 2020 Share Posted March 11, 2020 So the FAQ is there but Pask is still not fixed. If you wonder what I am talking about, he's not listed in the 'Named Characters' list on p. 142 of the Codex:AM. So, can he be given a Tank ace ability? I don't think that anyone will let you do that. He's not listed in the codex in the named character points list, but his keyword is his name and he's a unique unit. Sly Marbo isn't listed in the named characters list of the codex either, but he is a named character. Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5489727 Share on other sites More sharing options...
Shamansky Posted March 12, 2020 Share Posted March 12, 2020 (edited) Well, Sly is not mentioned in the codex, not just in that list Edited March 12, 2020 by Shamansky Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5489867 Share on other sites More sharing options...
sairence Posted March 13, 2020 Share Posted March 13, 2020 Don't be that guy. Pask is a named character, you can't give him extra stuff. What I'm more surprised is that they didn't restrict the Hammer of Substance and the extra AP trait. Might be the first example of a relic weapon being able to have its stats changed. Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5490434 Share on other sites More sharing options...
duz_ Posted March 13, 2020 Share Posted March 13, 2020 Any more discussion focusing on rules interactions should move to the OR. Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5490540 Share on other sites More sharing options...
Shamansky Posted March 16, 2020 Share Posted March 16, 2020 Don't be that guy. Pask is a named character, you can't give him extra stuff. Well, i was not going to. Just wanted 'em to prevent the possibility of that. Because I know people i'm playing with. Link to comment https://bolterandchainsword.com/topic/361555-so-imperial-guard-are-going-to-be-in-pathe-greater-good/page/6/#findComment-5491634 Share on other sites More sharing options...
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